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  #61  
Old 05-11-2018, 05:27 PM
Kich867 Kich867 is offline
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Remove Complete Heal.

Make bows for Rangers operate like normal 2h weapons.

Bring paladins/shadow-knights up to warrior tanking stats.

Give warriors a threat generating ability outside their other skills (scale threat generated with skill rating).

Modify how pet classes pets work, tone down how strong they are but make them scale with you in levels until your next pet spell level (in other words: your level 1 pet will be level 1 when you cast it at level 1, 2 at 2, but 4 at 5 as you've gained a new pet spell at level 4, and so on and so forth). Spamming pets until you get a proper one was annoying and pointless and it's silly that pets are either fantastic or completely useless.

Shared bank slots.

Maybe one day I'll stop being lazy and make my slightly different classic era server XD...
  #62  
Old 05-11-2018, 06:35 PM
Baylan295 Baylan295 is offline
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Quote:
Originally Posted by xCry0x [You must be logged in to view images. Log in or Register.]
Game within a game. I have never gotten into money mongering in p99 -- not sure where to start.

But in vanilla I did and in WoW I did as well; can speak to WoW since it was more recent. There is a lot of fun in finding a solid way to produce repeatable income and then setting goals for yourself.

100k. 500k. 1 million. 5 million. etc.

And as you get more capital expanding into more markets. In WoW I figured out there was a huge opportunity to buy bind on equip 101 twink gear and resell it -- the supply of key items was always low and people generally got the gear as a random drop and had no idea of how inflated the value was. People would sell the gear for 20k and I could flip it for 40-50k -- even up to 100k+ if it had the right secondary stats. Making the next deal becomes addicting as everything else in the game.

I built up a ton of capital and then started resetting markets on raid consumables on server reset days. All the raiders would scramble to buy their potions etc Tuesday afternoon so I would buy out the entire market on Fri/Sat/Sunday and then reset the market on Tuesday at 2x the price. It is surprisingly fun to do.

As for sitting in EC -- you can set up GINA triggers for gear. When I want to buy or sell something I set up triggers to notify me if someone /auction spams for it. That way I can do other things on my computer and afk ec. There is a degree of fun in negotiating a deal -- but it is a lot more interesting when you are talking big ticket items. Trying to sell junk for 900p instead of 800p is a waste of time unless you are moving huge volume.
This is the single best explanation of tunnelquestimg I have personally seen. Thank you for the insight. Still not my thing - I like to accumulate plat so that I can get gear to play the game, not to accumulate plat for its own sake, but that doesn’t make that game any better or worse.

Thanks for the explanation
  #63  
Old 05-11-2018, 06:42 PM
Jimjam Jimjam is offline
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I accumulate gear so I can get plat to buy tink bags.
  #64  
Old 05-11-2018, 08:19 PM
xCry0x xCry0x is offline
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Join Date: Feb 2013
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
This is the single best explanation of tunnelquestimg I have personally seen. Thank you for the insight. Still not my thing - I like to accumulate plat so that I can get gear to play the game, not to accumulate plat for its own sake, but that doesn’t make that game any better or worse.

Thanks for the explanation
No problem - I honestly put my time auction house whoring right up there with my time raiding as far as "Fun" in wow.

Once it started clicking making money was SUPER addicting and really fun -- I can only imagine what wall street power brokers feel like in real life =) My pathetic mini version of the show Billions [You must be logged in to view images. Log in or Register.]
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  #65  
Old 05-13-2018, 05:02 AM
Jauna Jauna is offline
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A bank in west/east freeport and qeynos sewers. Duality cities always boggled me and only having the bank in the good parts.

And mages being able to summon shitty armor for pets. Recently I discovered the absolute joy of a pet in full cloth armor or bronze armor. while an amazing feeling watching your pet fuck up 3 mistmoore mobs with minimal healing because of a suit of bronze armor I cant justify the weight most of the time
  #66  
Old 05-13-2018, 06:11 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
A bank in west/east freeport and qeynos sewers. Duality cities always boggled me and only having the bank in the good parts.

And mages being able to summon shitty armor for pets. Recently I discovered the absolute joy of a pet in full cloth armor or bronze armor. while an amazing feeling watching your pet fuck up 3 mistmoore mobs with minimal healing because of a suit of bronze armor I cant justify the weight most of the time
There is a bank of sorts in the Qeynos Aqueducts, but iirc the banker is only available during the night hours.

Somewhat related to that, but more extreme: Separate bank vaults (each bank location only containing items placed there specifically) would be more immersive and allow for more storage, but it also would be a pain in the ass if you happen to forget where exactly you put what, especially for classes who can't port themselves. Having access to the same amount of coin from bank to bank makes sense, but not items.
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  #67  
Old 05-13-2018, 01:39 PM
elwing elwing is offline
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The bank in the Bloodsabers guild is opened all night around... Not only during days...
  #68  
Old 05-13-2018, 06:16 PM
applesauce25r624 applesauce25r624 is offline
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I just want 2-minute Selo's
  #69  
Old 05-14-2018, 01:40 PM
DinoTriz DinoTriz is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]

Classes with safefall now remain in ducked position for a short duration if they have taken a significant amount of damage from the fall. You have twisted your ankle! Argh, bone spurs!

Dragging corpses now uses up your stamina bar, more so if you're a smaller race dragging a larger race. A gnome might not be able to drag the body of a fallen ogre groupmate, not without max strength. However, two gnomes together should have the combined strength required.

Rogues now have a "Loaded Dice" discipline which can only be used once per EQ day, giving a slight advantage to /random. While the discipline is grayed out, rogues have a slight disadvantage on randoms.

Mobs without pants can no longer be pickpocketed. Mobs without flesh can no longer be backstabbed.

Lockpicks are now stackable (20) but have a chance of breaking. Additionally, the breaking of a lockpick can remove stealth and alert nearby mobs of your presence.

Higher level rogue mobs can even drag the corpses of player characters, deeper into a dungeon. Did you get a /loc off before you died?

Race now has an effect on how many bags you can hold at once. The larger races can hold the most and the smaller races can hold the least. Illusions and shrink spells/potions will have no effect on this.
Being a dwarf rogue in Seb, reading these makes my eye twitch.
  #70  
Old 05-19-2018, 08:21 AM
Quizlop Quizlop is offline
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Remove pet level variance. Just make it so you summon all pets at their max level.
Last edited by Quizlop; 05-19-2018 at 08:38 AM..
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