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Old 08-20-2020, 09:43 PM
Naethyn Naethyn is offline
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Most proc aggro happens immediately. Procs with damage over time do raise aggro every tick, but since every proc weapon with a dot is low damage it is negligible, and the counter count itself which represents most of the aggro is completely front loaded. Procs with status effects that don't cause damage are also completely front loaded.

Trident of the Deep Sea is a good example. Slow + 20 damage a tick means it does add aggro every tick after the first if the dot lands. Also, all slows are equal in aggro no matter the percentage it is slowing. I do feel like spells that are outright resisted cause more total aggro, but I have nothing to back that up.
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Old 08-22-2020, 08:04 AM
Zipity Zipity is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Most proc aggro happens immediately. Procs with damage over time do raise aggro every tick, but since every proc weapon with a dot is low damage it is negligible, and the counter count itself which represents most of the aggro is completely front loaded. Procs with status effects that don't cause damage are also completely front loaded.

Trident of the Deep Sea is a good example. Slow + 20 damage a tick means it does add aggro every tick after the first if the dot lands. Also, all slows are equal in aggro no matter the percentage it is slowing. I do feel like spells that are outright resisted cause more total aggro, but I have nothing to back that up.
Resist thing is an interesting theory would make dain axe probably #1 aggro weapon for a Vox tank hmmm.
  #3  
Old 08-21-2020, 12:18 AM
elwing elwing is offline
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Several disease counter is useless if you can't cast rhe proc spell... Capped at 400 like the rest... No more 3counter proc for 900 hate...
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