Most proc aggro happens immediately. Procs with damage over time do raise aggro every tick, but since every proc weapon with a dot is low damage it is negligible, and the counter count itself which represents most of the aggro is completely front loaded. Procs with status effects that don't cause damage are also completely front loaded.
Trident of the Deep Sea is a good example. Slow + 20 damage a tick means it does add aggro every tick after the first if the dot lands. Also, all slows are equal in aggro no matter the percentage it is slowing. I do feel like spells that are outright resisted cause more total aggro, but I have nothing to back that up.
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