Quote:
Originally Posted by Vexenu
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Yeah if you're going to do 4 Mages you might as well make it 5. The Cleric won't be doing much, and with 5 Mage pets and an Enchanter you can basically just steamroll everything. I had a 5 Mage Sebilis group once and it was just ridiculous. And that was without a Chanter to back us up, and with stronger Kunark mobs and weaker relative 50+ pets. 5 Mages in Classic with a Chanter to feed them Clarity and CC for them will run roughshod over all groupable content. There will be no need for a Cleric because everything will be dying so fast, and when one pet dies there are four more to take agro while the Mage just re-summons another one for 200 mana. And if you get 5 air pets the mobs will basically be basically stunlocked the entire time and doing no damage anyway.
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Listen. This is the reason Green needs to launch with pets not having abilities, lol...people getting mad about this straight up fact, that pets did not possess ability at launch. The reality is none of you actually played magicians at launch of EQ in April of 1999 to know this. So you have no clue just how bad mage pets were at launch. They sucked balls. They weren't even pets in game post 20 until a couple months in.
Verant knew pets were OP at lower levels. It wasn't until 2-3 months in that they gave them spells. There is proof from Brad himself stating this. I have made another thread about this. Most people don't want to accept it as they plan to play thinking their pets are OP in vanilla.
If you want to play a true OP class pick necro. Their pets were better than mage pets if you gave them 2 daggers.