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#61
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bump
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#62
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^
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#63
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FK minimum damage should absolutely be 1. I can't speak for the other counts; I swear I was missing FKs sometime but never noticed the ratio.
Also, max backstab damage is WAY too high, so be careful what you wish for =p
__________________
Barfight - Monk <Divinity>
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#64
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Well the only guarantee about classic/kunark backstab damage is that at lvl 60 with 255 str a rogue can backstab for 550 damage with a 15 damage weapon.
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#65
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There is nothing proven that this isn't classic. Anything shown is 3+years after the game was live. Although the minimum kick damage was raised to 40 at level 51, from everything I have seen on Monkly Business.
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Last edited by Rais; 01-12-2011 at 04:36 PM..
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#66
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Quote:
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#67
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Let's not forget about dot stacking.
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#68
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If you really break down the statistical math regarding monks landing 100% of flying kicks @ 40 damage minimum, versus a hypothetically changed accuracy rate of 60-65% and minimum of 1 damage on flying kick, you're looking at a critically weaker class. Which, unfortunately is classic.
When I get home I'll compile around 5000 fights from all raid zones and show how heavily/incorrectly reliant on Flying Kick (aka burst dps, fka Rogue bread n butter) Monks currently are. Overall their melee with fists is doing more DPS, however more as in 60% of the total instead of correctly around 70-80% of the total. For example a Monk in DA over an entire Fear clear will likely do around 100,000 total damage. Of that 100,000 damage 30-40k of it will come from Flying Kick landing every 5 seconds for between 40-150 damage. | ||
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Last edited by azeth; 01-13-2011 at 12:38 PM..
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#69
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I was a rogue on live from Classic to Velious. All I recall during classic (until epics) was rogues complaining nonstop about how monk damage was their equivalent or better to theirs. This seems to be a direct parallel to that situation.
Azeth, where do you have these percentage figures regarding how much damage is 'supposed' to come from fists? If you want to put things back in line with live, accuracy should be kept the same and minimum damage should be changed to 1. But melee damage as a whole should be looked at it.
__________________
Barfight - Monk <Divinity>
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#70
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Accuracy on live indicates approximately 60-70% without +accuracy item increase.
Furthermore, the original description of the thunderkick discipline went something like this: http://www.eqvintage.com/links/melee-disciplines-2/ Quote:
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