Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-13-2019, 08:53 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
Default

I don't recall Erudite's getting a candle at character creation. I do remember struggling for a beatle eye because I couldn't see anything but pitch black in toxx forest at night.
  #2  
Old 10-13-2019, 07:34 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Considering the amount of stuff that is being reported left and right, maybe it would be a wise idea to let Green Beta run for a month or even two (with weekly wipes or something), to fix all the little things that are popping?


As it is, Green is going to launch with a lot of stuff that only recently has been patched in and hardly tested at all. Green is going to be the first fully classic EQ launch in how many years? 10+ for sure. Maybe such an event deserves a little more beta testing to make sure it is perfect?

Also this would maybe allow the reverse engineering wizards of P99 to finish adding stuff to the client such as blindness, etc. Not to mention give some time to the Dolalin-Daldaen duo to find 50 more classic nerfs that should be implemented.

Serious idea, not a troll!
Lots of bugs? Sounds like a very classic release, I approve.
  #3  
Old 10-13-2019, 08:58 PM
Budder Budder is offline
Sarnak

Budder's Avatar

Join Date: Jan 2015
Location: Running to the Hills
Posts: 259
Default

I agree with the others that said they’ve taken time off work and given family notice that they will be gaming all wknd. I scheduled a half day at work so I can be home in time for launch. Moving the date will piss a lot of folks off.
  #4  
Old 10-13-2019, 09:54 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,377
Default

Spawn rate is currently decreased by 80% in newbie areas. This will be announced in our go live post the week of launch. It will stay this way for launch until the population spreads out (probably a few days), and/or it will be scaled down to a lesser value.
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #5  
Old 10-13-2019, 10:04 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Spawn rate is currently decreased by 80% in newbie areas..
Meaning the spawn-rate of mobs is 180% of the default rate?
  #6  
Old 10-14-2019, 01:58 AM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,928
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Spawn rate is currently decreased by 80% in newbie areas. This will be announced in our go live post the week of launch. It will stay this way for launch until the population spreads out (probably a few days), and/or it will be scaled down to a lesser value.
Sounds like a great solution. Once the early rush is over, things can be scaled down until classic.

Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Meaning the spawn-rate of mobs is 180% of the default rate?
If he means spawn timer is decreased by 80% in newbie zones, then I believe that means spawn rate is quintupled.

spawn timer is equal to what it usually is = normal spawn rate (if you kill a mob, it will respawn once after 6m40s)
spawn timer is 20% of what it usually is = 5x spawn rate (if you could instakill a mob, it would respawn 5 times in 6m40s)
Last edited by Videri; 10-14-2019 at 02:02 AM..
  #7  
Old 10-14-2019, 02:34 AM
Quinas Quinas is offline
Sarnak

Quinas's Avatar

Join Date: Jun 2010
Posts: 299
Default

Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
spawn timer is equal to what it usually is = normal spawn rate (if you kill a mob, it will respawn once after 6m40s)
spawn timer is 20% of what it usually is = 5x spawn rate (if you could instakill a mob, it would respawn 5 times in 6m40s)
Yes spawn times are reduced.

Agree with Baler that the bugs forums are being flooded with "I don't remember it being like this.." with no evidence.
__________________
Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler
Writing P99 articles at Where The Monsters Are
  #8  
Old 10-13-2019, 10:21 PM
zaneosak zaneosak is offline
Fire Giant


Join Date: Feb 2014
Posts: 994
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Spawn rate is currently decreased by 80% in newbie areas. This will be announced in our go live post the week of launch. It will stay this way for launch until the population spreads out (probably a few days), and/or it will be scaled down to a lesser value.
I know you're busy but just to clarify, when you say Newbie zones do you mean only newbie yards themselves or does it extend out to the next layer out ? Like does it include Qeynos Hills, West Karana for example?
  #9  
Old 10-13-2019, 10:11 PM
aaezil aaezil is offline
Planar Protector


Join Date: Sep 2015
Posts: 1,759
Default

The near insta respawns are creepy and immersion breaking can you please have it be regular classic everquest and not this on actual launch please
__________________
Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #10  
Old 10-13-2019, 10:17 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
The near insta respawns are creepy and immersion breaking can you please have it be regular classic everquest and not this on actual launch please
Oh wow is it that visible? I haven't had a chance to login and play on the Beta yet.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.