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#1
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there are just a few insanely stupid things about luclin pvp that turn it off completely to me, like you mentioned instant druid evac AA, nexus gate, manaburn, ancient bard mez, etc.
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#2
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Manaburn and Deathtouch were later on changed to only do 75% of a target's health, that was a quality of life change made for pvp. I don't think ancient bard mez came out until Planes of Power? In any case I didn't mind it too much. On a brand new server there would only be a handful of cure shields anyway. | |||
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#3
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Part of the reason people liked classic/vanilla PVP so much is because the time investment difference isn't nearly the deciding factor in PVP encounters that it becomes later on. People are legitimately wearing level 20 shit like hollowed bone bracers, runed bone forks, or at the very least easy to obtain items like skull shaped barbute.
The lack of a meaningful gear gap or insanely overpriced/difficult to obtain class defining spells leads to more people being competitive in end game PVP. Battles were won more on organization and overall skill level then just having double the HP of your opponent. The PVP was just...better. You combine that with an extremely condensed world, where really no spot in the game aside from some out of the way places in the Karanas, Lake Rathetear or OOT are more than a 5 minute run away from a portal with SoW, and you have better PVP that occurs more often. Toss in the fact that any mob in the game at that point can be done with half of what is required for the baseline top tier target in Velious, and you have the recipe for a server that actually revolves around PVP instead of it just happening by accident 90% of the time. | ||
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#4
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Pushing for more content is a blue thing. A PvP Server doesn't need more content, it needs the content it has to be interesting, accessible, and balanced. If we compare this server to dedicated PvP games, we'll see that dedicated PvP is more about tweaks, balancing, and events than it is about adding content. Classic was as accessible and balanced as EQ ever was, and fit our low server population. Kunark didn't, and while the devs did a commendable job working on it, the community still deteriorated. And Velious is a blue-like ghost town for the same reasons. Besides, classic is as classic as fuck as classic as fuck gets. | |||
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Last edited by easy_lee; 01-14-2016 at 04:54 PM..
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#5
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The main reason kunark deteriorating was because it lasted for 2 and a half years. Had it been on a classic timetable no where near as many players would have gone on to other games. If the server had retained more players from previous expansions, velious wouldn't seem so abandoned.
The only challenge would be convincing Rogean we don't care that he would be going back on his word about never resetting any of his servers. Call it a beta. | ||
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#6
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rogean said he literally ripped luclin code out, AAs and shit. no way they will be able to put that back in on the current set up. i could be wrong but it sounds like they would have to start from scratch or at 3-4 years back from the current version. better chances of just getting a diff dev team to start on a new custom box.
if you just want the zones and mobs, maybe it would take as much.
__________________
Current Games:
Naw | ||
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#7
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I just think a classic restart, while fun for a bit, will suffer the same problem every MMO has. Once I progress my character to the max, I have nothing to do other than make an alt, or not play. AA's present a never ending grind that keeps people playing, which was the number one complaint people had about them. However, on a server of sickos like red99, I think it would result in constant pop.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#8
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Quote:
Quote:
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#9
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Warm Bodies - Forgetable
checking in | ||
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#10
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It took them like 4 years to do Velious, Luclin has just as much content plus AAs thrown in. Pushing for a wipe and restart is one thing, especially if the population continues to fall...but asking for Luclin is just a waste of time.
The way to keep peoples interest here long term isn't to continually release static content - that is what actual gaming companies do with full time development staff and funding. On a free server you need to create dynamic player driven mechanisms and let the server run itself (i.e. city control type stuff present on some other PVP servers). | ||
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