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Old 09-05-2016, 10:16 AM
Daldaen Daldaen is offline
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The way the coding selects the 25 mobs, is it similar to how the code selects the 4 or 5 mobs hit by a targetted AE spell?

For example, if I have mobs 1-10 in my kite all balled up and I cast a AE Direct Damage spell (4 target cap), every single time the server will select Mobs 1,2,3,4 (names given arbitrarily). It will continue selecting those mobs until they die or are out of range of the AE.

Will PBAE select the same 25 every time or will it be random?
  #2  
Old 09-05-2016, 10:30 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The way the coding selects the 25 mobs, is it similar to how the code selects the 4 or 5 mobs hit by a targetted AE spell?

For example, if I have mobs 1-10 in my kite all balled up and I cast a AE Direct Damage spell (4 target cap), every single time the server will select Mobs 1,2,3,4 (names given arbitrarily). It will continue selecting those mobs until they die or are out of range of the AE.

Will PBAE select the same 25 every time or will it be random?
Same system. IIRC it's determined by which mobs have been up the longest (thus they would be at the beginning of the zone's 'entity list'). Or it could be the mobs that have been up the shortest if it's going in reverse... I'd have to look.
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  #3  
Old 09-05-2016, 10:32 AM
heartbrand heartbrand is offline
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Didn't see anything about discord on the patch notes
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  #4  
Old 09-05-2016, 10:33 AM
feanan feanan is offline
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AOE changes are welcome, but 3-4 years overdue.

Nothing has probably harmed the server more than the chardok RMT AOE powerleveling mill.
  #5  
Old 09-05-2016, 10:36 AM
georgie georgie is offline
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thanks for patch, whens discord coming out
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  #6  
Old 09-05-2016, 10:38 AM
Masakizt Masakizt is offline
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I do agree with the Chardok nerf.. although like someone said earlier the nerf for bards will only make matters worse.

Bards will still pull massive kites, but it will take them considerably longer to kill. The knock of effect of this means the mobs are tied up longer, meaning they take longer to respawn.. thus the disturbance to the zone has increased.

Consider this please GMs
  #7  
Old 09-05-2016, 10:41 AM
Giovanni Giovanni is offline
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Quote:
Originally Posted by Masakizt [You must be logged in to view images. Log in or Register.]
I do agree with the Chardok nerf.. although like someone said earlier the nerf for bards will only make matters worse.

Bards will still pull massive kites, but it will take them considerably longer to kill. The knock of effect of this means the mobs are tied up longer, meaning they take longer to respawn.. thus the disturbance to the zone has increased.

Consider this please GMs
You admitting to causing zone disruption?
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  #8  
Old 09-05-2016, 11:23 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Masakizt [You must be logged in to view images. Log in or Register.]
I do agree with the Chardok nerf.. although like someone said earlier the nerf for bards will only make matters worse.

Bards will still pull massive kites, but it will take them considerably longer to kill. The knock of effect of this means the mobs are tied up longer, meaning they take longer to respawn.. thus the disturbance to the zone has increased.

Consider this please GMs
I would imagine that pulling more than 25 mobs as a kiting bard could be construed as a stall.
  #9  
Old 09-05-2016, 10:43 AM
Masakizt Masakizt is offline
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With this nerf... yes i am going to disrupt the hell out of your zone! Youre in my zone now !!
  #10  
Old 09-05-2016, 10:45 AM
Vexenu Vexenu is offline
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The AOE and Bard kiting nerf is a great change. Unfortunately it's too late to have a big impact on Blue at this point, but it will be tremendously positive benefit for the next server when it opens. Not only will it remove a huge RMT incentive, it will drastically reduce the glut of level 60 raid alts crowding the high end game. We'll see a much more classic raiding and 50+ leveling environment, and there will be more actual mobilizing and racing for mobs rather than just logging into various strategically located alts.

Plus it will be nice to see Chardok opened up for traditional XP groups. It's a fun and challenging zone (bring a good Paladin tank and it's much easier). And level 60 Wizards will be a rare commodity to be treasured once again.
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