![]() |
|
|
|
#1
|
||||
|
Quote:
Lazie , thats how people video-gamed in the 90s dude [You must be logged in to view images. Log in or Register.] 3 key action. | |||
|
|
||||
|
#2
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#3
|
||||
|
Quote:
I didn't spend a ton of time but found other references to strafe running they just don't mention outrunning mobs directly (mostly saying they already know how to strafe). | |||
|
|
||||
|
#4
|
||||
|
Quote:
The only exception was right before luclin they changed one of the camera angles to natively force left/right to be strafe left and right.. which I believe was a precursor to being able to assign dedicated strafe keys as monks starting using that angle to work pulls. Being able to outrun.. probably. I jumped as that was easier. [You must be logged in to view images. Log in or Register.]
__________________
hello i'm cucumbers
![]() | |||
|
|
||||
|
#5
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#6
|
||||
|
Quote:
Diagonal running offering a higher speed than straight running is a feature of the EQ game engine. It is fundamental to how the game engine works. It existed on Live just like it does on P99, it is identical. If you couldn't make it work, that's your problem. | |||
|
|
||||
|
#7
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#8
|
||||
|
Quote:
This^ Prime example? Torpor and strafe to be able to move out of melee range. | |||
|
|
||||
|
#9
|
||||
|
Quote:
Also I don't see any serious evidence you refer to. Some level 65 monk says mobs lose aggro if you outrun them, without mention of year of post etc. | |||
|
|
||||
|
#10
|
||||
|
Quote:
There are posts that suggest it definitely happened during the era. Find evidence to prove it otherwise.
__________________
hello i'm cucumbers
![]() | |||
|
|
||||
![]() |
|
|