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  #61  
Old 05-09-2021, 01:50 PM
Tethler Tethler is offline
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Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
Good news for you,

Here's your mod rod. I've got plenty more for you when this once is down your throat or up yours

https://images.app.goo.gl/MUBYBNwsw7exRttf8

But I also have bad news

If you want to get to Trak, no CotH for you bitch, enjoy going there on your own and the ensuing CR. I'll be wating on poop hill
This guy mad
  #62  
Old 05-09-2021, 01:50 PM
loramin loramin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Standard Loramin post citing his own opinion and applying it to everyone else like “everyone knows!”

He’s the trump of P99 lol
Did you play on live? If you did you'd know that it's not "my opinion" that Enchanters were regarded as a group class; it was a fact. And if you've seen my other posts, you should know there's also tons of classic evidence stating as much. Even the most basic descriptions of the class, on site's like Caster's Realm, explicitly say as much (https://web.archive.org/web/20010207.../enchanter.asp):

Quote:
Soloing, whilst possible, is generally quite slow and as such they do not raise levels as quickly as some other classes as their experience is almost always through that of a group.
(And to be clear, that's not some "the game just started and no one knows anything" info ... it's from the earliest Caster's Realm archive I could find, which was two years into EQ!)

There is no question of opinion: charm is far more widely used here (not just by Enchanters, but also by Druids/Necros) than it was in classic.
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Last edited by loramin; 05-09-2021 at 02:01 PM..
  #63  
Old 05-09-2021, 02:18 PM
Dolalin Dolalin is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I'm pretty sure that's false.

Everything I've read indicates that Mages were incredibly powerful on live at the start (eg. their pets were better tanks than actual tanks!) It was because of that they were nerfed by Verant, but they only became a "trash tier class" after the nerfing. For whatever reason (perhaps the difficulty of coding their early versions, or perhaps simply due to selective fixing on the devs' part) they never got that "Golden Era" here though, so they started at "decent/mid-range", and have only declined since [You must be logged in to view images. Log in or Register.]
Mages were hot garbage at launch.

They had no researchable pets above 29, their pets did not wield weapons, and did not cast any spells except for the air pet invis. There was a bug where their pets would *run away* from anything that conned yellow or above. They would refuse to attack willowisps unless they physically hit you. Pet pathing was awful. Pets would attack other players in your group if hit physically or by an aoe. Pets did not double attack in their offhand without a weapon, and since mages couldn't give their pets weapons, they just didn't quad, ever, until January 2000. Burnout was a dot that slowly killed your pet.

However, melee were such trash and mana regen was so hard to get that mages were still wanted once they got their level 40(?) pets because the 30hp/tick out of combat regen was godly. Lower Guk groups only wanted pet classes not melee.

Anyways there was a lot wrong with the mage class in early Everquest and you have some rose tinted glasses on Loramin [You must be logged in to view images. Log in or Register.]
  #64  
Old 05-09-2021, 02:25 PM
loramin loramin is offline
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Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Anyways there was a lot wrong with the mage class in early Everquest and you have some rose tinted glasses on Loramin [You must be logged in to view images. Log in or Register.]
You just said it yourself:

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Lower Guk groups only wanted pet classes not melee.
That's not rose-covered glasses, that's "Mages were more desired than Warriors or Paladins or Shadow Knights!"

Again, I acknowledge that making pets work that way might be too much to ask of our staff ... but you're the one with opaque glasses if you ignore that Mages did have our "time in the sun" on Live.
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  #65  
Old 05-09-2021, 03:53 PM
Snaggles Snaggles is offline
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I don't remember specifics from live besides the epic pet being much better for all the effects plus the massive hp pool. That said, I'm not sure why a max lvl 49 earth would hit for just 2 less than the max lvl 56/7 earth or the same as the low 50's version. That's pretty horrible scaling even for pets...lvl 44 to 49 is a 8 max hit difference.

EoT hits for up to 62 unfocused so 4 more than the same class/level mage pet. Plus lifetap. Plus fear immunity. Pretty solid trade-off for a slightly smaller hp pool (vs the earth).

I know we all have our opinions and revel in the nerfing of others. P99 is a salty place.
The logic of this doesn't seem to hold up though. I expect it's not intended or GM's will clarify shortly.
Last edited by Snaggles; 05-09-2021 at 03:55 PM..
  #66  
Old 05-09-2021, 04:45 PM
Dolalin Dolalin is offline
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Emissary of Thule is not supposed to dual wield in the P99 timeline, just triple attack (rarely). Is it dual wielding / quadding on P99? That wasn't added till Luclin.

Quote:
I am pretty certain that the Spectre pet does not Dual Wield. Most I have ever seen it hit is triples. It does certainly not both dual wield and triple attack since that would mean that it gets occasional quintuplets (5 hits at once).

Never ever seen it do more than 3 attacks at once. [You must be logged in to view images. Log in or Register.] My bet is that they removed dual wield from the spec and replaced it with gay triple attack skill, making our pet, not a warrior, but more like a shadowknight without spells.

https://web.archive.org/web/20020713...E+PET+GUIDE+**
  #67  
Old 05-09-2021, 05:39 PM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Did you play on live? If you did you'd know that it's not "my opinion" that Enchanters were regarded as a group class; it was a fact. And if you've seen my other posts, you should know there's also tons of classic evidence stating as much. Even the most basic descriptions of the class, on site's like Caster's Realm, explicitly say as much (https://web.archive.org/web/20010207.../enchanter.asp):



(And to be clear, that's not some "the game just started and no one knows anything" info ... it's from the earliest Caster's Realm archive I could find, which was two years into EQ!)

There is no question of opinion: charm is far more widely used here (not just by Enchanters, but also by Druids/Necros) than it was in classic.
And you can also find in era posts and a guide talking about how Charm is an extremely powerful tool (and describing different methods of charm soloing). There’s plenty of contradictory evidence for everything you’re talking about
  #68  
Old 05-09-2021, 05:50 PM
loramin loramin is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
There’s plenty of contradictory evidence for everything you’re talking about
I showed mine, you show your's. [You must be logged in to view images. Log in or Register.]

But again, all the proof you need was there if you played on live. Anyone who actually did thought of Enchanters as a group class, because that was the entire perception of the class across all servers. You saw them in groups: you did not see them out soloing (the way you did see Necros, Druids, etc. soloing ... frequently)
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Last edited by loramin; 05-09-2021 at 05:59 PM..
  #69  
Old 05-09-2021, 06:03 PM
starkind starkind is offline
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Boxing 3 mages on TakP is OP. Imo. That's were you people need to be lol.
  #70  
Old 05-09-2021, 06:25 PM
Snortles Chortles Snortles Chortles is offline
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you know it
i know it
every body knows it
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