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#1
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Part of what makes EQ unique is the mystery surrounding many server-side mechanics. Exact ZEM values are an example.
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#2
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Whoever is updating the wiki, we need to confirm the new values.
The old values were written like this (for EC for example) ZEM 75% (100%). If the 75% were the actual previous value, then increasing it by 33% as stated in the announcement could be interpreted as either: 75 + 33 = 108 or 75 * 1.33 = 100 or 100 * 1.33 = 133 Not sure what the original 75 (100) was meant to say, but I think it means the current (or recent) ZEM was 75. I interpret "increased by 33%" meaning they made it 100%. Look at all of the udpated values and interpret them that way. It makes the most sense. Outdoor zones are now 100%, most dungeons are an even 150%. At least, that is how I interpret the whole thing. | ||
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#3
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Quote:
But 75 was also the "baseline" for all zones, so you can get more helpful comparisons if you treat it as 1, or 100%. Like rather than saying greater faydark is 75 and crushbone is 160, you can say gfay is baseline (100%) and crushbone is 213%, or over double the xp for killing the same level mob. | |||
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#4
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Quote:
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#5
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Amazing! Thank you!
__________________
Fuhuo
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#6
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In order of nerfed to buffed
__________________
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#7
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Dope
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#8
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These are MASSIVE changes to the game and where people will play. Seriously considering rolling a new toon on Green after this. Might actually be able to find a group in locations that I've never adventured in before.
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#9
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Pathing is still absolutely busted with regards to line of sight causing mobs to spaz out.
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#10
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Can we confirm that HHK only got nerfed by 25%? It feels a lot more.
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