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  #61  
Old 06-14-2020, 05:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
any snare vs no castable snare
I'll take any castable snare that works on level 57+ mobs, thanks.

Castable means no dancing around waiting for the RNG system to proc.

The difference of adds that kill you vs no adds at all.
hmm, didn't you try to bring this into the topic earlier. Funny how I just validated it for TROLL and not ogre.
Not really. You need to click it every 20 seconds or so, and the mob still runs until 10% health. You have root. It's only useful when trying to prevent a caster mob from casting, but you need to wait until 10% for that to work.
  #62  
Old 06-14-2020, 05:59 PM
Baler Baler is offline
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Not really. You need to click it every 20 seconds or so, and the mob still runs until 10% health. You have root. It's only useful when trying to prevent a caster mob from casting, but you need to wait until 10% for that to work.
It's mana free and can be used prior to using the spear proc (if you need the spear lol) to slow movement speed of the mob from fleeing into adds, water, etc.

I'm not sure why you're hung up on 10% life for it to become snare-rooted. It's literally a free snare to use on fleeing mobs. Better yet, Cast it just before they flee to min/max the distance they travel.

The difference is night and day having the clickie snare and not having it. Of course like any snare, it's situational. But it sure as hell is a +1 for troll
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  #63  
Old 06-14-2020, 06:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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The problem here is casting every 20 seconds. Spear is also mana free, and it lasts 13 minutes lol. You just need to proc it once.

The 10% is a problem because you have root for mobs that need to run. For mobs that should be snared, like casters, you need to wait longer to stop them from casting. Then, you need to cast the necklace every 20 seconds, assuming no resists.
  #64  
Old 06-14-2020, 06:03 PM
Baler Baler is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The problem here is casting every 20 seconds. Spear is also mana free, and it lasts 13 minutes lol. You just need to proc it once.

The 10% is a problem because you have root for mobs that need to run. For mobs that should be snared, like casters, you need to wait longer to stop them from casting. Then, you need to cast the necklace every 20 seconds, assuming no resists.

For those unaware Spear of Constriction drops in Veeshan's Peak from Xygoz and is No Drop.

You can get the clickie snare by level, 30, through a simple quest.

Trolls can use both the clickie and the spear!
And as I stated earlier but he oh so seemed to ignore. You can clickie snare and then proc the spear.

Don't let this elitist ogre fanboy play jedi mind tricks on you.
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  #65  
Old 06-14-2020, 06:07 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
For those unaware Spear of Constriction drops in Veeshan's Peak from Xygoz and is No Drop.

You can get the clickie snare by level, 30, through a simple quest.

Don't let this elitist ogre fanboy play jedi mind tricks on you.
I'm just showing the downsides to the necklace. Not sure where the problem is here. It really isn't a great item overall, and if you REALLY want snare, there is a way better item out there anyone can use.
  #66  
Old 06-14-2020, 06:10 PM
Baler Baler is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I'm just showing the downsides to the necklace. Not sure where the problem is here. It really isn't a great item overall, and if you REALLY want snare, there is a way better item out there anyone can use.
I do have the spear and it's very good. As you said it's a nice long duration and as shaman who can buff our own dex. The proc isn't all that bad.

But I simply can't award any points to ogre for this.
It only bolsters the Trolls arsenal with an additional snare. Troll shaman gets two snares. +1 troll

simplified
spear +1 ogre | +1 troll
clickie +1 troll
Troll = +2 <-- winner
Ogre = +1
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  #67  
Old 06-14-2020, 06:13 PM
DMN DMN is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I'm just showing the downsides to the necklace. Not sure where the problem is here. It really isn't a great item overall, and if you REALLY want snare, there is a way better item out there anyone can use.
It adds an entirely new feature to the class. It's not OMG overpowered or anything. But it will save you mana in group situations if you don't have another snarer n groups, it can be used to split spawns a non-troll would find impossible to split, and it can be used to ghetto fear kite dangerous spell casters in combination with blindness.
  #68  
Old 06-14-2020, 06:16 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
I do have the spear and it's very good. As you said it's a nice long duration and as shaman who can buff our own dex. The proc isn't all that bad.

But I simply can't award any points to ogre for this.
It only bolsters the Trolls arsenal with an additional snare. Troll shaman gets two snares. +1 troll
Of course, having an item is always better than not having an item. I can't argue there[You must be logged in to view images. Log in or Register.]

The main question is what is better: 8 HP regeneration and a snare necklace that has little practical use, or Frontal Stun Immunity. I say FSI, due to it's ability to get you out of bad situations, and the fact that it cannot be acquired on gear.

All Shamans can get plenty of worn regeneration and a spear of constriction.
  #69  
Old 06-14-2020, 06:20 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
It adds an entirely new feature to the class. It's not OMG overpowered or anything. But it will save you mana in group situations if you don't have another snarer n groups, it can be used to split spawns a non-troll would find impossible to split, and it can be used to ghetto fear kite dangerous spell casters in combination with blindness.
What spawns is a snare able to split that a non-snare cannot split? Never heard of this. I 100% agree the snare neck can pair with blind, but it is hardly usable in a dangerous dungeon. The snare % is so low the mob will still travel unhealthy distances in a relatively quick amount of time. I do a lot of fear kiting on my Shadowknight, so I know a thing or two about the dos and don'ts of fear kiting in tight spaces.
  #70  
Old 06-14-2020, 06:21 PM
Baler Baler is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
All Shamans can get plenty of worn regeneration and a spear of constriction.
I'm glad you brought this up.

Troll = (42 hp standing | 48 hp sitting) per tick
Racial Regen (+12 standing | +18 hp sitting) hp per tick
Regrowth +15 hp per tick
Fungi +15 hp per tick

Ogre (34 hp standing | 37 hp sitting) per tick
Racial Regen (+4 standing | +7 hp sitting) hp per tick
Regrowth +15 hp per tick
Fungi +15 hp per tick

Let's go back to my Canni 4 example
Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Cannibalize IV
Decrease Hitpoints by 148

Per Tick Standing
Troll -136 HP per Canni 4
Ogre -143 HP per Canni 4

Racial Regen still winning
With the above proposed regen per tick.
Troll - 106 HP Canni 4 standing per tick
Ogre - 114 HP Canni 4 standing per tick


Shaman
Life = Mana = Life

racial regen increases life regen, which effectively increases mana [You must be logged in to view images. Log in or Register.]
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Last edited by Baler; 06-14-2020 at 06:26 PM..
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