Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-13-2019, 04:21 PM
7thGate 7thGate is offline
Sarnak


Join Date: Dec 2015
Posts: 370
Default

Yeah, I am not sure. How well do fear golems resist non-lure fire nukes from a 60? A Rogue might be able to land lower resist poison and click one to death while evasive before getting death touched, though you would need pro-gamer level accuracy and speed on your clicking. A shaman might be able to malo and do the same thing with wort pots.
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>

Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE
  #2  
Old 03-13-2019, 05:21 PM
Bardp1999 Bardp1999 is offline
Planar Protector

Bardp1999's Avatar

Join Date: Feb 2015
Location: Maceland
Posts: 1,443
Default

I think a Necro would get the furthest. Enchanters are great and all but you would have literally no way to heal. All alone in the world Feign Death seems almost mandatory. Also if you leveled up some other classes to help... you could...MAYBE?...solo the Monk epic? Especially if you cheesed the Xeno fight with guards?
__________________
Forum Quest
Spyder73 (BANNED)
NecroP1999 (BANNED)

#LobsterClan
#FreeWuTang
  #3  
Old 03-14-2019, 01:20 AM
branamil branamil is offline
Fire Giant


Join Date: Jan 2017
Posts: 815
Default

Yeah my 30s were kind of a blur I spent that decade trying to kill trakanon on an empty server. Got him to 85% on try number 652 then the server got deleted after I was in urgent care of kidney problems. Not my proudest decade but I learned alot about myself
  #4  
Old 03-14-2019, 02:37 AM
Castigate Castigate is offline
Sarnak


Join Date: Jan 2013
Posts: 292
Default

Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
Yeah my 30s were kind of a blur I spent that decade trying to kill trakanon on an empty server. Got him to 85% on try number 652 then the server got deleted after I was in urgent care of kidney problems. Not my proudest decade but I learned alot about myself
I'd rather not think of this experiment as your life but an actual solo EQ hell that goes on for all eternity. [You must be logged in to view images. Log in or Register.]
__________________
Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard
  #5  
Old 03-15-2019, 05:44 AM
Dugface Dugface is offline
Aviak


Join Date: Jan 2019
Posts: 94
Default

Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
Yeah my 30s were kind of a blur I spent that decade trying to kill trakanon on an empty server. Got him to 85% on try number 652 then the server got deleted after I was in urgent care of kidney problems. Not my proudest decade but I learned alot about myself
Lol at this.
  #6  
Old 03-14-2019, 02:35 AM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

Forget Boltzmann brains they got Boltzmann raids up in here.
  #7  
Old 03-14-2019, 07:17 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Funny but false. As I understand it, the RNG at its core is based off a timed variable such as a micro second on the server. Since Trak's attack is timed as well it is mathematically impossible he will always miss and eventually his attack rate would be in sync with the microsecond value of a hit / proc success.

Caiu linked some site about a true RNG that uses values based off white noise from outer space. Only with this in place could your scenario be possible.
I'm sure it is based off the clock and all that. That doesn't preclude getting long strings of a certain result and certainly not over an infinite time period.
  #8  
Old 03-14-2019, 08:40 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Hmm...it depends on the range of the RNG algorithm in use by P99. What it's seeded from doesn't matter, as long as it's not the same every time and has a value range that matches the limit of the RNG distribution. No matter the seed value, any algorithm is going to produce a characteristic range and distribution that looks statistically similar. If that range can be lopsided enough to never have a value that crosses the 'to hit' value then yeah...but these algorithms are designed not to do that kind of thing. I mean, they can only generate so many values before they wrap around again because they are deterministic and do not generate an infinite range of values. Any RNG that has a mathematical chance of generating very lopsided results is not a good RNG, by definition. I think there are seed values and generation lengths and algorithms that could do what is being talked about in a short run, but of course the chances get more and more unlikely the longer the series is.

So, basically I think that Rygar is correct, it wouldn't be possible using an algorithmic RNG such as the one P99 uses. It probably would be possible using an actual source of randomness, but the time range on that would certainly far exceed the life expectancy of any neckbeard, no matter how dedicated. Also, no one is sure what 'random' actually means or how to detect it. There's a paradox about detecting actual randomness...to detect it you have to define what it looks like, and if you do that then it's not random any more.
__________________
The Ancient Ranger
Awake again.
Last edited by fadetree; 03-14-2019 at 08:47 AM..
  #9  
Old 03-14-2019, 11:07 AM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,471
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
If that range can be lopsided enough to never have a value that crosses the 'to hit' value then yeah...but these algorithms are designed not to do that kind of thing. I mean, they can only generate so many values before they wrap around again because they are deterministic and do not generate an infinite range of values. Any RNG that has a mathematical chance of generating very lopsided results is not a good RNG, by definition.
You're massively misunderstanding randomness if you think that's true. By definition any RNG that can't (when given an infinite amount of time) generate lopsided results is a terrible RNG. A truly random RNG should generate a healthy series of "1 0 1 0 1 1 0 ..."-style sequences, but it absolutely should also generate "0 0 0 0 0 0 0 ..." from time to time, or else it's not truly random. And technically all computer-generated random numbers aren't actually random ... but the pseudo-random numbers that are generated are still far more random than that.

Also, to be clear every random number you will ever see in any computer game ever is timer based. That's just how computers generate random numbers, since they can't roll dice: they check the time, do some math on that time, and generate a (pseudo-)random number.

But, that in no way guarantees that "eventually you'll get hit because eventually you'll hit the right time". It's not like anything the computer is doing is based on time in that way: it's more like the computer looks at the last digit of the current millisecond (although it's not that simple), and obviously every time it checks that last digit could keep being 7 or whatever number it needs to be to fail.

Depending on how the EQ Emulator code works it's possible that their specific implementation ensures Trak never misses more than X number of times in a row, but there's nothing inherent in RNGs that would guarantee that, and unless someone did an experiment on their own private EQ Emu server to test it out I'd tend to believe the software really does have (pseudo-)random numbers.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Last edited by loramin; 03-14-2019 at 11:17 AM..
  #10  
Old 03-14-2019, 12:49 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,930
Default

Monkeys locked in a room with a typewriter won't ever write Shakespeare. It is only a theoretical probability but can't actually happen.

Just like when people calculate the odds of a tornado assembling an airplane from raw parts.

Get back to reality and endulge this fantasy thread!
__________________
Wedar - Level 60 Grandmaster (Retired)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:09 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.