Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-31-2019, 02:48 AM
ScottBerta ScottBerta is offline
Planar Protector

ScottBerta's Avatar

Join Date: Aug 2012
Location: Fairfield, CA
Posts: 1,441
Default

13 Paladin do Kurns tear up the undead!
  #2  
Old 01-31-2019, 01:05 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,751
Default

The game isnMt sufficiently populated until there are 24/7 XP groups of barbarians hunting the tundra and dungeons around everfroat!
  #3  
Old 01-31-2019, 06:17 PM
Arakash Arakash is offline
Kobold


Join Date: Jun 2017
Posts: 105
Default

The death knell for classic EQ was when Sony/Verant started listening to the complaints about exp rate, travel time etc. etc.

That's why I think people are a bit confused when someone comes to a classic EQ museum (p99) and suggests the exact thing that eventually ruined the original classic game.

I mean live EQ is still thing. It's pretty easy leveling from what I hear
  #4  
Old 02-01-2019, 01:25 PM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 2,837
Default

Quote:
Originally Posted by Arakash [You must be logged in to view images. Log in or Register.]
The death knell for classic EQ was when Sony/Verant started listening to the complaints about exp rate, travel time etc. etc.

That's why I think people are a bit confused when someone comes to a classic EQ museum (p99) and suggests the exact thing that eventually ruined the original classic game.
Balance queefs
__________________
  #5  
Old 01-31-2019, 07:59 PM
Wallicker Wallicker is offline
Planar Protector


Join Date: Nov 2018
Posts: 1,063
Default

CoM population 40 today... I form a 4man group and do SolB royals for better Xp and a vendor/Druid ring 50 ft away! CoM and KC are lies don’t do it!
  #6  
Old 01-31-2019, 08:06 PM
Gumbo Gumbo is offline
Fire Giant


Join Date: May 2015
Posts: 672
Default

This is all really simple... It's the middle of January, it's negative 20 degrees out and people don't have shit to do.

See what the population of the server will be once March/April hits and then complain it's too crowded...
  #7  
Old 01-31-2019, 11:02 PM
Expediency Expediency is offline
Fire Giant


Join Date: Aug 2015
Location: Druid rings
Posts: 803
Default

The problem is everyone knows which zones are best risk-reward because we've had 20 years to figure that out. There's no good answer to this. My solution would be a handful of random zones having ZEM modifiers which change every patch to incentivize players trying new places. Thats probably never going to happen.

The most realistic thing which could maybe help would be the implementation of the surefall glade port which is coming in the future.

Lots of people say "well just make a group and travel to a new place!" but that works for maybe two hours max before you start losing players and have no way to replace them since nobody is lfg at zoneline. Also other services (porting, rez) tend to be unavailable.
__________________
  #8  
Old 02-01-2019, 12:53 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

The biggest challenge is for the player who has a window of 1-2 hours and doesn’t want to spend 30 minutes running to a remote place only to find it empty and have to go all the way back to their starting point.

Many of the more empty places are that way for a reason. From the hole to kedge to HS to chardok ... these aren’t exactly friendly to the random lfg person. Dying? Meh. Zoning into a place without an immediate exit and being stuck there? That’s annoying. Without gate chardok for example is a PITA for a lfg melee.

If anything the crowded prime time zones will encourage those with wider networks of hunting buddies and those with longer windows of playtime to leave the crowded zones with more stable premade groups of friends.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #9  
Old 02-01-2019, 01:20 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
The biggest challenge is for the player who has a window of 1-2 hours and doesn’t want to spend 30 minutes running to a remote place only to find it empty and have to go all the way back to their starting point.

Many of the more empty places are that way for a reason. From the hole to kedge to HS to chardok ... these aren’t exactly friendly to the random lfg person. Dying? Meh. Zoning into a place without an immediate exit and being stuck there? That’s annoying. Without gate chardok for example is a PITA for a lfg melee.

If anything the crowded prime time zones will encourage those with wider networks of hunting buddies and those with longer windows of playtime to leave the crowded zones with more stable premade groups of friends.
/who [level]-[level] is a great way to form up your group ahead of time, make friends and start your own network. If you want to solo and want little to no effort getting a group I recommend rolling a cleric or playing WoW.

Classic eq is about ditching necessary social interactions to get the immersion.
Last edited by turbosilk; 02-01-2019 at 01:20 PM.. Reason: Typo
  #10  
Old 02-01-2019, 01:24 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,751
Default

If you look at the inspirational source material, Wizards are excellent at forming groups to adventure in far off places (Hobbit, LoTR).
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:52 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.