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#61
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Quote:
If more people are going to join, there needs to be reason for them to join. In the case of EQ PvP, that reason comes from the fact that EQ PvP is different from any other MMO. We aren't fighting for honor or PvP points or any of that stuff. Here, we're fighting for the right to play the endgame at all. The right to be the group who kills the boss and takes the loot. But people won't fight if they're better off working together. That's the basic issue with PvP as the server is now. Item loot and the removal of crappy rules would fix that by ensuring that even a group of five can seriously hinder a group of fifty, if the larger group can't handle them. | |||
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#62
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velious was mostly designed for abt 70 players for the endgame raiding. ud know this if you ever played live. | |||
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Last edited by Xaanka; 02-06-2016 at 10:59 PM..
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#63
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70? The. Why field 110 ? That's 40 extra
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#64
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give me a screenshot of empire ever having 110 people on a raid and i'll blow my brains out on a live stream
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#66
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Quote:
__________________
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#67
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Too many unemployed.
Too many failing college students. Too many people with failed marriages due to pixel brain rot. Red99 | ||
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#68
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Quote:
tunare/sontalak/etc kills used to regularly field 100-150+ on ayonae ro/xegony velious era live. you can do it with less on blue because p99 is easier than live + everyone knows game mechanics better 17 years later (ch sword recharges etc) but back then thats what was standard for those encounters. velious was a big guild raiding xpak. if u want to raid with 10 mans you should look into warcraft. | |||
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#69
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I really did enjoy the smaller content WoW offered at that point, 10 man dungeons were fun.
LFM 10 man ToV. | ||
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#70
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Quote:
__________________
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