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#1
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13 Paladin do Kurns tear up the undead!
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#2
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The game isnMt sufficiently populated until there are 24/7 XP groups of barbarians hunting the tundra and dungeons around everfroat!
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#3
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The death knell for classic EQ was when Sony/Verant started listening to the complaints about exp rate, travel time etc. etc.
That's why I think people are a bit confused when someone comes to a classic EQ museum (p99) and suggests the exact thing that eventually ruined the original classic game. I mean live EQ is still thing. It's pretty easy leveling from what I hear | ||
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#4
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Quote:
__________________
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#5
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CoM population 40 today... I form a 4man group and do SolB royals for better Xp and a vendor/Druid ring 50 ft away! CoM and KC are lies don’t do it!
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#6
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This is all really simple... It's the middle of January, it's negative 20 degrees out and people don't have shit to do.
See what the population of the server will be once March/April hits and then complain it's too crowded... | ||
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#7
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The problem is everyone knows which zones are best risk-reward because we've had 20 years to figure that out. There's no good answer to this. My solution would be a handful of random zones having ZEM modifiers which change every patch to incentivize players trying new places. Thats probably never going to happen.
The most realistic thing which could maybe help would be the implementation of the surefall glade port which is coming in the future. Lots of people say "well just make a group and travel to a new place!" but that works for maybe two hours max before you start losing players and have no way to replace them since nobody is lfg at zoneline. Also other services (porting, rez) tend to be unavailable.
__________________
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#8
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The biggest challenge is for the player who has a window of 1-2 hours and doesn’t want to spend 30 minutes running to a remote place only to find it empty and have to go all the way back to their starting point.
Many of the more empty places are that way for a reason. From the hole to kedge to HS to chardok ... these aren’t exactly friendly to the random lfg person. Dying? Meh. Zoning into a place without an immediate exit and being stuck there? That’s annoying. Without gate chardok for example is a PITA for a lfg melee. If anything the crowded prime time zones will encourage those with wider networks of hunting buddies and those with longer windows of playtime to leave the crowded zones with more stable premade groups of friends.
__________________
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#9
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Quote:
Classic eq is about ditching necessary social interactions to get the immersion. | |||
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Last edited by turbosilk; 02-01-2019 at 01:20 PM..
Reason: Typo
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#10
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If you look at the inspirational source material, Wizards are excellent at forming groups to adventure in far off places (Hobbit, LoTR).
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