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  #1  
Old 04-16-2020, 08:42 AM
Mirox Mirox is offline
Aviak


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This is the first time I have heard of a Malise issue. But yeah, it doesn't work. [You must be logged in to view images. Log in or Register.] Weird.

I will look into it.

I finally have time and have been working on the the dev branch. Hopefully when I create a new release, pyInstaller will have sorted out some of their false positive detections.

If you have issues, feel free to submit them via https://github.com/nomns/nparse/issues
Last edited by Mirox; 04-16-2020 at 08:44 AM..
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  #2  
Old 04-16-2020, 10:50 AM
damianicus damianicus is offline
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Join Date: Jul 2018
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It's a great program and really appreciated on a laptop. I was wondering if there was any way to have it retain level setting for each character? So you don't have to manually set the spell window with each alt.
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  #3  
Old 04-16-2020, 06:24 PM
Mirox Mirox is offline
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Quote:
Originally Posted by damianicus [You must be logged in to view images. Log in or Register.]
It's a great program and really appreciated on a laptop. I was wondering if there was any way to have it retain level setting for each character? So you don't have to manually set the spell window with each alt.
It is not currently set up to remember which character you are on (it does know which log it is reading, which is how I will do this in the future), but this is not a difficult task to do on my end. I have other base features that need to be completed before I am able to do other things like this (my ever-growing list of things to do).
Last edited by Mirox; 04-16-2020 at 06:26 PM..
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  #4  
Old 04-16-2020, 07:59 PM
Doujou Doujou is offline
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I know there's been a few zones that never pull up when I zone into them but now I'm questioning myself which ones after pulling up the map file in nParse and seeing the ones I thought were missing, are there. Maybe there's an issue with them so they don't load.

I'll do some checking this week to see which ones this happens to. If anyone else has run into this, feel free to post as well.

I do know that when I log from one toon to another, sometimes the map doesn't load on the new toon and keeps up the map from the other. Not sure if this is just something that will happen sometimes or if it can be fixed / manual way to trigger current map.
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  #5  
Old 04-16-2020, 08:17 PM
Mirox Mirox is offline
Aviak


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Quote:
Originally Posted by Doujou [You must be logged in to view images. Log in or Register.]
I know there's been a few zones that never pull up when I zone into them but now I'm questioning myself which ones after pulling up the map file in nParse and seeing the ones I thought were missing, are there. Maybe there's an issue with them so they don't load.

I'll do some checking this week to see which ones this happens to. If anyone else has run into this, feel free to post as well.

I do know that when I log from one toon to another, sometimes the map doesn't load on the new toon and keeps up the map from the other. Not sure if this is just something that will happen sometimes or if it can be fixed / manual way to trigger current map.
Ok cool. Let me know! Thanks for the help.

I know there is a Runnyeye issue at the moment. This can be fixed by changing a line in nparse\data\maps\map_keys.ini. You will want to change the line for runnyeye (line 38 in my file) to be:

Code:
runnyeye citadel = runnyeye
You can also manually load Runnyeye by right-clicking on the map, selecting load map, and then finding liberated citadel of runnyeye. For some reason, when I grabbed a list of zone names to map names from the internet, that was what they said it reported when you zoned into Runnyeye.

The map loading issue is because the log reader detects the change to a file and then starts watching that file. That delay misses the "You have entered.." line. This is on a list of things to fix.
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  #6  
Old 04-22-2020, 12:21 PM
aspomwell aspomwell is offline
Sarnak

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Absolutely love nparse, keep up the good work!

I just hit level 46 and I noticed that the right clicks on http://wiki.project1999.com/Elder_Spiritists_Gauntlets and http://wiki.project1999.com/Elder_Sp...%27s_Vambraces don't put up timers and was wondering if I'm just doing something wrong. I realize as I'm typing this that I may be able to set up a custom timer for it but I'm at work so I can't test and I'll forget if I don't mention it now!

Anyways, like I said, good work! Really like the app!
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Zipps - 51 HLF Druid <Castle>
Lykosor - 49 DE Necro <Castle>
Aspom - 12 HEF Ranger <Castle>
Slyng - 31 HEF Bard <Castle>
Flecrad - 21 DE Enchanter <Castle>
Lykos - 43 HIE Mage <Castle>
Ribkage - 17 GNM Boneknight <Castle>
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  #7  
Old 04-23-2020, 06:25 PM
Mirox Mirox is offline
Aviak


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Quote:
Originally Posted by aspomwell [You must be logged in to view images. Log in or Register.]
Absolutely love nparse, keep up the good work!

I just hit level 46 and I noticed that the right clicks on http://wiki.project1999.com/Elder_Spiritists_Gauntlets and http://wiki.project1999.com/Elder_Sp...%27s_Vambraces don't put up timers and was wondering if I'm just doing something wrong. I realize as I'm typing this that I may be able to set up a custom timer for it but I'm at work so I can't test and I'll forget if I don't mention it now!

Anyways, like I said, good work! Really like the app!
Thanks !

For spells to be autoparsed, a couple things need to be true:

1. The spell needs to say 'You begin casting...'
2. The spell needs to be in spells_us.txt (in your eq folder)

If you have version 0.5.1, there are crude custom timers that you can add in settings under spells, general, custom timers. I would just setup a trigger for what text happens when the spell lands, and you will have a timer.
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  #8  
Old 04-24-2020, 02:04 AM
aspomwell aspomwell is offline
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Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]
Thanks !

For spells to be autoparsed, a couple things need to be true:

1. The spell needs to say 'You begin casting...'
2. The spell needs to be in spells_us.txt (in your eq folder)

If you have version 0.5.1, there are crude custom timers that you can add in settings under spells, general, custom timers. I would just setup a trigger for what text happens when the spell lands, and you will have a timer.
The spells are in the file, they're both druid spells that I cast often. The difference is there's an extra line of dialog when casting from the items. I can only assume that's somehow resetting the trigger or something.

Here's how it shows in the log:

[Thu Apr 23 21:17:06 2020] You begin casting Snare.
[Thu Apr 23 21:17:06 2020] Your Elder Spiritist's Gauntlets begins to glow.
[Thu Apr 23 21:17:10 2020] A hill giant has been ensnared.

[Thu Apr 23 21:15:26 2020] You begin casting Drones of Doom.
[Thu Apr 23 21:15:26 2020] Your Elder Spiritist's Vambraces begins to glow.
[Thu Apr 23 21:15:34 2020] A hill giant is engulfed in a swarm.
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Zipps - 51 HLF Druid <Castle>
Lykosor - 49 DE Necro <Castle>
Aspom - 12 HEF Ranger <Castle>
Slyng - 31 HEF Bard <Castle>
Flecrad - 21 DE Enchanter <Castle>
Lykos - 43 HIE Mage <Castle>
Ribkage - 17 GNM Boneknight <Castle>
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  #9  
Old 04-24-2020, 08:35 AM
Mirox Mirox is offline
Aviak


Join Date: Dec 2010
Posts: 92
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Quote:
Originally Posted by aspomwell [You must be logged in to view images. Log in or Register.]
The spells are in the file, they're both druid spells that I cast often. The difference is there's an extra line of dialog when casting from the items. I can only assume that's somehow resetting the trigger or something.

Here's how it shows in the log:

[Thu Apr 23 21:17:06 2020] You begin casting Snare.
[Thu Apr 23 21:17:06 2020] Your Elder Spiritist's Gauntlets begins to glow.
[Thu Apr 23 21:17:10 2020] A hill giant has been ensnared.

[Thu Apr 23 21:15:26 2020] You begin casting Drones of Doom.
[Thu Apr 23 21:15:26 2020] Your Elder Spiritist's Vambraces begins to glow.
[Thu Apr 23 21:15:34 2020] A hill giant is engulfed in a swarm.

Ahh ok. I just looked up the items. The casting time on snare is 2 seconds. The casting time on the gloves is 4 seconds. To reduce mismatching your cast to your spell landing (compared to someone else casting the same spell or at least casting a spell which has the same landing message), there is a casting window. By default, your spell needs to land within a 1 second range of when the program thinks it should.

You can turn this behaviour off in settings->spells->general>Use Casting Window

If you turn that off, do those items parse?

If they don't, let me know, so I can go buy some and see why it is not working.
Last edited by Mirox; 04-24-2020 at 08:42 AM..
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  #10  
Old 04-24-2020, 09:03 PM
aspomwell aspomwell is offline
Sarnak

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Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]
Ahh ok. I just looked up the items. The casting time on snare is 2 seconds. The casting time on the gloves is 4 seconds. To reduce mismatching your cast to your spell landing (compared to someone else casting the same spell or at least casting a spell which has the same landing message), there is a casting window. By default, your spell needs to land within a 1 second range of when the program thinks it should.

You can turn this behaviour off in settings->spells->general>Use Casting Window

If you turn that off, do those items parse?

If they don't, let me know, so I can go buy some and see why it is not working.
And that's why you don't make assumptions, kids! You were absolutely right. Works like a charm with that box unchecked. Thanks!
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Zipps - 51 HLF Druid <Castle>
Lykosor - 49 DE Necro <Castle>
Aspom - 12 HEF Ranger <Castle>
Slyng - 31 HEF Bard <Castle>
Flecrad - 21 DE Enchanter <Castle>
Lykos - 43 HIE Mage <Castle>
Ribkage - 17 GNM Boneknight <Castle>
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