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#1
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On RZ the players coordinated and communicated via alliances. They even set up political wars, and pacts or truces. I hated it then, because honestly I felt like PVP was about killing the other players. These truces made open PVPing a kind of crime, and players like myself and others were essentially blackballed from the server forcing us to join small "PVP" guilds which ended up unable to raid while the larger active raid guilds called themselves "Anti," as in Anti-PVP. Yes, the PVP server was ruled by a majority that called themselves anti-pvpers. Anyway, my point is, thousands of players were able to negotiate and coordinate raids and even manage aggression that could be unleashed on one another via PVP. How is it possible that on a blue server, on p99 the playerbase here fails at simple diplomacy, diplomacy that was even used quite effectively years ago on Live under much harsher conditions? You'd think back then on a PVP server diplomacy would have been even harder yet, it flourished and raid guilds were able to manage the raid scene quite well. | |||
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Last edited by Lhancelot; 04-06-2017 at 07:40 AM..
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#2
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It fostered a team-work type atmosphere and given how encompassing EverQuest was back in its prime, people tended to take their in-game actions a bit more seriously. (Adults acting like adults???) On progression locked servers you have a couple dozen d-bags with aspergers and a "I'MA DO WUT I WANT!!!11!....IF YOU DONT LIKE IT LEAVE" There is no reason to play nice, outside the play nice policy. Nothing is new or will be new again on this progression locked server. You get Velious, You knew that when you signed up. | |||
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#3
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The answer is another sandbox, one for those who want to share, one for those who don't. It'll be fun to watch the one where people don't share get reduced to a 1 guild server and have a population 1/10 the size of the "welfare pixel" server. | |||
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#4
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+1 on Ned's sentiments.
It's literally an 8 year social experiment in understanding why all mmorpgs to follow went directly to instancing and avoiding any form of the scarcity model. | ||
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#5
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Just because the games are running instances, or have other systems of loot doesn't diminish the fact your dopamine receptors get flushed by pixel rewards. Every MMO after EQ1 I played has had addictive qualities to them. If they didn't, they would not be as successful as they are. Anyone that logs into SWTOR, EQ2, EQ1 Live, or any other active MMO who says they are not addicted are in denial. I aint judging people who play these types of games, as I play them myself. I am just saying no MMO gamer should feel self-righteous because they no longer play p99, or EQ1, or any other MMO because in all honesty they are no better (or worse.) We just people doing what people do. | |||
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