Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 02-20-2020, 02:30 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

Quote:
Originally Posted by Wrekt [You must be logged in to view images. Log in or Register.]
Yep. Playing a hybrid before velious is extremely inconsiderate if you group. Don't make your poor decision my problem.
  #62  
Old 02-21-2020, 05:34 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

I spent sometime debating on posting something in this thread. Honestly, by this point if you haven't looked at the parsing for healing or don't understand the utility hybrids have you probably won't ever get it. Properly played hybrids will always be better group tanks than warriors and will worth it in group efficiency and time saved because of utility.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #63  
Old 02-21-2020, 05:56 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,481
Default

Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
I spent sometime debating on posting something in this thread. Honestly, by this point if you haven't looked at the parsing for healing or don't understand the utility hybrids have you probably won't ever get it. Properly played hybrids will always be better group tanks than warriors and will worth it in group efficiency and time saved because of utility.
Eh it depends on the group. If you have someone in the group willing to root the mob each pull, then you don't really need that snap aggro from the hybrids and so a lot of the benefit of them versus a warrior goes away. Snaring ability is nice too, but other classes have that so it's not something you absolutely need a hybrid for. The only hybrid I would say is really worth the penalty is a Bard pre-level 29 when Enchanters finally get C and healer and caster downtime becomes drastically reduced. Otherwise, I'd rather have a Warrior as a tank with just rooting the mob.
  #64  
Old 02-21-2020, 07:04 PM
Wrekt Wrekt is offline
Sarnak


Join Date: Aug 2015
Posts: 217
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Eh it depends on the group. If you have someone in the group willing to root the mob each pull, then you don't really need that snap aggro from the hybrids and so a lot of the benefit of them versus a warrior goes away. Snaring ability is nice too, but other classes have that so it's not something you absolutely need a hybrid for. The only hybrid I would say is really worth the penalty is a Bard pre-level 29 when Enchanters finally get C and healer and caster downtime becomes drastically reduced. Otherwise, I'd rather have a Warrior as a tank with just rooting the mob.
This isn't even necessary. I usually pull on my warrior. Before bringing it in, I land a few rounds of attacks. Unless someone spams slows or nukes at 100%, I have no problems holding aggro.

Play hybrids in Velious or solo with them is all I'm saying. Use all that "utility" and solo.

I agree on the bard opinion. They're on another level of usefulness.
  #65  
Old 02-21-2020, 08:26 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

Quote:
Originally Posted by Wrekt [You must be logged in to view images. Log in or Register.]
This isn't even necessary. I usually pull on my warrior. Before bringing it in, I land a few rounds of attacks. Unless someone spams slows or nukes at 100%, I have no problems holding aggro.

Play hybrids in Velious or solo with them is all I'm saying. Use all that "utility" and solo.

I agree on the bard opinion. They're on another level of usefulness.
Well people can play how they want, whether that's group or solo, hybrids have the option.

If you have a hybrid tank you don't have to wait for a warrior to build agro, people can more immediately dps or slow etc.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #66  
Old 02-21-2020, 08:29 PM
Wrekt Wrekt is offline
Sarnak


Join Date: Aug 2015
Posts: 217
Default

Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
Well people can play how they want, whether that's group or solo, hybrids have the option.

If you have a hybrid tank you don't have to wait for a warrior to build agro, people can more immediately dps or slow etc.
Yep. And with warrior coefficients, there's no need to slow asap or blow the mob up before the dainty little HIE pally, that's encumbered by the weight of her armor alone, blows over with a gust of wind.
  #67  
Old 02-21-2020, 08:52 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

Quote:
Originally Posted by Wrekt [You must be logged in to view images. Log in or Register.]
Yep. And with warrior coefficients, there's no need to slow asap or blow the mob up before the dainty little HIE pally, that's encumbered by the weight of her armor alone, blows over with a gust of wind.
All gear being equal the healer will use more mana per mob on the warrior even with the mitigation differences.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #68  
Old 02-21-2020, 09:47 PM
gherron gherron is offline
Kobold

gherron's Avatar

Join Date: Oct 2009
Posts: 157
Default

Quote:
Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
Good pickup groups are all about the idiot/normie/beard sliding scale. If a ranger wants to join your pug there is high likely hood of them being an idiot. It's not 100% but it's close.
Part of this issue, specifically for rangers at least, is the wiki for gear. Prioritizing STR, Dual Wield, and DEX is great for soloing but in groups you’ll just pull a lot of threat off the tank (and waste the healer’s mana keeping the ranger alive).
  #69  
Old 02-21-2020, 09:58 PM
Tethler Tethler is offline
Planar Protector

Tethler's Avatar

Join Date: Apr 2015
Location: Japan
Posts: 2,328
Default

Quote:
Originally Posted by gherron [You must be logged in to view images. Log in or Register.]
Part of this issue, specifically for rangers at least, is the wiki for gear. Prioritizing STR, Dual Wield, and DEX is great for soloing but in groups you’ll just pull a lot of threat off the tank (and waste the healer’s mana keeping the ranger alive).
Rangers stacking strength/dex will not be peeling off the tank with autoattacks unless they are doing something else like flame licking or casting early snares, or if the warrior has garbage weapons. In the first cast, the ranger just needs to wait longer before snaring (and to stop fucking casting flame lick in groups while not tanking).

If a difference in weapon quality is really causing the ranger to pull aggro, it is also solved by the ranger casting root and backing out to max melee range (or the tank getting their shit together and buying a decent weapon).
  #70  
Old 02-21-2020, 10:20 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
All gear being equal the healer will use more mana per mob on the warrior even with the mitigation differences.
Why would that be? Warrior’s have the best mitigation in the game. Paladin’s and SK’s aren’t decreasing the time spent killing the mob, only offering potentially faster aggro. That doesn’t have anything to do with who would be healed more. In fact, Warrior’s not only have higher mitigation, but higher DPS, equating to a faster kill on a mob. As a healer, there’s nothing that would cause the Warrior to take MORE damage than a hybrid, only multiple reasons why he would take less.

Root is an easy and accessible spell for multiple classes in EQ. Would absolutely prefer rooting a mob and let a Warrior tank it then punishing the group by accepting a 40+% exp penalty that’s chopped up across all members. Then of course the asshole that picks a Troll SK and gets butthurt over groups not bending over backwards to invite him.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.