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  #61  
Old 03-31-2016, 06:50 PM
Pint Pint is offline
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it should be pointed out that shadow step and levitate "exploits" are not in any way advantageous in kael due to the terrain you cross to get from WL to both tormax and statue. id also point out that there isnt anywhere in tov to take advantage of them either.
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  #62  
Old 04-01-2016, 05:03 AM
Detoxx Detoxx is offline
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Agreement worked out well! Was glad to see some new competition there. Hopefully it can continue
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Old 04-01-2016, 11:09 AM
arsenalpow arsenalpow is offline
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Agreement worked out well! Was glad to see some new competition there. Hopefully it can continue
The agreement worked out, but it's just a new type of sock. Aside from Dev intervention and overhaul does anyone have any new ideas to make the raid scene less "socky" ?
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  #64  
Old 04-01-2016, 11:12 AM
Culkasi Culkasi is offline
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Weekly bag limits? /duck
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  #65  
Old 04-01-2016, 11:18 AM
arsenalpow arsenalpow is offline
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Originally Posted by Culkasi [You must be logged in to view images. Log in or Register.]
Weekly bag limits? /duck
Bag limits, point systems, lockouts, and that r word

That's all stuff that's been discussed at one point or another. I'm just looking for anything that could be brought to the summit to help ease the sock. I mean I put in 6 hours yesterday as an FTEr. I didn't like doing that, but it is what it is. Fifield was probably there for all 14 before it finally popped. Maybe that's a better solution than a coth race but it's only fractionally better and it's just moving the sock yet again. We went from spawn points to zone lines to login screens and back to zonelines with racers.

A sock is a sock is a sock. Let's not sugarcoat it.
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  #66  
Old 04-01-2016, 11:24 AM
Culkasi Culkasi is offline
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I understand what you are saying Chest, I just don't see how it can happen. As long as there is just one guild willing to spend resources doing it, the rest can either do the same, or go away. There has been no coth-tracking on Sev for a long time, you guys showed up last weekend, started coth-ttracking, refused to talk about it, and we could either open our own two chains (welcome back Kunark) or call it a day. Its just the way this server works, more investment = more pixels, and pixels are more important than our sanity.
If its not server rules, any agreement on this server, rotation/non-mage/Noble/insertsomethingelshere only lasts until someone is willing to take a step closer to the edge of sanity for pixels. It becomes an escalating arms race.

I am all for stopping all this nonsense, but as you and I both know, any agremeent we make will only last until someone inevitably makes a pixel-grab, unless it is somehow enforced.
We have too many mouths to feed with too little food, so people becoming willing to things that none of us should have too, to try and feed. The only way to stop that, is to regulate our ways out of it from the top, because self regulation doesn't work.
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Last edited by Culkasi; 04-01-2016 at 11:27 AM..
  #67  
Old 04-01-2016, 11:57 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The agreement worked out, but it's just a new type of sock. Aside from Dev intervention and overhaul does anyone have any new ideas to make the raid scene less "socky" ?
Again - Sim Repops. The solution to all of this has been extremely apparent we just need Sirken to exert his influence and ask Rogean to give him the keys to sim repopping or ask Rogean if he can automate sim repops in some way. I know I know, it's not a rule but it really is the best solution to all our troubles outside of new content (which won't happen).

Everything will move the sock outside of sim repops and low variance. You can counter the sock with limits on numbers of people that are racing for you... But this presents its own challenges. What happens if all your racers die? How do other guilds know who your racers are? Even after solving those problems you still have guys socking for 16 hours... Just less of them overall.
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Old 04-01-2016, 01:47 PM
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The agreement worked out, but it's just a new type of sock. Aside from Dev intervention and overhaul does anyone have any new ideas to make the raid scene less "socky" ?
Limit the number of people required to sock to a reasonable number so your guild can take it in shifts. Also reduce variance to a more reasonable number so that we're only waiting like 1/3 of a dat for a spawn instead of 2/3. And obviously repops, repops, repops.
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  #69  
Old 04-01-2016, 01:50 PM
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Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Limit the number of people required to sock to a reasonable number so your guild can take it in shifts. Also reduce variance to a more reasonable number so that we're only waiting like 1/3 of a dat for a spawn instead of 2/3. And obviously repops, repops, repops.
Awakened and Aftermath agree to reduced variance and increased repops hugely.

Put a stamp on it.
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Old 04-01-2016, 01:55 PM
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You guys know we could always construct a player made agreement that all capable guilds sign off on then pre define the penalties for breaking parts or all of the agreement and sign off on those punishments, then have sirken sign off on it. Or we could keep pretending like elf sim politics are the equivalent of the Israeli-Palestinian conflict and there just is no solution to our nonsense.
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