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#1
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Delayed races w/ lockout.
2 targets must be up in zone. After 2nd mob pops, 30min until race. Roll based race aka golems/KT/Statue. 1hr lockout on FTE. Then at least 1 loser gets a mob too, and it tries to keep windows a little tighter. | ||
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#2
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Not in the top, but Quakes seem like they're both fun, competitive and (usually?) less full of problems since people do much less head to head conflict since there are other targets to switch to on a FTE loss. If that's not the experience of Riot/Freedom/AG, then never mind, but it looks that way from here.
Maybe something like, noone kills anything on the 7 day spawns until everything repops, then everyone goes. Maybe also have Vulak be an open raid mob for the whole server to remove the biggest source of direct head to head competition with the weird standoffs that can happen with his invulnerability flag. That preserves competition, and the lion's share of the loot and big targets goes to the big players that can quickly mobilize across targets and kill them efficiently without wipes, but it also removes the horrible time suck of tracking windows for everything and lets smaller guilds prioritize stuff like Talendor to practice raiding. I don't know how many petitions usually come out of a quake vs. non-quake stuff, but it might be a fix?
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#3
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Have we ever tried no gm involvement? Like ffa raid zones..trains kill steals, everything goes, 500 ppl camped at raid spawn, no petitons allowed?
Go total mad max eq and see what happens, maximum toxicity till it corrects itself and everyone finally behaves? mwahahaha [You must be logged in to view images. Log in or Register.]
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#4
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#5
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That said, they should 100% bring back no-CSR VP. Training Hosh & friends into your competition's raid and wiping 30+ of them was incredibly fun. | |||
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#6
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We have talked a lot about guild punishments, but I think there needs to be single player repercussions to actions as well tbh. If a GUILD is suspended for a person's actions, then it should be two fold for the player. So like a one week suspension would be 2 for said individual. I do know one problem with this is people having easy access to shared accounts, but it would mean very harsh consequences to individuals, and subsequently guilds, if some of their "star players" need to sit out for 2 weeks (or at the very least not use the characters on said account, which could be very bad if people are say, getting their cleric accounts suspended.)
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#7
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#8
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IMO the answer here is a rotation of rotations, with some kind of objective criteria to be added or removed. Don't gate keep the rotation behind out-racing another guild to a target. Make it simple - "can kill [mob], and you're in; fail to do [thing] and you're out.
Split ToV as follows: West Doze + Eashen + Iki+aary Inner Ring Right side (fesh -> lord K) Inner ring left side (vyemm -> lady M) Trips + doubles Vulak Also have rotations for: Tunare, ring war, city leaders, VP, zlandi, klandi. KD, and kunark outdoor dragons can be counted together. Have vox work on a lockout basis - you killed her, x number of weeks before you can kill her again (alternatively, have vox be off limits to anyone who gets to kill gore). There's enough content that everyone could get a nice slice of it each week. Allow for each rotated group to be FFA every 2nd or 3rd spawn. Establish a criteria for being part of the rotation that discourages fracturing of guilds (although, some of that will certainly happen if you no longer need to have 150 people to get the loots). | ||
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#9
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As far as petitionquest, how about we have a limit to how many times per week or per month a guild can even file a raid petition? Like in the NFL where the coach only has so many red challenge flags per game. That way people aren't petitioning every tiny little slight and technicality in hopes the GM's rule in their favor, you have to use your petitions wisely.
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#10
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