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#1
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For Vanquish:
[You must be logged in to view images. Log in or Register.] 39% of golems had some sort of primal on them out of our 238 kills. I can't personally find any in-era evidence that the drop rate is less than 100%, but I'm sure somebody has if that is what P99 has been rolling with for so long. I'm trying to get in touch with some Velious era guilds to see if they might have information on that stored somewhere.
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Wulfgur <Vanquish>
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#2
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I've been going through the Enlightened Dark guild news page and cataloging all their drops.
I'm only up to May 2001 in parsing the drops so this will take some time but their page is very comprehensive and they almost always listed every drop. Examples: https://web.archive.org/web/20020602...s.html?month=2 Once there are some hard numbers then objective decisions can be made. | ||
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Last edited by Dolalin; 01-05-2022 at 05:41 PM..
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#3
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#4
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#5
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That said, I did clear ST quite a bit after the changes, and it was indeed very easy. I had no issue tanking the trash on a ranger. We'd have like 6-12 people typically. I never noticed a disparity in 1h vs 2h to be honest, but I didn't pay very close attention. (Also, I loaned Nazlug like a million plat worth of stuff on p99 a few years ago and he disappeared one day :[ )
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alksley <rampage> / <awakened> / <TSS>
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#6
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Oh and a separate note about the trolling.
Trolling in the bug report forum should probably warrant an immediate suspension/ban. Like I said, it upsets contributors, who in turn get frustrated and post things that upset the staff, and so on. Strict rules about posts here would probably also help things. For example, maybe no one here should even be questioning if proof is sufficient or not except staff. All posts and comments here should require research or they should be deleted. I doubt there is any value in the "please fix this!" or "Yes, this would be awesome!" or "I don't remember it being like that on live" and so on comments. Every single comment here should have research either confirming or denying a specific bug. If the staff needs feedback on which bugs players want fixed the most there would be more effective means to get that information than random people commenting about how much a certain bug bothers them or they wish it would be fixed. I do all of these things I'm complaining about by the way because it's the way things are here. I post things I think were bugs with zero research and let others tell me I'm wrong and so on. It's like why not? That's the easiest way to vet a bug initially, start a discussion and see what others contribute. That kind of thing is probably better suited to the general forums though if people want to just gather feedback, memories, and so on. It's still a valuable function though just not so useful cluttering up these forums. Lorekeeper staff member with forum mod permissions over the bug forums and an established process for updating status and communicating between volunteers/staff seems like a huge win in my opinion. | ||
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#7
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I think the tl;dr is (1) post awakening Sleeper's Tomb mobs should be easier (less flurry, no see invis and sneak/hide); (2)Prog/MOTG/FA should drop Primal weapons more often than current; and (3)primal drop rate should be more even across weapon types.
Some citations from prior posts /external sources - https://web.archive.org/web/20011030...c&f=4&t=000292 Quote:
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A number of quality posts from Dolalin as always. | |||||
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Last edited by Tigerstyle Wutangfist; 05-17-2022 at 10:36 PM..
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#8
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According to the research posted in this thread, they should not drop primal at 100%, pre or post sleeper. This suggests 20%. Quote:
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Last edited by nilbog; 05-18-2022 at 09:41 AM..
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#9
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I appreciate your review and dialog with us concerning this. | |||
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#10
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50% nothing 8% 2hp 8% 2hs sword 8% 2hs axe 8% 2hb 5% 1hs 5% 1hp 5% 1hb 3% bow I ask this because a number of Chardok 2.0 named were/are in a state of "bugged" where they were weighted to have a guaranteed drop 100% of the time, but due to modification of items were left in a state where the possible drop pool only added up to 90%, resulting in 10% of the time the mob having 0 items. | |||
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