Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 12-06-2010, 01:11 PM
Crone Crone is offline
Sarnak


Join Date: Mar 2010
Posts: 368
Default

Pretty good summary.

My one gripe right now is that I wish they would tell you that every tree out of the Warrior souls, isn't for tanking. I picked Champion, fully expecting to being able to tank with it. Come to find out, not at all, and it's a DPS tree. I learned that Reaver is the Main tank role, while Paladin does off tanking. How'd Warlord do? That seemed to supportish to be a main tank, but maybe it was pretty good?
__________________
Krone - Troll Warrior
  #62  
Old 12-06-2010, 01:24 PM
zorro zorro is offline
Scrawny Gnoll


Join Date: Feb 2010
Posts: 28
Default

Warlord was a good tank, but I didn't try out any of the others except champion. After I switched to a shield my armor almost doubled and tanking skills increased dramatically. I had a single target taunt with a 6sec cooldown and an aoe taunt with a 1min cooldown. At level 22 I get an aoe attack that causes an increase in threat as well.
  #63  
Old 12-06-2010, 01:28 PM
Crone Crone is offline
Sarnak


Join Date: Mar 2010
Posts: 368
Default

Ya, I had no taunts at all which was my first tip off. Sounds like Warlord is a sweet tank.
__________________
Krone - Troll Warrior
  #64  
Old 12-06-2010, 01:31 PM
zorro zorro is offline
Scrawny Gnoll


Join Date: Feb 2010
Posts: 28
Default

Taunt was badass, pulls mobs to you even if they are like 15feet away. IT ACTUALLY WORKS! Some mobs become immune to taunt if you use it too much. (thats the only explanation i could come up with when mobs were tauntable, then become immune for a period, and then tauntable again) And then some of the named were totally immune and just had to spam threat increasing abilities.
  #65  
Old 12-06-2010, 01:49 PM
Crone Crone is offline
Sarnak


Join Date: Mar 2010
Posts: 368
Default

I got to level 17 on my Champion.. didn't play all that much Sunday, as it was discouraging that it was all going to end.

But again I agree with your statements that while very similar to WoW, it isn't WoW and that's what I care about.
__________________
Krone - Troll Warrior
  #66  
Old 12-06-2010, 02:19 PM
Cyrius Cyrius is offline
Fire Giant


Join Date: May 2010
Location: Germany
Posts: 630
Default

As far as i know there is exactly 1 raid encounter.
  #67  
Old 12-06-2010, 02:26 PM
Crone Crone is offline
Sarnak


Join Date: Mar 2010
Posts: 368
Default

And that's confirmed to still be the only one come release?
__________________
Krone - Troll Warrior
  #68  
Old 12-06-2010, 03:06 PM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

Quote:
Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
As far as i know there is exactly 1 raid encounter.
By your theory

West Cabilis
East Cabilis
Field of Bone
Kurn's Tower
Firiona Vie
Lake of Ill Omen
Warsliks Woods
Dreadlands
Temple of Droga
Swamp of no Hope
Kaesora

Will be the only zones once Kunark is released...
__________________
Phallax [55 Luminary]
Phallax [51 Mystic]
Jeebs [40 Ranger]
  #69  
Old 12-06-2010, 03:09 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Quote:
Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
The real issue is, that games like WoW made MMOs juvenile. Everything gets handed to you more or less. So people got used to log in, click click click oh i am a half god yay!

So if you try something new where people would actualy have to think, and not follow glowing dots on your minimaps it gets too much for them. Californication! The red hot was right, its happening all over the world right now.
So I take it you're hardcore. In my book, hardcore players like hardcore features. No in-game map. Dangerous travel. No quest indicators. You have to manually talk to the non-players to get information and start quests. Death-penalty. Instant travel isn't free (something like ultima online). Etc. All of these features require more time from the player. And not all hardcore players will raid. Many of them prefer soloing/grouping. By and large, I consider myself hardcore because I like hardcore features. The difference between me and you is that I recognize I'm niche. I'm a minority. You don't. You think that this is some kind of conspiracy to dumb games down when in reality all this shows is that you're a minority. If you can stop pretending everyone else is like you, you might find some peace. That's how I got over it. I just accepted that I'm a minority.

Half of the battle is just accepting who you're. The rest of the battle is setting your expectations in a reasonable way. Over time I've become a little more mainstream, though. I have come to appreciate convenience features a heck of a lot more than I did 5 years ago. The difference is that now I understand that people have real lives and they can't be hooked to a computer when RL calls. MMORPGs need a pause button.

There's also a historical point that I should make. It has to do with preferences in RPGs. Something I think is important to see is how some people prefer questing over killing things. I refer to Black Isle Studios. They were involved a series of games. When they created these games that approached it from a quest versus combat perspective. For example, when they made Baldur's Gate I/II they did so with the expectation that it would be 50 quest and 50 combat. Contrastingly, when they made Icewind Dale I/II it was 75 combat 25 quest. Planescape: Torment was created with the goal that it would be 75 quest 25 combat. This idea of making a game based on quests or combat is easily seen elsewhere. In Diablo I/II, for instance, you see a game dominated by combat. In many of the latest MMORPGs, you see a game dominated by quest-lines and intermittent combat. In the first version of everquest, you see a game dominated by combat.

Whether the combat or the quests are interesting is another story (boring = grind). Doing quests one after the other can become a grind for me when I do it in groups because in groups I don't get immersed and don't enjoy the atmosphere and feel rushed. Grinding happens when we become bored and when what we do tends to be repetitive. When I start feeling like a grunt then everything is blurred and it necessarily becomes a grind. So it depends on interest levels. If you're doing something you don't find fun it will become a grind. Getting rid of grind is a matter of exploring yourself and playing the right game.

The idea that you must find out what game is best for you leads to a truth much more enlightening. That's that, historically, rpgs can be seen as quest heavy or combat heavy or a combination. And that a player needs to understand what they want out of a game. We should never assume that there's one game for all people. And that's the whole point behind my post(s) in this thread. There's a mainstream where you have an overall average that everyone agrees to, but there's a niche market for people who deviate. If you understand that people are different then you will understand that your disagreements do not have to be an end.

My point for you is that your disagreement with the mainstream does not have to be the end. It can be a moment where you realize a world of possibility. There're niche markets. There're numerous single player rpgs that you can mod and customize for yourself. There're small scale mmorpgs with many different flavors. You can use your disagreements to argue and complain and cause trouble or you can accept that you're different and find your cup of tea. It's inevitable that you will find your cup of tea, but you must learn who you're first.

As for me... lots of people have claimed Planescape: Torment is the best rpg ever made. They worship it. So I tried it and was disappointed because I didn't enjoy the quest heavy gameplay. I felt held back. I just wanted to grab an axe and chop everyones head off and take over the entire place and do everything my way and butcher everyone who feels differently. The game felt like a prison to me. I quit. Moral of the story is I don't think I like quest-heavy gameplay. I love killing sh**. I love to go out there without a compass and just raise hell. The other lesson is I don't think there's an rpg that can be the single best rpg for everyone.
__________________
Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 12-06-2010 at 03:52 PM..
  #70  
Old 12-06-2010, 03:12 PM
Cyrius Cyrius is offline
Fire Giant


Join Date: May 2010
Location: Germany
Posts: 630
Default

Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
By your theory

West Cabilis
East Cabilis
Field of Bone
Kurn's Tower
Firiona Vie
Lake of Ill Omen
Warsliks Woods
Dreadlands
Temple of Droga
Swamp of no Hope
Kaesora

Will be the only zones once Kunark is released...
No, it is a Devs statement of the RIFT forums. Did not miss you Phallax.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.