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#61
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The snare and root systems on vztz emulated unfortunately were fucked up and altered from classic big time, way to freakin easy to land. Guessing they won't be that bad on red99.
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#62
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Quote:
Quote:
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#63
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this wehrmacht fella needs to get a dick
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#64
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or a memory
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#65
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Also I'm v happy lethdar has started posting here.
__________________
Xantille Cares
I fuk ur mouth since 2001 | |||
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#66
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Quote:
Quote:
- Malo, Mala, & Tash - while debuffed by either of these spell lines, they do their normal debuff value as well as nullifying the effects of any cold, fire, magic, and poison resist buffs you have up until it wears off. This would affect bards too, so no more invincible training machines. (nullify magic resist buffs only for Tash obviously) | ||||
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Last edited by wehrmacht; 04-16-2011 at 10:58 PM..
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#67
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You los'd mages bro, bolts bro. Buggy spots were everywhere there were walls, dungeons, cities... you name it. The Bug was in every spot you could stand in, and every zone you could stand in. There was no x,y axis spot it didn't work in bro. So sorry again bro. | |||
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#68
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This thread is so fail
You think the P1999 developers care about how you think non-classic spell mechanics should work? They are focused on recreating an experience as it was in 1999. If you don't remember, on live they were always making changes to the PvP mechanics. All this talk about Kunark and Velious does not matter right now, so just save it for when it does matter. If you started playing after Kunark you should not be posting. If you only played emulator pvp you should definitely not be posting. The P1999 developers probably don't want to hear all your theories about how PvP spell mechanics should work, considering it is evident that most of your experiences are far from classic. Stop wasting everyones time creating false recollections of the truth when the facts are out there. Example: http://everquest.allakhazam.com/hist...ches-1999.html Quote:
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#69
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Looking at your resist chart, I made a level 30 warrior with the following gear:
2x silver-plated bracer Bloodstained mantle Dwarven ringmail tunic cloak of the ice bear Grotesque alloy mask 2x earring of magic reflection Blackened alloy coif Fiery vambraces Icy greaves Charred boots Shin gauntlets Giant snakespine belt Collar of undead protection runed bone fork Silver diamond rings Langseax of the wolves --------------------------------- My resists were as follows unbuffed: 64 PR 100 MR 44 DR 65 FR 80 CR I could rotate in 2x symbol of loyalty and get near 100 CR All of the above gear can easily be obtained by any level 30... Meaning unbuffed I'd have 75% chance to resist cold and magic based nukes. With the low level resist buffs+mage DS, my resists are as follows with the same gear set up: 104 PR 140 MR 84 DR 105 FR +10 from DS = 115 FR 120 CR At this point I am 100% resistant to magic spells, 95% resistant to cold and fire, and based spells, and 75% resistant to disease and poison based spells, even with tashani or mala it would only take my MR from 140 to 117 which is still ~95% resist rate. Keep in mind this is all mid-level dungeon gear that is primarily easy to get because they are common drops, so saying that 120 MR is hard to obtain before 50 or before Kunark is absurd because I can push some pretty hard numbers by just killing frogs and goblins | ||
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#70
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we have played and forgotten more classic than you will ever know PS. STFU grown folks are talking | |||
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