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#1
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Inside the eqclient configuration file is this particular line -
ShowDynamicLights=TRUE If this particular line was changed to FALSE, then could that possibly alleviate some of the issues people have noted until a proper patch is released? Or is the dynamic lighting server side and this line is meaningless? Interesting aspects within this file the further I look through it. | ||
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#2
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Quote:
It's garbage. Please let us turn it off. | |||
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#3
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Quote:
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#4
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side effect of dynamic lighting enforcement cutting down zerg? might be a bonus?
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#5
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Quote:
Its causing one of the smoothest gameplay games to be choppy, laggy and feel clunky ( even more so than it classically is )
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#7
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Quote:
lag is slowly creeping into the Green experience so its right around corner.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#8
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I blame PGE
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#9
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On a computer I used to run P99 at a sustained 99+ FPS forever, I barely reach 15 now.
It's a huge pain and pretty much restricts me to solo or duo. Grouping at popular spots lags too much for comfort. I don't understand why this is being forced on us. Dark is good but not if it breaks the damn game. | ||
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#10
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It's being forced because without the dynamic lighting you'd have no light sources and hence couldn't see. Some zones would be pitch black. You could certainly argue with the notion of forcing a feature that's not fully fleshed-out and perhaps not completely ready for primetime in which case I might be inclined to agree. I like the classic darkness as much as anyone else, but I have my doubts that it's worth severe performance hits on a 2005-era client that by rights should run on basically any working PC out there. As soon as a player obtains decent light sources and/or vision buffs the fancy darkness/etc becomes largely moot, but the performance problems remain. That's a questionable trade.
Danth | ||
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