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Old 04-06-2017, 07:29 AM
Lhancelot Lhancelot is offline
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Originally Posted by Konfetti [You must be logged in to view images. Log in or Register.]
http://www.project1999.com/forums/sh...&postcount=280

Maybe go to TaKP with Nemce if you want to raid whenever it works best for you. What you want is to go to the soccer field and play by different rules than that are used on that field.
You know what is sad though... This raid scene on p99 could function in a fashion where it would be fun for all if people were willing to negotiate and not be so selfish.

On RZ the players coordinated and communicated via alliances. They even set up political wars, and pacts or truces.

I hated it then, because honestly I felt like PVP was about killing the other players.

These truces made open PVPing a kind of crime, and players like myself and others were essentially blackballed from the server forcing us to join small "PVP" guilds which ended up unable to raid while the larger active raid guilds called themselves "Anti," as in Anti-PVP. Yes, the PVP server was ruled by a majority that called themselves anti-pvpers.

Anyway, my point is, thousands of players were able to negotiate and coordinate raids and even manage aggression that could be unleashed on one another via PVP.

How is it possible that on a blue server, on p99 the playerbase here fails at simple diplomacy, diplomacy that was even used quite effectively years ago on Live under much harsher conditions?

You'd think back then on a PVP server diplomacy would have been even harder yet, it flourished and raid guilds were able to manage the raid scene quite well.
Last edited by Lhancelot; 04-06-2017 at 07:40 AM..
  #2  
Old 04-06-2017, 07:49 AM
Salelor Salelor is offline
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Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
On RZ the players coordinated and communicated via alliances. They even set up political wars, and pacts of truces.

How is it possible that on a blue server, on p99 the playerbase here fails at simple diplomacy, diplomacy that was even used quite effectively years ago on Live under much harsher conditions?
Back then each update, each patch and each expansion offered something NEW... Players had to imagine what it was going to be like to play a moon-cat, or a berserker, and Vulak's strat wasn't readily available on the net.

It fostered a team-work type atmosphere and given how encompassing EverQuest was back in its prime, people tended to take their in-game actions a bit more seriously. (Adults acting like adults???)

On progression locked servers you have a couple dozen d-bags with aspergers and a "I'MA DO WUT I WANT!!!11!....IF YOU DONT LIKE IT LEAVE"

There is no reason to play nice, outside the play nice policy.

Nothing is new or will be new again on this progression locked server. You get Velious, You knew that when you signed up.
  #3  
Old 04-08-2017, 12:17 PM
Ravager Ravager is offline
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Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
You know what is sad though... This raid scene on p99 could function in a fashion where it would be fun for all if people were willing to negotiate and not be so selfish.
This has been tried for years and years. The vast majority of players want to share nicely as there are many historic examples of it. It always comes down to 1 or 2 parties that say, "We're happy to work with you guys on this, but you have to do things the way we want" which always happens to be exactly as things have been going anyway, so there's no negotiating at all.


The answer is another sandbox, one for those who want to share, one for those who don't. It'll be fun to watch the one where people don't share get reduced to a 1 guild server and have a population 1/10 the size of the "welfare pixel" server.
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Old 04-11-2017, 06:56 PM
Bubbles Bubbles is offline
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+1 on Ned's sentiments.

It's literally an 8 year social experiment in understanding why all mmorpgs to follow went directly to instancing and avoiding any form of the scarcity model.
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  #5  
Old 04-11-2017, 07:49 PM
Lhancelot Lhancelot is offline
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Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
+1 on Ned's sentiments.

It's literally an 8 year social experiment in understanding why all mmorpgs to follow went directly to instancing and avoiding any form of the scarcity model.
Even so, newer MMOs are equally addictive.

Just because the games are running instances, or have other systems of loot doesn't diminish the fact your dopamine receptors get flushed by pixel rewards.

Every MMO after EQ1 I played has had addictive qualities to them. If they didn't, they would not be as successful as they are.

Anyone that logs into SWTOR, EQ2, EQ1 Live, or any other active MMO who says they are not addicted are in denial.

I aint judging people who play these types of games, as I play them myself.

I am just saying no MMO gamer should feel self-righteous because they no longer play p99, or EQ1, or any other MMO because in all honesty they are no better (or worse.)

We just people doing what people do.
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