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View Poll Results: Before vs. after the merge, which was more fun you for you?
Pre-merge I had more fun 180 60.81%
Post-merge I'm having more fun 29 9.80%
I had roughly the same amount of fun before/after 54 18.24%
Bush merged the towers into the ground 33 11.15%
Voters: 296. You may not vote on this poll

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  #61  
Old 02-07-2020, 02:18 PM
Bigsham Bigsham is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
The vast majority of those are boxed servers (I.e. someone playing more than one character simultaneously). So for instance, the “Grand Creation” server doesn’t even have a box limit, so people will play upwards of 16 characters at a time using programmed macro’s. I wouldn’t ever trust the population numbers on a non-P99 server (which don’t allow boxing).
i play 55 on grand creation : )
  #62  
Old 02-07-2020, 03:37 PM
Silverfalcon Silverfalcon is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Well, for the spires, there's a million other things to kill in SK so if you're just trying to EXP then spires being camped shouldn't really cause you a problem. With respect to your other examples: UGuk - high ZEM zone and one of the more popular camps, things in Splitpaw and Permafrost that you're trying to camp because they drop valuable items that can likely be argued as somewhat BIS for this era are of course going to be crowded and camped. So with all due respect it sounds like I was somewhat correct in that your issue with the merge is that you can't easily get valuable items whenever you want them and you can't easily camp a popular camp in a high ZEM dungeon whenever you want.



No, they never said anything about considering merging around the time Kunark came out. That was total speculation by non-staff members on the forums. When Teal was created, the staff was VERY clear that it was a temporary measure to reduce the overpopulation on Green because it was like 2.4k minimum at prime time. The staff said that they would re-merge when the population died down and said that could even be as short as days or a couple weeks after the split...it was solely based on population size. The population size of Green now is pretty below what most servers' average population was back in 1999. Other servers' population size is totally irrelevant to this discussion. Those servers are primarily people who box multiple characters at once or are otherwise disinterested in really playing with others and just want to play EQ almost like a single player game. That is not what people on P99 want; we want an actual MMO experience. But, since you mentioned those other servers, if you want to just be able to do whatever you want whenever you want, you could easily go play on those servers and your Shaman can level up quickly and be super geared with ease...you just don't have many other people around to play with. You can't have your cake and eat it too.

There are zero issues post-merge unless, as you note, you want to get very valuable items for your class and you have to wait in line at a very popular camp (or you otherwise only want to EXP in high ZEM zones like UGuk).
Why are you comparing things to 1999 servers and not the project 1999 server populations? That is what I am talking about. Plus in 1999 there were multiple servers to go too. There is only 1 currently that is 1999 equivalent at this time so it's not exactly an apples to apples comparison. It's not like I can go to server z y z and have the same game play that is currently on green.
  #63  
Old 02-07-2020, 03:43 PM
Silverfalcon Silverfalcon is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Also, note that the P99 staff isn’t in any way affiliated with those other servers. They can’t control who merges and who doesn’t. They only control Blue, Teal, and Red.

Waiting for camps is how EQ has classically always been. GM’s used to control some of the lists back in the day, but since that’s a burden on such a small staff, they came up with the /list feature for certain camps. Other camps (like AC) are non-posted, but people frequently will ask the campholder if they can get on a list behind them when they are finished with the camp. Just as you want to camp valuable items for your character, other people do too. And with some camps having respawn rates of 6 hours, or AC where you can get a dozen placeholders before the Croc spawns, you’ll have to wait till that person’s finished.

Example: I have a friend who recently camped Hadden (6 hour respawn). 2 people were ahead of him, and it’s a 6 hour spawn. He had to wait for them to get their earring before he could move into the camp. That’s just how classic is. I’m sure at some point you’ll hold a camp that someone else wants and maybe THEY have limited time. Perhaps they even have less time to play then you do. But they’ll have to wait till you’re finished to move in.
I understand how classic was I played on Inny from 2000-2007. What I am saying is that before the merge it wasn't so much of an issue that after the merge is a big issue. And I was just giving examples for me personally because that's what i was really looking forward to doing as I had just hit 34 when the merge hit and I had gotten my pet and better dots so I was looking forward to these places and now because of the merge well in my time slot it's a no go to get those places now because of the merge.
  #64  
Old 02-07-2020, 03:44 PM
Silverfalcon Silverfalcon is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
We have 3 servers now. Blue Green and Red
What's the point of red? It has less than 50 players a vast majority of the time I see it. Why not drop it and keep teal? Blue still seems fairly active but geeze....Green and Teal were far more active than Red is.
  #65  
Old 02-07-2020, 03:53 PM
cd288 cd288 is offline
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Originally Posted by Silverfalcon [You must be logged in to view images. Log in or Register.]
Why are you comparing things to 1999 servers and not the project 1999 server populations? That is what I am talking about. Plus in 1999 there were multiple servers to go too. There is only 1 currently that is 1999 equivalent at this time so it's not exactly an apples to apples comparison. It's not like I can go to server z y z and have the same game play that is currently on green.
I'm citing 1999 populations because you are complaining that the population of Green is too high when it's not even near the populations that actually existed on most servers back in 1999 (and the devs and players didn't find those higher populations to be an issue). Point being that the server clearly isn't overcrowded since it's not even at the numbers that servers had in 1999.

Quote:
Originally Posted by Silverfalcon [You must be logged in to view images. Log in or Register.]
I understand how classic was I played on Inny from 2000-2007. What I am saying is that before the merge it wasn't so much of an issue that after the merge is a big issue. And I was just giving examples for me personally because that's what i was really looking forward to doing as I had just hit 34 when the merge hit and I had gotten my pet and better dots so I was looking forward to these places and now because of the merge well in my time slot it's a no go to get those places now because of the merge.
No...it's not an "issue" at all. What you're really saying is that it's an "issue" that you can't walk into valuable/very popular camps that drop some of the best items for your class in the current era whenever you want and easily get them. That's not an "issue" that's classic EverQuest. This isn't some modern MMO where everyone gets to do whatever they want whenever they want and just get all the best stuff with very little effort or time. You calling this an "issue" makes it seem like you would be better off playing a game with instances like WoW or the EQ TLPs so that you can have your own little private space whenever you want to camp something.
  #66  
Old 02-07-2020, 03:55 PM
Silverfalcon Silverfalcon is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I'm citing 1999 populations because you are complaining that the population of Green is too high when it's not even near the populations that actually existed on most servers back in 1999 (and the devs and players didn't find those higher populations to be an issue). Point being that the server clearly isn't overcrowded since it's not even at the numbers that servers had in 1999.



No...it's not an "issue" at all. What you're really saying is that it's an "issue" that you can't walk into valuable/very popular camps that drop some of the best items for your class in the current era whenever you want and easily get them. That's not an "issue" that's classic EverQuest. This isn't some modern MMO where everyone gets to do whatever they want whenever they want and just get all the best stuff with very little effort or time. You calling this an "issue" makes it seem like you would be better off playing a game with instances like WoW or the EQ TLPs so that you can have your own little private space whenever you want to camp something.
No what i am saying is I did not have near the issue prior to the merge that I now have because of the merge. Which is what this particular thread is about.
  #67  
Old 02-07-2020, 04:02 PM
Silverfalcon Silverfalcon is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I'm citing 1999 populations because you are complaining that the population of Green is too high when it's not even near the populations that actually existed on most servers back in 1999 (and the devs and players didn't find those higher populations to be an issue). Point being that the server clearly isn't overcrowded since it's not even at the numbers that servers had in 1999.
Also 20 years ago I had a lot more free time than I do currently. So I could play in off peak times as well. Can't exactly do that these days....Quit acting like time froze in 1999. The people who played in 1999 aren't kids or young adults anymore. They have a lot less free time than they did then. Really are you some sort of troll not to understand that people have a lot less free time to utilize than they did 20 years ago. Quit trying to compare something that is not comparable today. That's like saying people where fine using the library and using microfiche to find information for reports that now use google to find that same information. Or better yet dial up was fine 20 years ago. I don't even think you can buy a 14.4k modem today from any store. So please please quit referencing something that is no longer applicable.
Last edited by Silverfalcon; 02-07-2020 at 04:26 PM..
  #68  
Old 02-07-2020, 04:05 PM
Balimon Balimon is offline
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Teal was way more fun. Period. It was gut wrenching and shocking and demoralizing when we found out it was over.

I am still having fun, the staff has done an incredible job with this project. But for the first time since launch I am contemplating playing some of my blue characters again.
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  #69  
Old 02-07-2020, 04:05 PM
astuce999 astuce999 is offline
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Quote:
Originally Posted by Silverfalcon [You must be logged in to view images. Log in or Register.]
What's the point of red? It has less than 50 players a vast majority of the time I see it. Why not drop it and keep teal? Blue still seems fairly active but geeze....Green and Teal were far more active than Red is.
Red was a great place to quarantine the toxic players for a while, but after a million "consider red" posts they moved on to lobby for teal&green to be combined so that it could create that toxic recipe they love so much, and they've been having a ton of fun burning the place down since the merge.

They hope that once green is mostly dead Rogean will do Red 2.0 so that they can burn that one down as well.

Boxing was classic, and high populations on vanilla content was classic; neither should be true on a 2020 emulation server for it to prosper, for pretty much the same reasons.

cheers,

Astuce
  #70  
Old 02-07-2020, 04:25 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Silverfalcon [You must be logged in to view images. Log in or Register.]
Why are you comparing things to 1999 servers and not the project 1999 server populations? That is what I am talking about. Plus in 1999 there were multiple servers to go too. There is only 1 currently that is 1999 equivalent at this time so it's not exactly an apples to apples comparison. It's not like I can go to server z y z and have the same game play that is currently on green.
Folks around here have found in-era sources saying that population numbers on the smallest live servers were still higher than green99 is since the merge with teal.

There are only two possible population-related differences I can think of between live and green. 1) Green players tend to congregate in certain zones while shunning other zones, where on live they MAY have been more evenly distributed across all of Norrath. 2) Green players MAY have leveled faster, overall, than live players did, so that the mid- and higher-level content feels more crowded than it did on live.

But no one has actually given even a tiny little piece of evidence that supports either of those things.


So no. Try again. The only evidence relating to populations that has been on these forums, to my knowledge, is evidence that green has is EASIER in terms of overcrowding than live did.
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