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  #1  
Old 04-17-2019, 11:12 AM
DromalPhrenia DromalPhrenia is offline
Kobold


Join Date: Jun 2018
Posts: 168
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Another reason charm becomes more powerful over time is that the gap between mob HP/DPS and player HP/DPS really widens as you level. At low levels, a charmed pet isn't a massive DPS increase, you (and your group, if you are grouping) have less tools to deal with charm breaks, you have less mana regen and your spells cost more mana relative to your mana pool. See the post above mine for more information on that. At later levels, a charmed pet (especially a hasted DW charmed pet) is an absolute monster, far superior to your animation, you (and other classes) have ways to deal with your charm breaks, etc.

At low levels, your charmed pets won't be significantly better than your summoned pet for tankiness or DPS. But they come with two advantages:
1. For solo play, you can break charm when the mobs are at low health and kill them both for 2 full exp kills, whereas a summoned pet would only net you 1 kill and would take 1/2 the exp if your pet outdamages you.
2. For group play, your charmed pet follows orders. Your summoned pet does not. This was a pretty funny troll by Verant, because your powers of crowd control can get messed up by an unruly pet, and your summoned pet doesn't listen to a thing you say. Also, since they don't listen, you can't make them attack unless you or the pet are hit by a mob.

Playing an enchanter gets pretty chaotic, which is funny since the whole point of the class is reducing the chaos of fighting mobs to make things as streamlined and efficient as possible. You'll be buffing every group member (except bards) with brain buffs and/or haste, crowd controlling with mez and roots, interrupting casters with mez and stuns, slowing every mob... and with charm, you can also do massive DPS and if you aren't grouped with melee, great tanking (mobs at later levels have bonkers hitpoints). The only thing you can't do is heal [You must be logged in to view images. Log in or Register.] You can also pull due to the calm line of spells, although due to your crowd control it often won't be an issue if someone overpulls (until you start running into magic immune mobs and the like, but those will resist calm anyway)
Last edited by DromalPhrenia; 04-17-2019 at 11:15 AM..
  #2  
Old 04-16-2019, 03:34 PM
Tuurin Tuurin is offline
Sarnak


Join Date: Jan 2016
Posts: 228
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Protip- if you have Illusion: Dark Elf, you can run into Oggok and buy a Crude Stein off the merchants there for like 10p (or free if someone farming guards lets you loot a rotting one). People often farm guards and vendor the steins.
  #3  
Old 04-18-2019, 09:13 AM
commongood commongood is offline
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Join Date: Sep 2015
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As long as you’re having fun with the game Rimitto. That’s all that really matters
  #4  
Old 04-18-2019, 10:29 AM
mumpz mumpz is offline
Kobold

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honestly cant imagine playing ench without charm sounds boring
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  #5  
Old 04-18-2019, 10:51 AM
derblott derblott is offline
Large Bat


Join Date: Jan 2019
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What sort of personality struggles with a game ("horrible grind" from 22-24? really?), comes to a forum to post for help, then shits all over the advice he gets. Astounding!

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  #6  
Old 04-18-2019, 02:42 PM
Thorondor Thorondor is offline
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Join Date: Dec 2014
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I believe P99 has coded CHA differently than originally designed; to where 200CHA is essentially a baseline before charm stablilizes, and 250/255 shows substantial stability. I highly doubt they accurately replicated the original coding.

After all, they still have the resist rate adjustments way off from how they were originally with marquise loot-camps having resist rates jacked way up through the roof to where Tash AND Malo/malosini still doesn't do shit to bring them back down to the respectable rates that existed on live back in era.
  #7  
Old 04-18-2019, 03:27 PM
kjs86z kjs86z is offline
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Join Date: Dec 2015
Location: St. Pete, FL
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GL Rimitto

You're in for a hard time. Your attitude sucks.
  #8  
Old 04-18-2019, 08:57 PM
Wallicker Wallicker is offline
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Join Date: Nov 2018
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Been playing my chanter for two days now hit lvl 15, Duoed with a magician in unrest and guess what wearing literally only ONE piece of store bought gear from Qeynos. https://wiki.project1999.com/Silk_Evening_Tunic. I was happily charming tormented undead and death beetles all day killing. Zero deaths.
  #9  
Old 04-19-2019, 03:44 AM
wagorf wagorf is offline
Fire Giant


Join Date: May 2017
Posts: 602
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at higher level charm is easier to manage because you have multiple stuns to use when charm breaks, and depending on which charm spell u use, you will have time to cast charm while the mob is stunned, and n top of that u have stuff like bedlam

i think 99.9% of the case u'll be able to stun ur pet urself and recharm instantly

fast cast short stun if u want to retash (stun mez tash charm), long cast long stun if you want to recharm immediately after, or short stun then long stun then instantly recharm if u need to buy time to cast the longer stun
  #10  
Old 04-22-2019, 06:10 PM
Wallicker Wallicker is offline
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Join Date: Nov 2018
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Hey enchanter lvl 18 now was charming in the scryer camp at Guk today went from 16 to 18 Duoed with another enchanter, charm breaks weren’t bad just didn’t charm whites or yellows. Again zero deaths. FYI all gear self found or looted so I’m at 300hp fully buffed and 134 cha to give you an idea.
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