Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 12-29-2016, 08:31 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Ikon,

I've tried at least three times in the last week to dialogue with in several threads. Each and every time you've resorted to personal attacks instead. I'll try again.

Attempting to solve the problem on live and actually solving it are not the same thing. I recall all the hardships of EQ persisting on my live server (Xev--split from Povar---, which was relatively calm compared to others that my friends played on) all the way until instancing entered the game. We fought each other at each every turn for Emp kills in Luclin. For fought each other for God bottlenecks in PoP. The bitter and hostel play styles survived all attempts at player agreements and GM involvement until they actually changed the mechanics of the game (primarily adding instancing).
I don't personally attack people. Stop trying to be a victim.

Fact is your opinion or your 17 year old memory of EQ means sweet fark all.

Fact is the evidence I linked showed that the classic system that Verant implemented worked - as Gordon said, not perfectly, but it worked. That was verified by the comments in the threads I linked of people complaining about having to "share" and how awful it was.

"aweful" being completely subjective, as the comments mentioned the reason they didn't petition often because of the classic PnP policy is because there were lists and rotations.

There were lists and rotations because of the classic PnP policy.

That's not my 17 year old memory that's from the fingers of people from 2001 who experienced it and wrote about it in 2001. Would you like me to link it again?

Edit: Before you start arguing about me personally attacking you - A personal attack is if I said Ikon you're a farkhead. A personal attack is not if I said Ikon you're acting like a farkhead. The first is attacking the person, the second is a criticism of the persons behavior. IMO you are acting like a schoolkid. You are demanding that your personal opinion, based on your individual experience on your particular server(s) be considered evidence of what happened on every server 17 years ago. You believe that that should override contemporaneous posts of the time by Everquest developers and people who played on various servers. That is a pretty stupid expectation.
Last edited by Ikon; 12-29-2016 at 08:40 PM..
  #62  
Old 12-29-2016, 08:50 PM
nyclin nyclin is offline
Fire Giant

nyclin's Avatar

Join Date: Jul 2014
Posts: 613
Default

effortpost deflecting the fact that eq is just a badly designed game

exposition of theory about raid scene

fin.
  #63  
Old 12-29-2016, 09:29 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
effortpost deflecting the fact that eq is just a badly designed game

exposition of theory about raid scene

fin.
Or humans are badly designed creatures. Everyone wants maximum results with as little effort as possible. Everyone demands a share of 10% of the content while ignoring 90% of the content in the game.

EQ is a perfectly designed game - humans are just shit at playing it.
  #64  
Old 12-29-2016, 09:33 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Everyone wants maximum results with as little effort as possible.
I believe this statement is untrue and point you to RnF and Raid Discussion forums for evidence against.
  #65  
Old 12-29-2016, 09:34 PM
nyclin nyclin is offline
Fire Giant

nyclin's Avatar

Join Date: Jul 2014
Posts: 613
Default

yes humans are clearly the problem here and not everquest, a game designed by humans
  #66  
Old 12-29-2016, 09:41 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,999
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Or humans are badly designed creatures. Everyone wants maximum results with as little effort as possible. Everyone demands a share of 10% of the content while ignoring 90% of the content in the game.

EQ is a perfectly designed game - humans are just shit at playing it.
Rotations are made to be broken, amirite?
__________________
  #67  
Old 12-29-2016, 09:57 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
yes humans are clearly the problem here and not everquest, a game designed by humans
Well yeah - humans are the problem clearly. The developers were doing something that hadn't been done before on this scale. The internet was quite new. Online gaming was quite new.

They designed EQ with the mindset that people would want to "play" it. I don't think they expected that some peoples lives were so miserable and broken they'd want to live EQ.

Shit like PL, poopsocking, RMTíng, minimum 30 hours per week, DLP's, people suing others over in game assets, EQ causing marriage break downs, suicides...

Its a very well designed game, better than the instanced garbage that came later. Its just not well designed for mental cases who ended up being the leaders and followers of the uber guilds.

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Rotations are made to be broken, amirite?
Apparently so.
  #68  
Old 12-29-2016, 10:52 PM
nyclin nyclin is offline
Fire Giant

nyclin's Avatar

Join Date: Jul 2014
Posts: 613
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Its a very well designed game, better than the instanced garbage that came later. Its just not well designed for mental cases who ended up being the leaders and followers of the uber guilds.
"everquest is a perfectly designed game, except for these huge flaws in its design"

i'm sorry that there are people who play this badly designed game differently than you, this apparently causes you much grief
  #69  
Old 12-29-2016, 11:10 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
"everquest is a perfectly designed game, except for these huge flaws in its design"

i'm sorry that there are people who play this badly designed game differently than you, this apparently causes you much grief
It doesn't cause me grief at all - grief is something that only applies to very serious real life circumstances. No place for that emotion in a computer game.
  #70  
Old 12-30-2016, 12:08 AM
AenorVZ AenorVZ is offline
Fire Giant

AenorVZ's Avatar

Join Date: Aug 2015
Posts: 985
Default

Quote:
Originally Posted by TheDuck [You must be logged in to view images. Log in or Register.]
red died when velious released due to low pop
And low t.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.