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  #61  
Old 04-16-2011, 08:36 PM
Haul Haul is offline
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The snare and root systems on vztz emulated unfortunately were fucked up and altered from classic big time, way to freakin easy to land. Guessing they won't be that bad on red99.
  #62  
Old 04-16-2011, 09:58 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Sorry to break up you guy's festival of idiots concerning Line of Sigh Checks, but once again Wehrmacht is right and Macken is wrong. Confirmed by Null himself, as well as about 10 other people. Unless the server is supposed to emulate Everquest 1 month before Planes of Power release, then it should have 2 LoS checks:

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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Sorry bro already been confirmed by Macken himself.

It's hard to really understand what Null means.

If He is saying that a begin of cast los was added sept 2002, I would say that sounds about correct.

If he is saying that end of cast los was added sept 2002, then he is dead wrong.

About velious time on SZ, they experimented with end los for about 2 weeks or so and then canned it. Why? i don't know. I always assumed it was because they realized it was ridiculous. If you had spent any time playing an int caster, you would realize this already and know your memory is confused based just on the fact alone that it is crazy unbalancing.

But what i do know and remember well is casting through walls during the early days. I would sit in the goblin basement in HHK and type /pet target name. My animation would grab anyones target in the zone no matter how far. (worked in all zones) I acquired target and nuked once. Xebekn the necro would then cast one dot, wouldnt even use pet. Poor neuts didn't even know where it was coming from. People would cry out Xebekn! where are you? But couldn't come through kos mobs to find him. Couldn't find him upstairs. We did it all the time for months on end. (probably why they added begin cast los lol) Xebekn wracked up coins. You think im going to forget that?

When someone would find us, I would run up two flights and into a room. And nuke through the wall whoever i had on target last if they followed.
In Crystal caverns down in the city, thats how you fought. Get a target, go in a room and hope they stay in range.

The list goes on and on.

When did they add begin cast los? sept 2002 close to luclin/PoP sounds good to me. When did they add end of cast los permanantly? NEVER bro NEVER.
Even though i havn't played live in years, as far as i know, its still like that today. And until someone like Sniperfire who would know comes on and tells me different. Thats the way it is even right now bro.

The point is wehrmacht, as usual you are wrong AGAIN.

If it would make you feel better I would admit it doesn't even matter that you are wrong AGAIN. It doesn't matter that it was always like that on live and still is today. (no end of cast los). All that matters is that it would be stupid to have end of cast los period. Whos gonna port you bro? We can't all be melee. Why must you insist on engineering us all that way?
  #63  
Old 04-16-2011, 10:13 PM
fiegi fiegi is offline
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this wehrmacht fella needs to get a dick
  #64  
Old 04-16-2011, 10:15 PM
Macken Macken is offline
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or a memory
  #65  
Old 04-16-2011, 10:35 PM
Xantille Xantille is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Casters are going to own at the start of a server no matter what. There is nothing you can do about this and it was true on sz, on rz, on every server.

However once melee attain gear the table quickly turns. Even in classic vztz heavy melee groups would savage same number groups of casters in guild pvp, I mean, it wasn't even close. Have a good melee assist train would crush anything, for an example of this is the last vztz box, see:

http://emu.pwned.com/showthread.php?...ght=permafrost

Where we had a melee heavy force assisting against a large mostly caster force. Outnumbered 1.5-2 : 1 the melee heavy force still crushed the casters.

Top geared melees in old world dominate casters, and once kunark comes out its just not even close. Even with a resist system that benefited casters more than on live they were still dominated.
This.

Also I'm v happy lethdar has started posting here.
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  #66  
Old 04-16-2011, 10:39 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
It's hard to really understand what Null means.
It's actually very easy to understand what he means. He said it pretty clearly, that during classic, two LOS checks existed which is why it's like that and it wasn't changed till PoP. I used walls to avoid LOS check on spells the entire time from level 1-60 on SZ so it matches exactly what I experienced.


Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
However once melee attain gear the table quickly turns. Even in classic vztz heavy melee groups would savage same number groups of casters in guild pvp, I mean, it wasn't even close.
That issue is due to everyone being raid buffed with resists. I already posted how to solve that problem in the original post:

- Malo, Mala, & Tash - while debuffed by either of these spell lines, they do their normal debuff value as well as nullifying the effects of any cold, fire, magic, and poison resist buffs you have up until it wears off. This would affect bards too, so no more invincible training machines. (nullify magic resist buffs only for Tash obviously)
Last edited by wehrmacht; 04-16-2011 at 10:58 PM..
  #67  
Old 04-16-2011, 10:55 PM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
It's actually very easy to understand what he means. He said it pretty clearly, that during classic, two LOS checks existed which is why it's like that and it wasn't changed till PoP.




This is wrong because I used walls to avoid LOS check on spells the entire time from level 1-60 on SZ. You claim it wasn't like that due to some buggy exploit spot you found in HHK. HHK also has spots you can stand to be immune to melee attack from NPC's. Wasn't your friend Xebeken also banned for using MQ2 on TZVZ? Maybe that might have something to do with your "experience".
Show us the quotes bro, show us the quotes.

You los'd mages bro, bolts bro.

Buggy spots were everywhere there were walls, dungeons, cities... you name it. The Bug was in every spot you could stand in, and every zone you could stand in. There was no x,y axis spot it didn't work in bro.


So sorry again bro.
  #68  
Old 04-17-2011, 12:49 AM
bamzal bamzal is offline
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This thread is so fail

You think the P1999 developers care about how you think non-classic spell mechanics should work? They are focused on recreating an experience as it was in 1999.

If you don't remember, on live they were always making changes to the PvP mechanics.

All this talk about Kunark and Velious does not matter right now, so just save it for when it does matter.

If you started playing after Kunark you should not be posting. If you only played emulator pvp you should definitely not be posting.

The P1999 developers probably don't want to hear all your theories about how PvP spell mechanics should work, considering it is evident that most of your experiences are far from classic.

Stop wasting everyones time creating false recollections of the truth when the facts are out there.

Example:
http://everquest.allakhazam.com/hist...ches-1999.html

Quote:
------------------------------
September 13, 1999
------------------------------
PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage
spells cast in PVP combat will do less damage to the PC than the same
spell would do to an NPC. When a PC is under the effect of a root-type
spell there is a 20% chance that they will break free when a direct
damage spell is cast upon them.
So cut the BS. Help Red99 by getting real facts so they can develop it.
  #69  
Old 04-17-2011, 01:00 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Looking at your resist chart, I made a level 30 warrior with the following gear:

2x silver-plated bracer
Bloodstained mantle
Dwarven ringmail tunic
cloak of the ice bear
Grotesque alloy mask
2x earring of magic reflection
Blackened alloy coif
Fiery vambraces
Icy greaves
Charred boots
Shin gauntlets
Giant snakespine belt
Collar of undead protection
runed bone fork
Silver diamond rings
Langseax of the wolves

---------------------------------

My resists were as follows unbuffed:

64 PR
100 MR
44 DR
65 FR
80 CR

I could rotate in 2x symbol of loyalty and get near 100 CR

All of the above gear can easily be obtained by any level 30... Meaning unbuffed I'd have 75% chance to resist cold and magic based nukes.

With the low level resist buffs+mage DS, my resists are as follows with the same gear set up:

104 PR
140 MR
84 DR
105 FR +10 from DS = 115 FR
120 CR

At this point I am 100% resistant to magic spells, 95% resistant to cold and fire, and based spells, and 75% resistant to disease and poison based spells, even with tashani or mala it would only take my MR from 140 to 117 which is still ~95% resist rate.

Keep in mind this is all mid-level dungeon gear that is primarily easy to get because they are common drops, so saying that 120 MR is hard to obtain before 50 or before Kunark is absurd because I can push some pretty hard numbers by just killing frogs and goblins
  #70  
Old 04-17-2011, 01:26 AM
Sniperfire Sniperfire is offline
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Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
This thread is so fail

You think the P1999 developers care about how you think non-classic spell mechanics should work? They are focused on recreating an experience as it was in 1999.

If you don't remember, on live they were always making changes to the PvP mechanics.

All this talk about Kunark and Velious does not matter right now, so just save it for when it does matter.

If you started playing after Kunark you should not be posting. If you only played emulator pvp you should definitely not be posting.

The P1999 developers probably don't want to hear all your theories about how PvP spell mechanics should work, considering it is evident that most of your experiences are far from classic.

Stop wasting everyones time creating false recollections of the truth when the facts are out there.

Example:
http://everquest.allakhazam.com/hist...ches-1999.html



So cut the BS. Help Red99 by getting real facts so they can develop it.

we have played and forgotten more classic than you will ever know

PS. STFU grown folks are talking
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