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#1
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The way the coding selects the 25 mobs, is it similar to how the code selects the 4 or 5 mobs hit by a targetted AE spell?
For example, if I have mobs 1-10 in my kite all balled up and I cast a AE Direct Damage spell (4 target cap), every single time the server will select Mobs 1,2,3,4 (names given arbitrarily). It will continue selecting those mobs until they die or are out of range of the AE. Will PBAE select the same 25 every time or will it be random?
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#2
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Quote:
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#3
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Didn't see anything about discord on the patch notes
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#4
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AOE changes are welcome, but 3-4 years overdue.
Nothing has probably harmed the server more than the chardok RMT AOE powerleveling mill. | ||
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#5
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thanks for patch, whens discord coming out
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#6
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I do agree with the Chardok nerf.. although like someone said earlier the nerf for bards will only make matters worse.
Bards will still pull massive kites, but it will take them considerably longer to kill. The knock of effect of this means the mobs are tied up longer, meaning they take longer to respawn.. thus the disturbance to the zone has increased. Consider this please GMs | ||
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#7
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#8
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#9
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With this nerf... yes i am going to disrupt the hell out of your zone! Youre in my zone now !!
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#10
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The AOE and Bard kiting nerf is a great change. Unfortunately it's too late to have a big impact on Blue at this point, but it will be tremendously positive benefit for the next server when it opens. Not only will it remove a huge RMT incentive, it will drastically reduce the glut of level 60 raid alts crowding the high end game. We'll see a much more classic raiding and 50+ leveling environment, and there will be more actual mobilizing and racing for mobs rather than just logging into various strategically located alts.
Plus it will be nice to see Chardok opened up for traditional XP groups. It's a fun and challenging zone (bring a good Paladin tank and it's much easier). And level 60 Wizards will be a rare commodity to be treasured once again. | ||
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