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#1
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wats going on?
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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#2
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i got it working. I think my issue was with on the first install. I didnt install launcher straight to bin, but then tried to put the path there. So i would delete folder, reinstall/extract to your pathway. then extract launcher straight to bin folder.
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#3
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Update time. [You must be logged in to view images. Log in or Register.]
Code:
Revision: 2284 Author: Xinux Date: Sunday, August 21, 2016 4:25:20 PM Message: Update: Fix for characters not able to start in there home town. Revision: 2285 Author: Xinux Date: Sunday, August 21, 2016 8:48:45 PM Message: Added: GetPhysics() and SetPhysics() LUA Functions Added: Two structs Revision: 2286 Author: smash Date: Sunday, August 21, 2016 11:12:40 PM Message: removed some spammy physics loggers I left in by mistake Revision: 2287 Author: smash Date: Monday, August 22, 2016 1:21:12 AM Message: probable fix for a reported bug with SpawnNPC Revision: 2288 Author: Xinux Date: Monday, August 22, 2016 10:35:32 AM Message: Added: SeeInvis() and SeeStealth() checks to CheckSpawnAggro() function SQL UPDATE: \vgoemu\trunk\dev\test_data\Rev 2288.sql Revision: 2289 Author: Xinux Date: Monday, August 22, 2016 5:41:10 PM Message: Change: POI now send using location_id instead of sequence Added: RemovePOI() LUA function will no remove the poi Revision: 2290 Author: zippyzee Date: Tuesday, August 23, 2016 4:31:04 AM Message: Work in progress on the parser. Revision: 2291 Author: Xinux Date: Tuesday, August 23, 2016 1:21:22 PM Message: Added: POI remove message Revision: 2292 Author: Xinux Date: Tuesday, August 23, 2016 1:38:17 PM Message: Update: Fix for the empty space in the locations tab for IOD that was never fixed on the live server. Revision: 2293 Author: zippyzee Date: Wednesday, August 24, 2016 6:23:25 AM Message: Updates to handle multiple quest/objective updates per parley. Revision: 2294 Author: zippyzee Date: Wednesday, August 24, 2016 6:24:25 AM Message: Database changes to handle multiple quest/objective updates per parley. Revision: 2295 Author: zippyzee Date: Wednesday, August 24, 2016 11:26:56 AM Message: POI are now removed after a quest is completed. Update to NPCLocationProximity lua function to add chunk id to the coordinates. Revision: 2296 Author: Xinux Date: Wednesday, August 24, 2016 1:47:09 PM Message: Update: Changed POIList::SendSinglePOI to always show in the compass when sent. SQL UPDATE: Change to parley_quests table and update to poi_locations \vgoemu\trunk\dev\test_data\Rev 2295.sql Revision: 2297 Author: Xinux Date: Wednesday, August 24, 2016 3:51:03 PM Message: Added: StealthBreakCheck() function Update: Rogues know have it's own check for breaking stealth Added: Bool to send remove message for RemovePOI() function Added: New rule StealthBreakBaseChance SQL UPDATE: New Rule \vgoemu\trunk\dev\test_data\Rev 2297.sql Revision: 2298 Author: zippyzee Date: Thursday, August 25, 2016 11:04:48 AM Message: Deleting POI from database for characters is now working. Quest system should check for other quests that still need POI before removing them. Minor change to icons to fix behavior on abandoned quests. Revision: 2299 Author: Xinux Date: Thursday, August 25, 2016 11:53:50 AM Message: Update: Target character valid check Revision: 2300 Author: Xinux Date: Thursday, August 25, 2016 3:55:48 PM Message: Update: Fix for animations not playing on the very first spawn. Revision: 2301 Author: smash Date: Sunday, August 28, 2016 4:44:18 AM Message: Added: Saving of spell cooldowns to the database Added: A rule for the time threshold for the above feature Changed: (experimental) Reordered chunk startup slightly to allow for faster client UDP connections Added: Hooked into the item charge consumption system Xinux figured out Added: DB table and new rule Added: Some unreal rotation math Fixed: When beginning a harvest the selected tool will now auto equip into the player's inventory Changed: Spell cooldowns are applied after the spell is actually cast instead of at cast time for non instant spells (need confirmation this is right but think so) Revision: 2302 Author: smash Date: Sunday, August 28, 2016 4:51:38 AM Message: forgot a common file Revision: 2303 Author: smash Date: Sunday, August 28, 2016 5:02:36 AM Message: Fixed a compiler warning I didn't get on my machine Revision: 2304 Author: smash Date: Sunday, August 28, 2016 5:21:43 AM Message: couple minor cooldown related UI fixes (last commit for this i swear!) Revision: 2305 Author: smash Date: Sunday, August 28, 2016 9:08:12 PM Message: Added: combat wear preference will now be set when entering combat Fixed: a bug related to harvesting skill-ups Added: players will now dismount when beginning to harvest Revision: 2306 Author: Xinux Date: Monday, August 29, 2016 9:46:34 AM Message: Update: Change to region_id's to account for new layout Revision: 2307 Author: Xinux Date: Monday, August 29, 2016 3:36:35 PM Message: Added: Able to spawn vanity pets Revision: 2308 Author: Xinux Date: Monday, August 29, 2016 4:14:30 PM Message: Update: Fixed ID not storing correctly. Revision: 2309 Author: smash Date: Monday, August 29, 2016 10:24:18 PM Message: null client check for recent crash Revision: 2310 Author: Xinux Date: Tuesday, August 30, 2016 9:02:27 AM Message: Update: struct work Revision: 2311 Author: zippyzee Date: Wednesday, August 31, 2016 8:50:35 AM Message: Saving/loading diplomacy decks should work correctly, as well as saving and making changes to the default-loaded hand. Added Lua command to add a diplomacy card to a character. Revision: 2312 Author: zippyzee Date: Wednesday, August 31, 2016 12:51:00 PM Message: Characters should change into the proper clothing for crafting and diplomacy now. Revision: 2313 Author: zippyzee Date: Thursday, September 01, 2016 10:53:08 AM Message: Better quest overhead icon handling--gives precedence to turnin icons and should eliminate some double icon issues. Revision: 2314 Author: zippyzee Date: Thursday, September 01, 2016 1:22:55 PM Message: Very minor struct update. Revision: 2315 Author: zippyzee Date: Thursday, September 01, 2016 1:23:27 PM Message: Better handling of re-hailing after accepting quest if there are other quests available. Revision: 2316 Author: smash Date: Thursday, September 01, 2016 9:21:16 PM Message: linux compile fixes Revision: 2317 Author: smash Date: Saturday, September 03, 2016 11:31:24 PM Message: fix for the parley callback crash Revision: 2318 Author: smash Date: Sunday, September 04, 2016 10:26:07 PM Message: fix for a crash in .spawn combine Revision: 2319 Author: Xinux Date: Monday, September 05, 2016 11:57:31 AM Message: Update: OP_ServerUpdateItem struct Changed: Invul() check in combat to apply for both NPC/PC Added: Items will now be marked soulbound as soon as you accept Update: IsInvulnerable and Invulnerable LUA functions apply to NPC/PC Revision: 2320 Author: Xinux Date: Monday, September 05, 2016 4:59:13 PM Message: Added: QuestRemove() LUA function Revision: 2321 Author: smash Date: Monday, September 05, 2016 7:47:24 PM Message: Added code to the harvesting process so that if a client/player pointer goes bad that player is removed from the harvest Increased the limit of packets sent per writer thread iteration per client since we send so many packets at once, to reduce latency Revision: 2322 Author: smash Date: Wednesday, September 07, 2016 4:54:28 PM Message: added a mutex around SGOUnrealPawn::factions Revision: 2323 Author: Xinux Date: Thursday, September 08, 2016 3:15:05 PM Message: Update: No more annoying sound when starting to eat Revision: 2324 Author: smash Date: Sunday, September 11, 2016 9:45:13 AM Message: attempted fix for hailing Golden UI mobs Revision: 2325 Author: smash Date: Sunday, September 11, 2016 10:50:21 PM Message: format crash fix Revision: 2326 Author: smash Date: Monday, September 12, 2016 1:15:20 AM Message: Tweaked how the Lua require root directory is set. other minor adjustments Revision: 2329 Author: smash Date: Monday, September 12, 2016 3:53:33 AM Message: hardset the base Lua directory in the Lua source because app verifier was still complaining after other attempted modifications Revision: 2330 Author: smash Date: Monday, September 12, 2016 5:37:12 AM Message: couple more locked NPC interaction fixes fixed turn_in text being sent to the quest journal window after logging in with a quest that has all objectives complete but has not been turned in Revision: 2331 Author: smash Date: Tuesday, September 13, 2016 9:14:10 PM Message: harvesting fix Revision: 2332 Author: Xinux Date: Wednesday, September 14, 2016 1:07:25 PM Message: Added: GM/Dev will only get the message when clicking on a object with it's ID. Added: Trying to loot while already looting you will now get a error message instead of a lua error. Revision: 2333 Author: smash Date: Thursday, September 15, 2016 1:12:59 AM Message: Fixed some MSVC code analysis findings Revision: 2334 Author: Xinux Date: Thursday, September 15, 2016 6:43:10 PM Message: Fixed: No more double cooldown when casting. Revision: 2335 Author: smash Date: Saturday, September 17, 2016 12:18:15 PM Message: harvesting tools will now auto-equip while in use Revision: 2336 Author: smash Date: Saturday, September 17, 2016 1:04:01 PM Message: Threaded loading at startup (can be made faster but seems good enough for now) Revision: 2337 Author: smash Date: Monday, September 19, 2016 5:13:09 AM Message: Added the .reset cooldowns command Revision: 2338 Author: Xinux Date: Thursday, September 22, 2016 10:06:57 AM Message: Added: dot component of a root spell should not break it's own root. Added: Root has a chance to break on it's own now. Update: Spell cooldown should only be sent if the cast time is greater then 2 seconds Revision: 2339 Author: Xinux Date: Friday, September 23, 2016 1:31:36 PM Message: Update: Change to root dot check since lua spell is not always valid. Revision: 2340 Author: smash Date: Saturday, September 24, 2016 9:30:23 AM Message: added the **CHARACTERGENDERPOSSESSIVE** quest text token by request Revision: 2341 Author: smash Date: Sunday, September 25, 2016 8:39:25 PM Message: .reload movers rework Revision: 2342 Author: smash Date: Sunday, September 25, 2016 8:51:22 PM Message: fixed a m_CharQuests deadlock Revision: 2343 Author: Xinux Date: Monday, September 26, 2016 2:38:36 PM Message: Update: Speed bonuses should now also add in to the movement reduction when casting Added: New Rule CastingMovementRestriction Revision: 2344 Author: smash Date: Wednesday, September 28, 2016 11:18:55 AM Message: missing return on a null check Revision: 2345 Author: smash Date: Thursday, September 29, 2016 10:51:56 PM Message: Reworked a large portion of MasterSpawnList and supporting functions to make it more thread safe Added a couple SpawnUtil functions for calculating relative yaw Revision: 2346 Author: smash Date: Friday, September 30, 2016 1:36:13 PM Message: Added: linked aggro groups (grab the SQL file) Revamped the IsFlanking Lua function Revision: 2347 Author: smash Date: Saturday, October 01, 2016 11:10:56 AM Message: GetRelativeAngleYaw function Revision: 2348 Author: smash Date: Saturday, October 01, 2016 7:16:02 PM Message: Fixed a typo in GetRelativeAngleYaw (whoops) Revision: 2350 Author: Faux Date: Saturday, October 01, 2016 7:57:44 PM Message: Deleting and replacing the EffectsList.cpp/.h files because I don't want to verify all the changes made it successfully. Recommitting the fully modified files momentarily. Revision: 2351 Author: Faux Date: Saturday, October 01, 2016 8:07:54 PM Message: Rewrite to how pawn effects are stored. Duration effects will now be applied through either detrimental or beneficial functions rather than being stored separately. This will require a rewrite of some DoT and HoT scripts. Revision: 2352 Author: Faux Date: Tuesday, October 04, 2016 10:42:45 AM Message: Giving NPCs default stats and attributes. We'll probably eventually want multiple default profiles in the database, but this will get us started. NPCs can now be buffed/debuffed via spells instead of getting errors when you try it. I wouldn't be surprised if a bunch of the default values are incorrect, so please take a look at them and make changes as necessary. Hopefully Ratief can check them out to make sure I am initializing stats correctly. Revision: 2353 Author: Faux Date: Wednesday, October 05, 2016 2:04:35 PM Message: Iterated wrong loop size so it was only adding 4 of the resistances. All 13 should be available now. Revision: 2354 Author: smash Date: Wednesday, October 05, 2016 10:24:15 PM Message: Fix for linked aggro (had to apply the default aggro radius for non-aggro npcs) Added a simple timer/check to track when a player has an active AccessTimer.. will probably need more tracking for interrupts and such later Revision: 2356 Author: Xinux Date: Thursday, October 06, 2016 2:05:26 PM Message: Added: Will now get the release box if you are dead when you log in. Added: You will no longer be alive if you log out dead. SQL Update: vgoemu\trunk\dev\test_data\Rev 2356.sql Revision: 2357 Author: smash Date: Friday, October 07, 2016 10:23:52 PM Message: fixed a few small safety issues in tcp/socket code Revision: 2358 Author: Faux Date: Saturday, October 08, 2016 7:51:27 PM Message: Invis break timer code. Commented out in CheckInvisBreak lua function for causing a deadlock currently. Revision: 2359 Author: smash Date: Saturday, October 08, 2016 9:01:29 PM Message: Mutexing changes for m_spell_timers Revision: 2360 Author: smash Date: Monday, October 10, 2016 12:08:34 PM Message: deadlock fix Revision: 2361 Author: smash Date: Monday, October 10, 2016 12:21:15 PM Message: crash fix (invalid caster, from the NT crash thread) Revision: 2362 Author: smash Date: Monday, October 10, 2016 7:09:31 PM Message: fix for likely memory corruption when connecting to an ipv6 address Revision: 2363 Author: Xinux Date: Friday, October 14, 2016 2:21:57 PM Message: Added: BlockPlayers LUA function. Revision: 2364 Author: Ratief Date: Monday, October 17, 2016 8:50:29 AM Message: -Fixed compile errors on Linux. -Fixed the display of armor class in the client. Revision: 2365 Author: smash Date: Tuesday, October 18, 2016 6:35:45 PM Message: **Add lua.hpp to your build list!!!** Now compiling Lua as C++ code instead of C Overriding the Lua panicking function with one I wrote Revision: 2366 Author: smash Date: Tuesday, October 18, 2016 7:45:35 PM Message: SetHarvestingID Lua function Tweaked when harvesting becomes available for skinnable NPCs Revision: 2367 Author: Xinux Date: Wednesday, October 19, 2016 9:38:39 AM Message: Added: NPC's now regen HP Added: Pet's now regen HP Added: Packet struct to update pet health bar Added: defensive/offensive target bar should now update on regen ticks Added: Pet health bars should now update in combat and during regen ticks Added: Player pets are now using EntityBitmaskPet Added: Pet's owner will now be put in combat and added to the NPC hate list Added: Pet UI window should now go away when your pet dies Added: petType() to SGOUnrealPawn
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#4
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So, what is the current status overall?
Can I use all/most abilities in combat? Where is itemization at Most importantly, can I craft or diplo? Super excited for the finish project. I am patient too though, just curious ^^
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<Millenial Snowfkake Utopia>
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#5
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Last edited by xinux; 10-19-2016 at 02:20 PM..
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#7
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Latest round of updates.
Code:
Revision: 2368 Author: Xinux Add: Implemented Fall Damage Add: Pet should now despawn and UI elements remove when you die Update: NPC's should visually react faster when combat starts. Revision: 2369 Author: Xinux Update: If character is invul they will not take fall damage Update: Removed unused code Revision: 2370 Author: Xinux Add: spell_aggro addition to handle spells that should and shouldn't aggro on cast. Revision: 2371 Author: Faux Added a function to get the targets of the casters group. If no group, it just returns the caster object. Post in the combat/spells sub forum for usage directions. Tested fine in solo and group environments on my test server. Revision: 2372 Author: Faux Detrimental effects now can cause agro. See explanatory post in Combat/Spells sub forum. Revision: 2373 Author: Faux Added GetTickTarget function for our spell scripters. Revision: 2374 Author: smash Fix for duplicate bug reports being saved to the database (client based bug, filtering out the bad packets) Few small memory leaks Patch for a destructor possibly being called twice on an object pushed to Lua... don't think this would affect our code at all but doing it anyway since it's 3 lines http://blog.reverberate.org/2014/06/beware-of-lua-finalizers-in-c-modules.html Revision: 2375 Author: Xinux Update: Lowered fall damage some. You can now get skill hits on safe fall also the higher the skill the less damage you will take now. Revision: 2376 Author: Xinux Update: comments on unknown70 for items SQL update for cash items with no sell value Revision: 2377 Author: Xinux Added: Sending of character buyback items on login Added: Sending of buyback items when you open the buyback tab Added: Most items that should not stack should no longer stack. Revision: 2378 Author: smash potential fix for a crash related to reading packet bunches Revision: 2379 Author: Xinux Added: Cleanup of character buyback items on character save. Revision: 2380 Author: smash fix for iterator crash (needed a mutex lock) Revision: 2381 Author: Faux Added handling for snare effects. Lua functions to use are the ApplySnare and ApplySnareTargets functions. See the spell script for the necromancer Torment Line. Not fully functional yet though. The code is doing what its supposed to do and I can see the attribute module sending the updated speed with the right multiplier, but the npc is not behaving correctly. On first cast, the npc appears rooted in place until the snare wears off and then it moves, but cannot be slowed down by subsequent snares. Logging of AttrNPC shows the correct values being sent. We'll need to check consistency of how we are sending speed updates between attribute code and other sources. Revision: 2382 Author: Xinux Added: Group experience Revision: 2383 Author: Xinux Added: Kill quests should now count for all members in your group in range. Added: Loot sparkles should now appear to all group members. Revision: 2384 Author: Xinux Added: NPC corpse is now only loot-able by the character or group that killed it. Update: Fix for invalid character crash. Added: GetLootOwner() & SetLootOwner() functions Revision: 2385 Author: Faux Added in handling for directional cone and frontal ae spells in the targetting function. Also added in ResetSpellTargets function that will rerun the targetting function (useful for ticking spells like Aegis of Blades). Revision: 2386 Author: smash min range checks on spells Revision: 2387 Author: smash Added the .reload loot command Fixed a couple minor bugs that were reported on Fixed/cleaned up some minor issues found while bug hunting Revision: 2389 Author: smash fix for cool down syncing for spells with the same spell line but different cool downs (wouldn't happen with any standard spells that I know of, just for custom spells) Revision: 2390 Author: Xinux Update: Code clean up of manual building of packets to use the existing function. Revision: 2391 Author: Xinux Update: Fix for auto attacking non-attackable NPC's Added: Changed all manual built packets of WS_ServerResponseMessage to use one function Added: 480'ish Server Response packet defines Revision: 2392 Author: Xinux Update: Made Location ID easier to see in .spawn details Revision: 2393 Author: smash Implemented: pet targeting, initial health cost on spells, error messages when you don't have the resources to cast a spell Tweaked: Changed the character POI save query to INSERT IGNORE Revision: 2394 Author: smash SetIsAttackable lua function Revision: 2395 Author: smash WS_ClientBardSaveSong and WS_ServerBardSaveSong Revision: 2396 Author: Faux Quick fix for GivePlayerDiplomacyCard to return a 1 or a 0 to the lua script. Scripters will need this value to determine if the inventory card should be destroyed or not. Revision: 2397 Author: smash replaced all strerror calls with strerror_s Revision: 2398 Author: smash linux fixes Revision: 2399 Author: Xinux Update: Crash fix Revision: 2400 Author: Xinux Added: Quest ID will show after the quest name for easier redoing quests and reports. Revision: 2402 Author: Xinux Update: NPC's should now be able to follow other NPC's Revision: 2403 Author: Faux Some updates to targeting code. Spell Chains, counters, rescues etc should now display properly. Revision: 2404 Author: Xinux Update: Follower movement should look better Update: Commented out deadlock per Faux Revision: 2405 Author: smash more bard song structs Revision: 2406 Author: Faux Fixed mutex deadlock for removing effects on death. Removal of Tick Timers in the RemovePawnTimedEffects is commented out for now since its redundant and can occasionally cause heap corruption (two routines trying to delete the same memory). The Tick Timers will get cleaned up by the CheckSpellTickTimers routine anyway. Revision: 2407 Author: Faux Support for loading of npc default attributes from the database. Also added in some tuning of mob hp levels (See post in combat sub forum) Revision: 2408 Author: Xinux Added: Range attacks (bows/xbows etc etc) will no longer turn on auto attack. Revision: 2409 Author: Xinux Added: LFG Search should now return players that are LFG Revision: 2410 Author: smash Saving/loading for bard songs (no functionality as far as playing songs, just UI packets) Tweaked DB code to allow for multiple queries in one shot Revision: 2411 Author: Xinux Added: PVP and IsPVP lua functions Added: IsPVP() and PVP to UnrealPawn Revision: 2412 Author: Xinux Update: More tweaks to PVP Update: Arena should be working now for PVP Revision: 2413 Author: Xinux Update: Fix for quest rewards not showing. Revision: 2414 Author: Xinux Added: Regen now takes the characters level in to account. Added: Bindstones will mow have the intractable icon when you mouse over them. Added: Movers will now take draw_scale values. Added: Vendors will no longer buy Quest or No Sell items. Updated: You will no longer be stuck in combat when a mob leashes. Revision: 2415 Author: smash re-ordering of item/quest loading Revision: 2416 Author: smash moved a bunch of loading function to WorldDatabase::LoadDataLists Revision: 2417 Author: Xinux Update: Shadow Step should no longer cause the global cool down. Revision: 2418 Author: Xinux Fixed: Mobs should no longer stand still when snared. Revision: 2419 Author: Xinux Update: Characters should no longer get stuck in combat if they aggro without attacking Revision: 2420 Author: Xinux Update: Random coin chance is now using a rule Added: RandomItemChance and RandomCoinChance rules
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