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#1
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Quote:
The gatekeeping wouldn't have been needed if the smaller guilds hadn't insisted on having their own individual slots in the rotation despite not being able to field the force necessary to kill the mob. All it would have took was Guild A (i'm not going to call out guilds) saying "Okay, lets be fair... we have to call in help for our targets, so we should have a combined slot with that guild, or we shouldn't be in the rotation for this tier of raid targets." Or are you asserting that a guild shouldn't have to be able to kill the raid targets on their own to be in the rotation for that raid target? Please don't tell me that's the sword you're planning to fall on...
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#2
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Quote:
I think things would have worked better if guilds could just have just been chosen to share rotation slot for one mob but not others, or heck even be removed from the rotation on some mobs like Gorenarie that are harder to kill. This would have still given larger guilds more loot overall. However, due to arbitrary large-guild made rules, Gorenaire became the gatekeeper mob that "had" to be beaten by smaller guilds in order for them to be "allowed" to raid every single other mob that dropped an epic piece, so guilds were forced to do Gorenaire even if they didn't want to. Larger guilds *knew* this would more likely cause smaller guilds to fail out of the rotation because they couldn't field a force for Gorenaire at all hours of the day. Having access to the "secret" Class R forums was pretty interesting. I definitely screenshotted a lot of interesting threads/posts there before the website was taken down as the Class R rotation was imploding.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#4
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ToV is endgame content. It should be difficult and require a lot of coordination with other people, and maybe even.. some non-AFK effort.
Pulls to zoneline were completely ridiculous and correlated to exactly 0 people's experiences of classic Velious raiding. It was an abomination. ToV clears used to take most of an evening and require a 50-80 man raid force. Shit's classic. Deal. | ||
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#5
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er, I did download The Dark Mod. I have been waiting to give it a try but everytime I play something its P99 when I have the time set aside to do it.
They set it in an alter world which bummed me out a bit, I guess that is how they bypassed the red tape nonsense. I do wonder where hardware accelerated sound design would be by now if Creative Labs and Vista hadn't killed it. | ||
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#6
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I actually can't believe people preferred pulling to the zone line or LTK exit. I really can't believe it.
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#8
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I loved pulling dragons. I also like crawling. One is more effort, but both are fun.
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#9
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I can offer my services as a rotation designer for a discount to my P99 pals.
Hit me up and I’ll craft you an amazing rotation for optimal immersion.
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#10
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What are the current rules for the Tunare and Ring War rotations, out of interest? Seems to be working alright?
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