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#61
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![]() Character models. I was actually excited at the time. I remember the devs talking about the robes and new high def textures and lighting blah blah blah. Result was my mage looked like he had a bong hit transplant.
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#62
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![]() Quote:
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#64
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![]() Quote:
I played a cat shaman when the EU servers went live, probably the most fun I had until my guild left to play WoW in 2005 (I followed not long after).
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#65
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![]() Interestingly enough it tried to be the answer to a lot of peoples' complaints about EQ at the time.
1. Teleports - As much as the druids and wizards loved their port exclusivity, the EQ population as a whole hated it. 2. Bazaar - Yep EC was kind of it's own community thing, but players constantly complained they wasted too much time there they could be playing. 3. Difficulty leveling up? Yeah the zones there were super-easy. When live came out the chances of soloing xp mobs for most players was pretty slim. On Luclin I soloed a rogue into his 40's in my spare time. Not sure he ever grouped. Totally impossible before Luclin without massive twinking. I actually had no problem with the cats (that rogue was a Vah Shir), but yeah, the whole fiction of Luclin always felt a little forced. The reality is it was an attempt to solve a lot of the most commonly complained about issues with EQ. The solutions, however, did make EQ feel a lot less like EQ.
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Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc Ezrick - 52 Clr | ||
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#66
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![]() Quote:
Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
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#67
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#68
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Part of what you lose is unique experiences, as the players themselves will complain and shape games to be the same. The battlefield 1942 'Battle of Britain' map was a one sided deal, the German players could win every match unless they were complete retards. However, once in a awhile, a team on the British side would be competent enough to pull a win. It was a big woot because all of the odds were stacked against them. In chasing BF to be everything for everyone it has essentially become COD with tanks.
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#69
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![]() i love luclin.
AA, nexus, new graphics etc.. many else contents.. luclin is one of best EQ expension forsure i dont hate luclin . im just hate dumb person who talking about luclin that wish to update on p99 classic server classic is classic, luclin is not classic go p2002 | ||
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#70
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![]() Luclin to me was the perfect time for content in EQ. AA's let you continue the grind and improve your character once you reached max level. The Luclin zones are extremely fun. The Nexus made travel a lot less tedious and you spent more time actually playing the game than trying to get from point A to point B. The Bazaar centralized trading in a conveniently located place. Yeah the character models were bad but the expansion its self was top notch.
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