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#1
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And what's your rush anyways man? This joints been around for years and years. You gonna just pop in through the front door like this?
Quarantine.. Everquest... Sit yo'ass down, shutup, and get to questin. | ||
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#2
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Quote:
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#3
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Quote:
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#4
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People don't group on green because if it's not the perfect group comp in the perfect group spot, people crunch down on their snaggleteeth in disgust at the mere thought of it.
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#5
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Green is for no lifing to warder loot. The classic timeline was rushed for the pace the game works at. Blue is where you can experience classic EQ at its proper pace without coke fueled devs shoveling garbage expansions out the door every 9 months. I'll camp fungi king with you, its probably open.
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#6
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op was not aware of the rnf can of worms he was opening
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#7
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Quote:
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#8
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I do think a majority of the server would vote for option B though. Just because it would mean you’d see fewer groups going with a min max approach and not rejecting big exp penalty classes (which would be a more classic “experience” anyway since back in the day many people had no idea about the penalties and had no problem inviting those classes to groups). | |||
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#9
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Quote:
That being said, the economy is fine, 80k for a fungi isn't that far off from live, if at all. I played during Kunark era and it was a long time before i ever traded up to afford a fungi tunic and i was an ec tunnel fiend. Wurmy's post nerf were going for 4-5k. Lammy's were going for like 8-10k. Lots of stuff had high mark ups. Fungi tunic was never a casual drop. In fact, I am certain the fact that fungi king is camped 24/7 is a guarantee to see it deflate to 60-70k over the next 6 months. Me personally, I think the game just needs a flat out 10% xp boost. There has been quite a bit of fuckery to the exp tables here, don't let the classic stuff fool you, the exp here is not classic, dungeons have had xp nerfs and outdoor zones have had minor xp buffs. The end result is, if you tried to min max your xp from live, it's actually slower here.
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#10
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Miss those XP weekends
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