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  #61  
Old 01-02-2011, 08:22 PM
azeth azeth is offline
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Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #62  
Old 01-11-2011, 09:49 PM
azeth azeth is offline
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #63  
Old 01-12-2011, 11:15 AM
Barfight Barfight is offline
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FK minimum damage should absolutely be 1. I can't speak for the other counts; I swear I was missing FKs sometime but never noticed the ratio.

Also, max backstab damage is WAY too high, so be careful what you wish for =p
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  #64  
Old 01-12-2011, 01:19 PM
azeth azeth is offline
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Well the only guarantee about classic/kunark backstab damage is that at lvl 60 with 255 str a rogue can backstab for 550 damage with a 15 damage weapon.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #65  
Old 01-12-2011, 04:26 PM
Rais Rais is offline
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There is nothing proven that this isn't classic. Anything shown is 3+years after the game was live. Although the minimum kick damage was raised to 40 at level 51, from everything I have seen on Monkly Business.
Last edited by Rais; 01-12-2011 at 04:36 PM..
  #66  
Old 01-13-2011, 11:27 AM
Icecometus Icecometus is offline
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Quote:
Originally Posted by Barfight [You must be logged in to view images. Log in or Register.]
FK minimum damage should absolutely be 1. I can't speak for the other counts; I swear I was missing FKs sometime but never noticed the ratio.

Also, max backstab damage is WAY too high, so be careful what you wish for =p
Yes, and evade is not classic either. Lets nerf Rogues quick.
  #67  
Old 01-13-2011, 11:39 AM
Harrison Harrison is offline
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Let's not forget about dot stacking.
  #68  
Old 01-13-2011, 12:30 PM
azeth azeth is offline
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If you really break down the statistical math regarding monks landing 100% of flying kicks @ 40 damage minimum, versus a hypothetically changed accuracy rate of 60-65% and minimum of 1 damage on flying kick, you're looking at a critically weaker class. Which, unfortunately is classic.

When I get home I'll compile around 5000 fights from all raid zones and show how heavily/incorrectly reliant on Flying Kick (aka burst dps, fka Rogue bread n butter) Monks currently are. Overall their melee with fists is doing more DPS, however more as in 60% of the total instead of correctly around 70-80% of the total.

For example a Monk in DA over an entire Fear clear will likely do around 100,000 total damage. Of that 100,000 damage 30-40k of it will come from Flying Kick landing every 5 seconds for between 40-150 damage.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 01-13-2011 at 12:38 PM..
  #69  
Old 01-13-2011, 01:02 PM
Barfight Barfight is offline
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I was a rogue on live from Classic to Velious. All I recall during classic (until epics) was rogues complaining nonstop about how monk damage was their equivalent or better to theirs. This seems to be a direct parallel to that situation.

Azeth, where do you have these percentage figures regarding how much damage is 'supposed' to come from fists?

If you want to put things back in line with live, accuracy should be kept the same and minimum damage should be changed to 1. But melee damage as a whole should be looked at it.
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  #70  
Old 01-13-2011, 01:29 PM
Aadill Aadill is offline
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Accuracy on live indicates approximately 60-70% without +accuracy item increase.

Furthermore, the original description of the thunderkick discipline went something like this:

http://www.eqvintage.com/links/melee-disciplines-2/

Quote:
THUNDER KICK (Level 52): When this discipline is activated, the next successful flying kick will do additional damage. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.
This indicates that the next time a flying kick connects, it would increase the damage of the kick. If the kick doesn't connect, it wouldn't (or it would use the disc and you wouldn't get the damage bonus till the next reuse timer). This implies accuracy is not supposed to be 100%. Again, considering Verant's original mantra of "nothing is certain," why would they leave a disc up to uncertainty if the melee attack used was certain?
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