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Old 02-01-2019, 04:45 PM
Bristlebaner Bristlebaner is offline
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Character models. The nexus. Skeletons. Wolves. Bazaar. Upgraded textures lost the EQ charm.
  #2  
Old 02-01-2019, 04:54 PM
Wonkie Wonkie is offline
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because you don't always win in luclin and that makes p99 players angry
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Old 02-01-2019, 05:00 PM
Quizlop Quizlop is offline
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Sure this game has frog people, lizard people, fish people, bird people, cat people, dog people, other lizard people, and wolf people. But CAT PEOPLE!? ON THE MOON!????!?? That's where I draw the line.
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Old 02-01-2019, 05:06 PM
Tuurin Tuurin is offline
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Quote:
Originally Posted by Quizlop [You must be logged in to view images. Log in or Register.]
Sure this game has frog people, lizard people, fish people, bird people, cat people, dog people, other lizard people, and wolf people. But CAT PEOPLE!? ON THE MOON!????!?? That's where I draw the line.
You forgot spider people, horse people, and scorpion people
  #5  
Old 02-02-2019, 10:50 PM
Morley Morley is offline
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Character models. I was actually excited at the time. I remember the devs talking about the robes and new high def textures and lighting blah blah blah. Result was my mage looked like he had a bong hit transplant.
  #6  
Old 02-02-2019, 11:37 PM
Evia Evia is offline
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Quote:
Originally Posted by Morley [You must be logged in to view images. Log in or Register.]
Character models. I was actually excited at the time. I remember the devs talking about the robes and new high def textures and lighting blah blah blah. Result was my mage looked like he had a bong hit transplant.
hahaha thats so funny. I actually remember looking up information on alakazam and casters realm about the upcoming luclin expansion and the new character models and textures was what I was looking forward to the most! I remember when the expansion finally launched I bought it on release day and installed it and put on all the models. It took me 15-20 min just to load into the game! and then it was waaayyy laggy! I had to put on new models only for the character I was playing. It took me a month or so of playing with the new models before I realized I missed the way my character used to look and switched back.
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  #7  
Old 02-05-2019, 05:20 AM
Ezrick Ezrick is offline
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Interestingly enough it tried to be the answer to a lot of peoples' complaints about EQ at the time.

1. Teleports - As much as the druids and wizards loved their port exclusivity, the EQ population as a whole hated it.

2. Bazaar - Yep EC was kind of it's own community thing, but players constantly complained they wasted too much time there they could be playing.

3. Difficulty leveling up? Yeah the zones there were super-easy. When live came out the chances of soloing xp mobs for most players was pretty slim. On Luclin I soloed a rogue into his 40's in my spare time. Not sure he ever grouped. Totally impossible before Luclin without massive twinking.

I actually had no problem with the cats (that rogue was a Vah Shir), but yeah, the whole fiction of Luclin always felt a little forced.

The reality is it was an attempt to solve a lot of the most commonly complained about issues with EQ. The solutions, however, did make EQ feel a lot less like EQ.
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  #8  
Old 02-05-2019, 10:54 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
Interestingly enough it tried to be the answer to a lot of peoples' complaints about EQ at the time.

1. Teleports - As much as the druids and wizards loved their port exclusivity, the EQ population as a whole hated it.

2. Bazaar - Yep EC was kind of it's own community thing, but players constantly complained they wasted too much time there they could be playing.

3. Difficulty leveling up? Yeah the zones there were super-easy. When live came out the chances of soloing xp mobs for most players was pretty slim. On Luclin I soloed a rogue into his 40's in my spare time. Not sure he ever grouped. Totally impossible before Luclin without massive twinking.

I actually had no problem with the cats (that rogue was a Vah Shir), but yeah, the whole fiction of Luclin always felt a little forced.

The reality is it was an attempt to solve a lot of the most commonly complained about issues with EQ. The solutions, however, did make EQ feel a lot less like EQ.
The issue with developers listening to the players who complain the loudest, the complaints never stop as part of life is defined by complaints. What happens is the cavity gets larger and deeper.

Part of what you lose is unique experiences, as the players themselves will complain and shape games to be the same.

The battlefield 1942 'Battle of Britain' map was a one sided deal, the German players could win every match unless they were complete retards. However, once in a awhile, a team on the British side would be competent enough to pull a win. It was a big woot because all of the odds were stacked against them.

In chasing BF to be everything for everyone it has essentially become COD with tanks.
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  #9  
Old 02-05-2019, 12:00 PM
zarza zarza is offline
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i love luclin.

AA, nexus, new graphics etc.. many else contents.. luclin is one of best EQ expension forsure

i dont hate luclin . im just hate dumb person who talking about luclin that wish to update on p99 classic server

classic is classic, luclin is not classic

go p2002
  #10  
Old 02-05-2019, 12:06 PM
Anklesteiner Anklesteiner is offline
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Luclin to me was the perfect time for content in EQ. AA's let you continue the grind and improve your character once you reached max level. The Luclin zones are extremely fun. The Nexus made travel a lot less tedious and you spent more time actually playing the game than trying to get from point A to point B. The Bazaar centralized trading in a conveniently located place. Yeah the character models were bad but the expansion its self was top notch.
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