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#61
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#62
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When people were playing original release, did they know the timeline? Did they know what items were to come, and when? If not, then knowing the timeline is inherently not classic. Therefore the only way to replicate an experience similar to classic is to not follow a known timeline. | |||
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#63
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Who cares about things being worth less on Blue. The game has no purpose there, it's just an unchanging graveyard/museum.
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#64
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We just want to fight over lions and wisps. | |||
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Last edited by Jibartik; 09-01-2019 at 08:50 PM..
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#65
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Or even better, Pantheon launches and I've done all this worrying for morning.
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Fresh Start on Green, 2019 | |||
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#66
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Having the value of your treasure tank after the end of Velious is classic.
Usually this would be caused by 1) bazaar opening up the market place and 2) Luclin outdating your armour, Merging green to blue could achieve the same effect thanks to alts already wearing Velious quest / nToV pixels. | ||
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#67
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After the end of green timeline they should just put the characters into a purgatory that can only log into the tutorial or something so people see what they managed to acquire for this particular iteration...kinda like a *gasp* museum.
If green doesn't roll into blue, then it will cut down on all these dudes looking at it as an investment opportunity and open up the camps for people that want to actually use the items. | ||
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#68
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#69
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However, could we not do something different? instead of following Classic original EQ timeline, change it. it wont happen of course since this place was designed around recreating that timeline, but it's an interesting thought! Familiar game since we know what we know, but new game, with custom content and new timelines and raids and such. Maybe even new character class development! That is a fun thought. (not saying it should happen, but it's fun to think about. You get that sense of wonderment and that joy of NOT KNOWING everything while also feeling comfortable due to the familiarity of a lot of things) | |||
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#70
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Quote:
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