Quote:
Originally Posted by Noselacri
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Paladins don't really excel at anything. Shadowknight holds aggro just as well and can FD-pull, do okayish DPS and provide snare. Paladin does godawful DPS, and in a good group where you're constantly fighting and chain-pulling, you can't realistically do much healing. A good group doesn't need the tank to provide healing, anyway. Also, in order to hold aggro persistently without med breaks, a paladin needs Clarity or bard mana song, so if that isn't there, it's a problem. SK aggro spells cost practically no mana. Paladin is fine for an exp group tank, but it can get annoying when the tank asks for pulls to stop so he can get back his mana. Flash of Light and stuns cost a fair bit.
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Flash of Light is very low mana cost and the lowest lvl stun that does no damage is really the only one that should be loaded. A bard of chanter definitely helps, with one of them in a crypt group I can heal myself for the whole clear excluding Emp, some other seb camps I can heal myself even with chain pulls. However, if you are smart about it bard/chanter aren't really essential even with worse gear. Also in comparison to FD pull/snare a Paladin can lull and root/stun.
I do realize though somethings are gear dependent. We should group sometime
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