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Old 01-26-2021, 01:37 PM
Croco Croco is offline
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Originally Posted by mattydef [You must be logged in to view images. Log in or Register.]
What makes you think a ranger would be any better than a bard at being a solo artist and killing named mobs in dungeons?
I never said it would be? I literally told him if he wanted to be a solo artist he should go with Enchanter > Shaman > Monk/Sk in that order. Ranger would be slightly better at doing it in a dungeon. Put a bard in a dungeon and you eliminate about 75% of what makes a bard great. They need open outdoor zones to really shine and utilize their entire toolkit. Same with rangers but a ranger has a better universal toolkit with clickies and spells than a bard does in a dungeon.
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Old 01-26-2021, 01:57 PM
Snaggles Snaggles is offline
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A ranger can bow-rot from almost melee range. The prob with tough names is early root breaks and a lack of recovering hps from those 140+ hits. That and whittling down an 8-10k hp mob with bow shots. Even ensnared you dont have much time to toss a fresh root up.

As soloists the sham/necro/ench are certainly the best at it. The rest of the semi-capable solo classes are just making do with what they have.
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Old 01-26-2021, 02:03 PM
mattydef mattydef is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
I never said it would be? I literally told him if he wanted to be a solo artist he should go with Enchanter > Shaman > Monk/Sk in that order. Ranger would be slightly better at doing it in a dungeon. Put a bard in a dungeon and you eliminate about 75% of what makes a bard great. They need open outdoor zones to really shine and utilize their entire toolkit. Same with rangers but a ranger has a better universal toolkit with clickies and spells than a bard does in a dungeon.
Wrong. I can go through a dungeon much easier than a ranger on my bard. Indoors a ranger can't harmony pull, a bard can. A ranger can root adds, but a bard can mez or charm it. The ranger can baby heal himself which is nice, the bard can twist a SS BP heal in his normal song rotation with his hp song. On demand attack speed slows helps mitigate a lot of damage as well for the bard. If its a high end dungeon either one aren't going to be great soloing, I'd give the nod to the bard for sure though. In low to mid dungeons it doesn't really matter, they'll both be fine but the ranger would probably do it faster.
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Old 01-26-2021, 01:29 PM
mattydef mattydef is offline
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I love all the hybrids and I’m currently working on a ranger and plan on getting his epic(s) so I can have all of them. It would be way too hard to pick a favorite, literally every single time I play one I’m like “oh yea this guy is for sure my favorite”...then I hop on the next character and say the exact same thing, lol.
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Old 01-26-2021, 02:28 PM
mattydef mattydef is offline
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The OP's whole thread is about playing a ranger, I suggested bard because it's the closest class to a ranger's playstyle (that he likes) that will be better at soloing and dungeon crawling. Are there other classes in the game better at that? Of course. Those classes generally play nothing like a ranger though. So he needs to ask himself what's more important, the hybrid playstyle or being able to solo harder high end content.
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Old 01-26-2021, 02:37 PM
Croco Croco is offline
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Quote:
Originally Posted by mattydef [You must be logged in to view images. Log in or Register.]
The OP's whole thread is about playing a ranger, I suggested bard because it's the closest class to a ranger's playstyle (that he likes) that will be better at soloing and dungeon crawling. Are there other classes in the game better at that? Of course. Those classes generally play nothing like a ranger though. So he needs to ask himself what's more important, the hybrid playstyle or being able to solo harder high end content.
He already answered that question. He's said he wants to be a solo artist and won't have fun if a ranger isn't able to do that for him. Which is why people start suggesting other classes. Reading comprehension ftw!
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Old 01-26-2021, 03:07 PM
Croco Croco is offline
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Obviously Enchanter and Shaman aren't melee classes, which is why I also suggested Monk and Sk. I assumed, maybe incorrectly who knows?, that the OP would understand the difference gameplay wise between a caster and melee class. It's clear his top priority is being able to solo in dungeons, including named mobs. All 4 of the classes I suggested can do that with varying degrees of success. The class you suggested can't do that for any reasonable dungeon unless maybe you're fully geared out from Ntov. Reading comprehension indeed.
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Old 01-26-2021, 03:14 PM
mattydef mattydef is offline
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Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
I've finally narrowed down my favorite kind of classes to the hybrids.
I like hybrids because I think they require the most resourceful and thoughtful approach to gaining xp
His favorite classes are hybrids. I suggested a hybrid that is similar to a ranger that would also be better at soloing and dungeon crawling, which is exactly what he asked about. How you continue to be confused by my suggestion I will never understand. Keep recommending casters and non hybrids though, because that makes total sense.
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Old 01-26-2021, 04:14 PM
Selene Selene is offline
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Sorry, didn't mean for my post to lead to some arguments here lol...

I think I get what each of guys are saying. "Solo artist" led to suggestions of the true solo artist classes, and I get that shaman/enc/nec are the top. I just don't like casters, they bore me because in the long run their gameplay is so repetitive...they do the same thing over and over it feels like. Even though hybrids in a way do so as well, the nature of a melee fight is inherently a bit more dynamic to me. To each their own I guess.

I did want to play bard but but don't want wrist pain. And I also work with my hands at my job so I can't afford that, plus my friend is a bard.

I think it's pretty much ranger vs. pally for me. I don't like the downtime of an SK since they can't self heal, though I grant FD allows them to at least explore a dungeon better. I find ranger's style more fun, but then the drawback is the capability compared to a pally's dungeon crawl. I guess I'll just have to accept a tradeoff
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Old 01-26-2021, 05:25 PM
Crede Crede is offline
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Quote:
Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
Sorry, didn't mean for my post to lead to some arguments here lol...

I think I get what each of guys are saying. "Solo artist" led to suggestions of the true solo artist classes, and I get that shaman/enc/nec are the top. I just don't like casters, they bore me because in the long run their gameplay is so repetitive...they do the same thing over and over it feels like. Even though hybrids in a way do so as well, the nature of a melee fight is inherently a bit more dynamic to me. To each their own I guess.

I did want to play bard but but don't want wrist pain. And I also work with my hands at my job so I can't afford that, plus my friend is a bard.

I think it's pretty much ranger vs. pally for me. I don't like the downtime of an SK since they can't self heal, though I grant FD allows them to at least explore a dungeon better. I find ranger's style more fun, but then the drawback is the capability compared to a pally's dungeon crawl. I guess I'll just have to accept a tradeoff
Sounds like you’ve thought about sk as well. Sk with a focus on bind wound will mitigate a lot of downtime, can pick up one of those summon bandage daggers too. Pallies will out level them due to vastly superior out of combat healing but fd is sweet and when you’re 60 you might like having the all the sk utility better. Can maybe pick up a thurg bp on the way for 90 pt out of combat heals. Plus you get access to all the min max races. I’m enjoying ogre sk currently but you might prefer iksar or troll for regen.
Last edited by Crede; 01-26-2021 at 05:28 PM..
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