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#1
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you’re pretty much asking for non pvpers to play so that it wont just be the normal pvp psychos running around murdering people. while ignoring that the normal pvp psycho are exactly why nobody plays on red. red will never work because the people who want red to be successful are also the people who are going to grief everyone off the server. that’s who pvpers are, that’s what they do. | |||
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#2
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Most importantly the game is endlessly deeper when PVP is a consideration. What items you wear how you buff yourself the clickies you carry and manage, what class you're playing and where you go. On blue you just roll up and kill some mobs and nothing matters except trying to find a sick cash camp. | |||
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#3
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So, Jib thinks a discord server where players are literally purged off the server works but sustained pvp don't work because it's a "purge simulator" and player vs player combat has a sense of competition i.e. leader board, when we have a whole achievement mechanic implemented into green.
brainlet analysis. Teams brings a sense of community and zone ownership as well as built in alliances needed to sustain both the bleeding edge raiders and more casual players, potentially moreso than a pve server. If you're a high end gnome raider it behoves you to make sure those newbie gnomes in crushbone grow up big and strong and the ogre stay out of unrest. it's a compromise between the hardcore pvpers and people who want the added challenge and excitement of EQ pvp with today's more casual player. Most of us who were nuking scrubs on RZ have kids and wives now and the virtue of being say 35 and not 15. If you're a guildless nobody getting griefed at least you can get your fellow Dwarves (or whatever) to help you fend off the group of Humans (or whatever) outside of mistmoore. | ||
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Last edited by Danger; 10-28-2019 at 02:51 PM..
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#4
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Maybs.
I think a full rallos replica that is vanilla locked until server pop exceeds some number (after x quantity of days) And allow server cross trading through official verified means. That way people don't feel like their money is stuck on bad investment. Red had tons more activity when server cross trading was allowed. When I was buying my manastone I found a dude who wanted blue plat for it. I had to dust off my old blue EC tunnel boots and hustle it up. We all want our servers to be permanent and permanently good. I think staff has surprises in store to make blue worthwhile even today, though of the 3 I can see least reason to play it. The point is to give people a reason to try PVP. We all know that only like 1/10 pop was ever pvp enabled in live. So we actually did pretty good ratio wise red to blue during the better times of red. Maybe after green runs its course people will be ready for eq + | ||
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#5
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Just imagine living in a world where who is in a zone with you actually matters.
Basically the game is to easy without it. Too many mechanics are insignificant. Thats why its hard for people to go back. You get in game and you love the game but the more time you spend the more you realize you're slaughtering 20 year old AI to make yourself stronger in order to fight other 20 year old AI in order to? have better pixels on your character. Its just not enough. I'm a cleric. I don't kill people. I prefer to live in a world where I can be killed and where I have to be vigilant. Its not just harder, its better. Its more rewarding and there is more to do and more to care about, more items that matter. Its a better game. | ||
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#6
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Imho Vex's analysis more well thought our than gustoos on this issue
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#7
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unlimited level range does this as stated by Vex and I agree
1. It nerfs low level twinks (GOOD THING) 2. Its nerfs low level game play (BAD THING) To me #2 outweighs #1 I really like low level game play. Most content in vanilla is low level. I do not want to have to rush to maximum level so that I can be a real man. I like that there are different level ranges where different classes are more or less powerful than one another. With unlimited PVP range, none of that matters. To me that is a loss. The game ends up being STACKED at level 60 no matter what. Everyone wants to kill the dragons. This negates the low level PK griefer even with a normal pvp range. What you end up doing is destroying 1 gameplay element for basically no benefit. | ||
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#8
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I remember on SZ i had a sk in warrens. Occasionally an apache helicopter would just fly in and gatling gun me to death and that was play time over for the day unless i wanted to be griefed on a string of CRs.
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#9
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#10
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I will concede that on a piece of shit non item loot server, you might as well have fully unlimited pvp, with teams since low level PVP without item loot is complete garbage anyways.
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