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  #61  
Old 02-02-2019, 10:50 PM
Morley Morley is offline
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Character models. I was actually excited at the time. I remember the devs talking about the robes and new high def textures and lighting blah blah blah. Result was my mage looked like he had a bong hit transplant.
  #62  
Old 02-02-2019, 11:37 PM
Evia Evia is offline
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Originally Posted by Morley [You must be logged in to view images. Log in or Register.]
Character models. I was actually excited at the time. I remember the devs talking about the robes and new high def textures and lighting blah blah blah. Result was my mage looked like he had a bong hit transplant.
hahaha thats so funny. I actually remember looking up information on alakazam and casters realm about the upcoming luclin expansion and the new character models and textures was what I was looking forward to the most! I remember when the expansion finally launched I bought it on release day and installed it and put on all the models. It took me 15-20 min just to load into the game! and then it was waaayyy laggy! I had to put on new models only for the character I was playing. It took me a month or so of playing with the new models before I realized I missed the way my character used to look and switched back.
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  #63  
Old 02-03-2019, 12:07 AM
Swish2 Swish2 is offline
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Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
The whole "cat race thing is stupid", is stupid.
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  #64  
Old 02-03-2019, 12:09 AM
Swish2 Swish2 is offline
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Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
It just wasnt the same game anymore.

Even the cat race was bad. Why would cats be on the moon? They should have just revamped kerra isle to be a full city where the cats start out.
Whatever race they put in needed another non-evil shaman option, glad they ticked that one off. Most BLs I met were cats, and cat bards were kinda cool honestly [You must be logged in to view images. Log in or Register.]

I played a cat shaman when the EU servers went live, probably the most fun I had until my guild left to play WoW in 2005 (I followed not long after).
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  #65  
Old 02-05-2019, 05:20 AM
Ezrick Ezrick is offline
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Interestingly enough it tried to be the answer to a lot of peoples' complaints about EQ at the time.

1. Teleports - As much as the druids and wizards loved their port exclusivity, the EQ population as a whole hated it.

2. Bazaar - Yep EC was kind of it's own community thing, but players constantly complained they wasted too much time there they could be playing.

3. Difficulty leveling up? Yeah the zones there were super-easy. When live came out the chances of soloing xp mobs for most players was pretty slim. On Luclin I soloed a rogue into his 40's in my spare time. Not sure he ever grouped. Totally impossible before Luclin without massive twinking.

I actually had no problem with the cats (that rogue was a Vah Shir), but yeah, the whole fiction of Luclin always felt a little forced.

The reality is it was an attempt to solve a lot of the most commonly complained about issues with EQ. The solutions, however, did make EQ feel a lot less like EQ.
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  #66  
Old 02-05-2019, 06:25 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Sharptooth [You must be logged in to view images. Log in or Register.]
I love luclin, it took eq someplace it needed to go

classic / kunark / velious offered no progression outside of gear and waiting in line for tov crap[/quote

who wouldn't want luclin?
Where did Luclin take EQ that it needed to go? Just AA's were there as other progression if that's what you mean, which equates to lots of exp grinding. Those were too much of an unnecessary timesink and they don't truly make characters more unique, which is something EQ really needs. EQ also needs more things that require actual player skill (this is the best form of progression).

Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
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  #67  
Old 02-05-2019, 10:08 AM
bluntfang bluntfang is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Where did Luclin take EQ that it needed to go? Just AA's were there as other progression if that's what you mean, which equates to lots of exp grinding. Those were too much of an unnecessary timesink and they don't truly make characters more unique, which is something EQ really needs. EQ also needs more things that require actual player skill (this is the best form of progression).

Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
didn't wow do this and all that really came out of it was preferred min/max builds and everyone followed those builds?
  #68  
Old 02-05-2019, 10:54 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
Interestingly enough it tried to be the answer to a lot of peoples' complaints about EQ at the time.

1. Teleports - As much as the druids and wizards loved their port exclusivity, the EQ population as a whole hated it.

2. Bazaar - Yep EC was kind of it's own community thing, but players constantly complained they wasted too much time there they could be playing.

3. Difficulty leveling up? Yeah the zones there were super-easy. When live came out the chances of soloing xp mobs for most players was pretty slim. On Luclin I soloed a rogue into his 40's in my spare time. Not sure he ever grouped. Totally impossible before Luclin without massive twinking.

I actually had no problem with the cats (that rogue was a Vah Shir), but yeah, the whole fiction of Luclin always felt a little forced.

The reality is it was an attempt to solve a lot of the most commonly complained about issues with EQ. The solutions, however, did make EQ feel a lot less like EQ.
The issue with developers listening to the players who complain the loudest, the complaints never stop as part of life is defined by complaints. What happens is the cavity gets larger and deeper.

Part of what you lose is unique experiences, as the players themselves will complain and shape games to be the same.

The battlefield 1942 'Battle of Britain' map was a one sided deal, the German players could win every match unless they were complete retards. However, once in a awhile, a team on the British side would be competent enough to pull a win. It was a big woot because all of the odds were stacked against them.

In chasing BF to be everything for everyone it has essentially become COD with tanks.
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  #69  
Old 02-05-2019, 12:00 PM
zarza zarza is offline
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i love luclin.

AA, nexus, new graphics etc.. many else contents.. luclin is one of best EQ expension forsure

i dont hate luclin . im just hate dumb person who talking about luclin that wish to update on p99 classic server

classic is classic, luclin is not classic

go p2002
  #70  
Old 02-05-2019, 12:06 PM
Anklesteiner Anklesteiner is offline
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Luclin to me was the perfect time for content in EQ. AA's let you continue the grind and improve your character once you reached max level. The Luclin zones are extremely fun. The Nexus made travel a lot less tedious and you spent more time actually playing the game than trying to get from point A to point B. The Bazaar centralized trading in a conveniently located place. Yeah the character models were bad but the expansion its self was top notch.
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