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  #61  
Old 04-19-2019, 01:14 PM
doormat00 doormat00 is offline
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Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
The Velious armor NPCs are this way due to being classic, hate it, love it, it's the way it is.
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  #62  
Old 04-19-2019, 03:47 PM
Tudar Tudar is offline
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I am a druid main, and was hoping to purchase some Thurg Leather MQ's when I liquidate some of my items.

If I read all of this correctly, should I wait until a server reset before attempting anything?
  #63  
Old 04-19-2019, 03:49 PM
NegaStoat NegaStoat is offline
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On old retail live servers such as Fennin Ro all a player had to do back in the day to ensure a MQ went off was to hand the NPC a muffin or flask of water first, and then proceed to do the trade. I learned this from the ancient forums when I was playing pre Kunark for my enchanter doing the Honey Jum quest for getting Steins. New players would talk to the NPC, read the steps, and hand in honeycombs but not the gold pieces (which needed to be gold pieces). So that NPC was constantly loaded with combs and still waiting for the gold. A water flask ensured there was never a problem. I assume the MQ system is identical from live servers, I think?
  #64  
Old 04-19-2019, 03:52 PM
Tudar Tudar is offline
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Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
On old retail live servers such as Fennin Ro all a player had to do back in the day to ensure a MQ went off was to hand the NPC a muffin or flask of water first, and then proceed to do the trade. I learned this from the ancient forums when I was playing pre Kunark for my enchanter doing the Honey Jum quest for getting Steins. New players would talk to the NPC, read the steps, and hand in honeycombs but not the gold pieces (which needed to be gold pieces). So that NPC was constantly loaded with combs and still waiting for the gold. A water flask ensured there was never a problem. I assume the MQ system is identical from live servers, I think?
I think someone mentioned that earlier in the thread about handing water flasks and it apparently does not work on p99
  #65  
Old 04-19-2019, 04:29 PM
Indecisive Indecisive is offline
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Quote:
Originally Posted by Tudar [You must be logged in to view images. Log in or Register.]
I am a druid main, and was hoping to purchase some Thurg Leather MQ's when I liquidate some of my items.

If I read all of this correctly, should I wait until a server reset before attempting anything?
This is what I'm doing. Until the server resets or an earthquake happens, I'm not going to do any further turn-ins. Just not worth the risk.
  #66  
Old 04-19-2019, 04:31 PM
Erati Erati is offline
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Quake wont fix it

thats same as killing the npc and letting it repop
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  #67  
Old 04-19-2019, 04:38 PM
Indecisive Indecisive is offline
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Well, never thought I'd say this, but hope the server comes down soon then.
  #68  
Old 04-19-2019, 04:46 PM
bigjeff100 bigjeff100 is offline
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There should definitely be a thread created that we can post on when this happens so that nobody continues to keep trying MQ's..
  #69  
Old 04-19-2019, 04:58 PM
Jimjam Jimjam is online now
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The lesson when doing your own quests is to hand in the 'pattern' first, then the gems one at a time.

It's particularly awesome when you get to save some of the melee wrist or chest gems from other people's botched MQs... Also resets the clock for the next MQers that come #gooddeedfeed.
  #70  
Old 04-19-2019, 06:04 PM
Menden Menden is offline
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Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
On old retail live servers such as Fennin Ro all a player had to do back in the day to ensure a MQ went off was to hand the NPC a muffin or flask of water first, and then proceed to do the trade. I learned this from the ancient forums when I was playing pre Kunark for my enchanter doing the Honey Jum quest for getting Steins. New players would talk to the NPC, read the steps, and hand in honeycombs but not the gold pieces (which needed to be gold pieces). So that NPC was constantly loaded with combs and still waiting for the gold. A water flask ensured there was never a problem. I assume the MQ system is identical from live servers, I think?
The devs try to duplicate live. If you can find some kind of historical proof that's how the NPCS functioned it may be something they would look at. I'd post any findings on the bug forums.
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