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#61
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Quote:
Quote:
Meaning it occurred 8 months after the above patch which changed the calculation of 200-255 WIS/INT to Mana. The classic value seems to have been 1 Mana per 1 WIS/INT. The Luclin one 6 sticks in my mind but 5 fits the numbers more easily. This means the level 60 calculation is: Classic = 12 Mana per WIS 0-200, 1 Mana per WIS 201-255. Max WIS based Mana = 2455 Max +Mana = 1228 Total Max Worn Mana = 3683. Luclin = 12.5 Mana per WIS 0-200, 5 Mana per WIS 201-255. Max WIS based Mana = 2775 Max +Mana = 1388 Total Max Worn Mana = 4163 (4164... rounding error probably)
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Last edited by Daldaen; 11-17-2017 at 05:34 PM..
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#62
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Quote:
Being sure about a hidden value you cannot see until GoD launches is sort of tough. The experiments and ShowEQ data mined from the era is the best we've got. It just needs to be reverse engineered backwards from that value to the value pre-Luclin when the post 201 WIS/INT calculation was changed. Interesting again, I was looking through some old posts from Al'Kabor, there was a known 500 mana cap provided from spells. Which meant a wizard with the AA Familiar (300) and Voice of Quellious (275), only actually gained an additional 500 mana instead of 575. It seems they put many hidden caps on statistics that many classes couldn't even reach until after these caps were removed.
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Last edited by Daldaen; 11-17-2017 at 07:18 PM..
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#63
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Another interesting point of agreement is in the formula that EQemu uses to calculate your base mana pool. That formula is at https://www.project1999.com/forums/s...47#post1580147
Code:
if((( Wis - 199 ) / 2) > 0) MindLesserFactor = ( Wis - 199 ) / 2; else MindLesserFactor = 0; MindFactor = Wis - MindLesserFactor; if(Wis > 100) max_m = (((5 * (MindFactor + 20)) / 2) * 3 * GetLevel() / 40); else max_m = (((5 * (MindFactor + 200)) / 2) * 3 * GetLevel() / 100); If you want to calculate the base mana pool of a level 60 character with 255 WIS, it works out like this: Code:
MindLesserFactor = (255 - 199) / 2 = 28
MindFactor = 255 - 28 = 227
max_m = 5 * (227 + 20) / 2 = 617 (617.5 truncated)
617 * 3 = 1851
1851 * 60 = 111060
111060 / 40 = 2776 (2776.5 truncated)
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#64
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Damn Jaxon, amazing find and corroboration! Is there a showEQ crawl from velious era that would validate Daldaen's math?
If not, what was the max mana shown in those crawls? Could reverse engineer a formula from that. Here was his values: Quote:
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Wedar - Level 60 Grandmaster (Retired)
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#65
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For what it is worth I saw this post about a slightly alternate formula for mana that was posted 3 months before Luclin, could run it by the ShowEQ results from Velious to see if the cap would match:
Mana Calculator: Quote:
Quote:
Interesting to read the last comment about going to 50% mana from looting a bunch of +mana items at low levels, one would expect 66%... Would assume they also looted +wis/int gear too, but perhaps the mana cap scaled differently as you leveled? We may never know.
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Wedar - Level 60 Grandmaster (Retired)
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#66
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If they were, then that would stand to reason that the mana cap didn't just apply to items, but to items and buffs... Ouch. Edit: i saw in the FoH thread that they found an unbuffed 4164, maybe that is what you were referring to.
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Wedar - Level 60 Grandmaster (Retired)
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Last edited by Rygar; 11-19-2017 at 12:29 AM..
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#67
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I am starting to develop a tinfoil hat idea that devs may have been aware of this!
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Wedar - Level 60 Grandmaster (Retired)
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#68
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Other than Sleepers Tomb Warders and VP Dragon AEs, which were bug reported here and here, what other mobs are harder on P99 than they should be?
I agree that NToV Flurry spots aren't classic, but I don't think any NToV, Kael or other Velious bosses have incorrect DI/DBs or HP values at this point. I'm aware Vyemm originally had some unclassic stats but that has since been revamped.
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#69
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[QUOTE=Daldaen;2612011]what other mobs are harder on P99 than they should be?
I would say just about everything, because their ATK values are tuned vs the softcap rather than a 289 AC hardcap. With true classic mechanics, all of that NTOV gear should be nearly worthless for warriors (~10% HP) rather than the +400 AC or whatever it grants now. What we really need is about 10 A/A guys to start developing some custom content! | ||
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#70
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Great classic quest going on in this thread.
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