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#61
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Pretty good summary.
My one gripe right now is that I wish they would tell you that every tree out of the Warrior souls, isn't for tanking. I picked Champion, fully expecting to being able to tank with it. Come to find out, not at all, and it's a DPS tree. I learned that Reaver is the Main tank role, while Paladin does off tanking. How'd Warlord do? That seemed to supportish to be a main tank, but maybe it was pretty good?
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Krone - Troll Warrior
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#62
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Warlord was a good tank, but I didn't try out any of the others except champion. After I switched to a shield my armor almost doubled and tanking skills increased dramatically. I had a single target taunt with a 6sec cooldown and an aoe taunt with a 1min cooldown. At level 22 I get an aoe attack that causes an increase in threat as well.
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#63
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Ya, I had no taunts at all which was my first tip off. Sounds like Warlord is a sweet tank.
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Krone - Troll Warrior
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#64
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Taunt was badass, pulls mobs to you even if they are like 15feet away. IT ACTUALLY WORKS! Some mobs become immune to taunt if you use it too much. (thats the only explanation i could come up with when mobs were tauntable, then become immune for a period, and then tauntable again) And then some of the named were totally immune and just had to spam threat increasing abilities.
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#65
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I got to level 17 on my Champion.. didn't play all that much Sunday, as it was discouraging that it was all going to end.
But again I agree with your statements that while very similar to WoW, it isn't WoW and that's what I care about.
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Krone - Troll Warrior
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#66
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As far as i know there is exactly 1 raid encounter.
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#67
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And that's confirmed to still be the only one come release?
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Krone - Troll Warrior
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#68
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Quote:
West Cabilis East Cabilis Field of Bone Kurn's Tower Firiona Vie Lake of Ill Omen Warsliks Woods Dreadlands Temple of Droga Swamp of no Hope Kaesora Will be the only zones once Kunark is released...
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Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#69
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Quote:
Half of the battle is just accepting who you're. The rest of the battle is setting your expectations in a reasonable way. Over time I've become a little more mainstream, though. I have come to appreciate convenience features a heck of a lot more than I did 5 years ago. The difference is that now I understand that people have real lives and they can't be hooked to a computer when RL calls. MMORPGs need a pause button. There's also a historical point that I should make. It has to do with preferences in RPGs. Something I think is important to see is how some people prefer questing over killing things. I refer to Black Isle Studios. They were involved a series of games. When they created these games that approached it from a quest versus combat perspective. For example, when they made Baldur's Gate I/II they did so with the expectation that it would be 50 quest and 50 combat. Contrastingly, when they made Icewind Dale I/II it was 75 combat 25 quest. Planescape: Torment was created with the goal that it would be 75 quest 25 combat. This idea of making a game based on quests or combat is easily seen elsewhere. In Diablo I/II, for instance, you see a game dominated by combat. In many of the latest MMORPGs, you see a game dominated by quest-lines and intermittent combat. In the first version of everquest, you see a game dominated by combat. Whether the combat or the quests are interesting is another story (boring = grind). Doing quests one after the other can become a grind for me when I do it in groups because in groups I don't get immersed and don't enjoy the atmosphere and feel rushed. Grinding happens when we become bored and when what we do tends to be repetitive. When I start feeling like a grunt then everything is blurred and it necessarily becomes a grind. So it depends on interest levels. If you're doing something you don't find fun it will become a grind. Getting rid of grind is a matter of exploring yourself and playing the right game. The idea that you must find out what game is best for you leads to a truth much more enlightening. That's that, historically, rpgs can be seen as quest heavy or combat heavy or a combination. And that a player needs to understand what they want out of a game. We should never assume that there's one game for all people. And that's the whole point behind my post(s) in this thread. There's a mainstream where you have an overall average that everyone agrees to, but there's a niche market for people who deviate. If you understand that people are different then you will understand that your disagreements do not have to be an end. My point for you is that your disagreement with the mainstream does not have to be the end. It can be a moment where you realize a world of possibility. There're niche markets. There're numerous single player rpgs that you can mod and customize for yourself. There're small scale mmorpgs with many different flavors. You can use your disagreements to argue and complain and cause trouble or you can accept that you're different and find your cup of tea. It's inevitable that you will find your cup of tea, but you must learn who you're first. As for me... lots of people have claimed Planescape: Torment is the best rpg ever made. They worship it. So I tried it and was disappointed because I didn't enjoy the quest heavy gameplay. I felt held back. I just wanted to grab an axe and chop everyones head off and take over the entire place and do everything my way and butcher everyone who feels differently. The game felt like a prison to me. I quit. Moral of the story is I don't think I like quest-heavy gameplay. I love killing sh**. I love to go out there without a compass and just raise hell. The other lesson is I don't think there's an rpg that can be the single best rpg for everyone.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 12-06-2010 at 03:52 PM..
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#70
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Quote:
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