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#1
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I have a blast raiding casually with Aftermath. Since I dont have the same amount of time these days as I used to I can't really keep my raid attendance up as much. However, I still get to partake in raids, get items I want, and have fun doing so.
Sirken's post is spot on, really. If you want loot and you want to raid its possible if you put the effort in. Problem really is that there are too many guilds that want to form alliances which never really work instead of merging. There are currently 2 alliances that could (and should, imho) merge and capably compete every single week against A/A.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#2
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For almost all of my P99 life I have been in the guild that was #1. Now that I'm not playing P99, It seems silly how the end-game raid rules are structured currently. If I was in A/A currently, id be happy with the current rules, because no casual fucks are going to throw away their real lives like A/A do and therefore they won't secure any pixels.
Right now the raid rules benefit the 2 top guilds, that aint even debatable. The 1 Hour to FTE made raiding a lot more boring. You literally log in now just to collect free pixels. Beforehand, logging in, grouping up, setting up rotations, all while the dragon was INCOMING was what made raiding so thrilling. Now you're hard pressed to wipe on 96% of the mobs. So the current raid rules made A/A raiding boring to the extend that a ton of veterans just don't even play this game now, and smaller guilds are still getting next to nothing. But it's a damn good server to level some alts on. The person that dedicates more time should get to see more pixels, thats the point of video games. But we are here to experience Classic Everquest, so a line should be drawn. There are a lot of better ways to go about this than the current rules. Bag limits, C/R/FFA rotations, whatever, something has to be better than this.
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Dannyl/Figher (retired)
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#3
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The real problem is over population and only way to fix it is new server(s) and movelog, reduce spawn times (or more earthquakes) or adjust raid targets harder and more rewarding pixel wise to match the current population, one way is classic another two aren't. I guess one way to fix this is also Sirken telling 90% of the server population to gtfo like he just did. -- Also 2 questions about TAKP. 1.) Does prenerf CoS still drop? and 2.) How about holgresh elder beads?
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#4
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The number of people that he really told to gtfo are the participants of the raid scene that aren't A/A, and A/A active members make up at least 25% of those, but probably more like 40%. So let's not all shit our pants over a 90/10 ratio like it's so lopsided. At least half of the server isn't even part of the raid scene. | |||
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#5
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You A/A nuts are so oblivious to everyone else though. I'm not surprised that you would think you comprise 40% of the raid scene.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#6
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The point is that its not 10, since some other people have used that number to make Sirken's post look much more lopsided than it really is. | |||
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#7
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#8
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#9
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#10
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Shit sucks. Bring back mages and insta pulls. | |||
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