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  #61  
Old 10-01-2019, 03:49 PM
brokenpromise brokenpromise is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The cats on the moon weren't true to the original game. The original game had cat people--Kerrans. If those Kerrans were simply made a playable race starting on Kerra Isle I doubt there would've been much uproar. The mooncats were presented nothing like them, looked nothing like them, and instead were humanized hybrids meant apparently to appeal to 'furries.' It was out of place for the setting and typical of everything wrong with the aliens-on-the-moon expansion for what had previously been a fairly consistent high fantasy setting. Maybe the mooncats weren't a bad idea, but they were a bad idea for EQ.

I think gnome paladins and shadowknights are absent because gnomes are too manic to achieve a knightly sort of temperament. I'm not sure why halfling rangers are disallowed, to the point where even after 20 years I still have to remind myself they aren't a thing.

Danth
Bad idea for the setting that has lizard people and frog people? I sincerely doubt eq had a large furry fanbase that was clammering and demanding furry races. Was iksar introduced to satisfy people who had lizard fetishes?

I think the idea of races on other planets is pretty badass. I also like the idea of mixing a little scifi with fantasy. Shit. My brother ran a d&d quest where we were investigating a crashed UFO but the characters had no idea what it is.

Also. Remember the painting of the xenomorph in eq?
  #62  
Old 10-01-2019, 03:52 PM
brokenpromise brokenpromise is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Because...
it
ruined
the
game

smh
Are you just being a willful jackass or did you not read my post? I agree with everything except the vah shir lore. Just the fact vah shir were on luclin ruined the game? Just that fact alone?
  #63  
Old 10-01-2019, 03:59 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
Are you just being a willful jackass or did you not read my post? I agree with everything except the vah shir lore. Just the fact vah shir were on luclin ruined the game? Just that fact alone?
No. I don't care about space kitties. I don't care too much about the moon either.

I care about things like making getting around the easier with the spires. And updating the character models. And making old world zones irrelevant. I wasn't a fan of some of the new spells released with the expansion either, they made a lot of classes' abilities irrelevant or gimped them in some way.

However, I did like AA points. I don't think they did them the best way they could have been, but they should have looked into better ways to advance your character and also personalize it to make it different from everyone else.
  #64  
Old 10-01-2019, 04:01 PM
Danth Danth is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
I think they just didn't match the rest of the game. It's kind of like what they did to Freeport and the surrounding areas later......it didn't look right. If they updated everything, maybe......just maybe this would have worked.
Yeah, same idea. It wasn't necessarily bad work taken standalone, but it didn't fit the setting.

---------------------------------------------------

brokenpromise: Nothing wrong with differing opinions, that's what forums are for. I mean they were a bad idea for the setting in that the lizard people looked like humanoid lizards from an anatomical standpoint, to the point where it's hard to tell male and female iksars apart (a buddy here on P99 played a female iksar monk for the better part of a year without realizing it). Same for the original Kerrans for that matter. But the mooncats? All wrong for a cat....it's not a cat, it's a human wearing a cat-suit. Hence--inconsistent with what the setting had previously portrayed. That's how I felt then and I still feel that way. If you like 'em, there's no disrespect from this quarter.

Danth
  #65  
Old 10-01-2019, 04:02 PM
Jimjam Jimjam is online now
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"Cats on the moon" was an overused phrase which became a meme to represent 'things about post Verant everquest which i was not so happy with".

It doesn't literally mean cats on the moon.
  #66  
Old 10-01-2019, 04:04 PM
pink grapefruit pink grapefruit is offline
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Can't believe we're talking about mooncats for the 8 billionth time in my super important gnome SK thread.

*sigh*

So I'm pretty sure the moon lore had been in the game the entire time, and was likely being tossed around by the devs as a possible expansion from a very early point. If the luclin expansion had not introduced lame mechanics like pvp safe zones, spires ports, horses, and the terrible "updated" graphics, it likely would have been received much better and a classic emulated project would likely include it in its timeline.

Like imagine if the only way to access the moon would be for a wizard to port you to the nexus (where pvp was still enabled), and then once there the other wizard and the druid ports required keys like the Velious ports. And the bazaar as a zone did not exist, and there were no "updated" graphics (vah shir models made in the same style as other classic races).

Don't blame the vah shir for what luclin did to the game. And don't blame the moon as a setting. It was bad mechanics introduced in luclin that doomed the game to mediocrity. If anything the vah shir and beastlords in general were innocent victims of short-sighted developers. They could have been so much more than what they were; but we unfairly lump them in with all the bad things because at the time they came as a package [You must be logged in to view images. Log in or Register.]
Last edited by pink grapefruit; 10-01-2019 at 04:08 PM..
  #67  
Old 10-01-2019, 04:05 PM
brokenpromise brokenpromise is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
"Cats on the moon" was an overused phrase which became a meme to represent 'things about post Verant everquest which i was not so happy with".

It doesn't literally mean cats on the moon.
If you read this thread it would seem people say otherwise.
  #68  
Old 10-01-2019, 04:09 PM
Danth Danth is offline
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I agree with your assessment. At it's core Luclin is very much Kunark 2.0. It was bad in many ways but it did not necessarily have to be bad.

But we are indeed getting a little off-track. I've no personal interest in the short-race hybrids but neither do they overly offend me. As noted the Halfling Ranger's absence baffles me in particular.

Danth
  #69  
Old 10-01-2019, 04:09 PM
Jimjam Jimjam is online now
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Quote:
Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
If you read this thread it would seem people say otherwise.
Sure?

Read to me its sbollic of new graphis. Symbollic of new art style. Symbollic of higher detail models with worse animations and fewer textures. Symbollic of Sci fi elements creeping in and a departure from traditional fantasy themes.

They were an inescapable figurehead of most the things people didn't enjoy about luclin.
  #70  
Old 10-01-2019, 04:10 PM
brokenpromise brokenpromise is offline
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Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
Can't believe we're talking about mooncats for the 8 billionth time in my super important gnome SK thread.

*sigh*

So I'm pretty sure the moon lore had been in the game the entire time, and was likely being tossed around by the devs as a possible expansion from a very early point. If the luclin expansion had not introduced lame mechanics like pvp safe zones, spires ports, horses, and the terrible "updated" graphics, it likely would have been received much better and a classic emulated project would likely include it in its timeline.

Like imagine if the only way to access the moon would be for a wizard to port you to the nexus (where pvp was still enabled), and then once there the other wizard and the druid ports required keys like the Velious ports. And the bazaar as a zone did not exist, and there were no "updated" graphics (vah shir models made in the same style as other classic races).

Don't blame the vah shir for what luclin did to the game. And don't blame the moon as a setting. It was bad mechanics introduced in luclin that doomed the game to mediocrity. If anything the vah shir and beastlords in general were innocent victims of short-sighted developers. They could have been so much more than what they were; but we unfairly lump them in with all the other bad things because at the time they came as a package [You must be logged in to view images. Log in or Register.]
Only thing I disagree with is the updated graphics bit. Otherwise you just mirrored my entire view.

I was pretty young when eq came out. I was like 11 or 12 when you luclin came out. I grew up with those graphics so I am very partial to them.

Honestly, why hate on the updated graphics? Ogres and trolls arent fat anymore?
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