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#1
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1. There is no such thing as "mitigation" in EQ. Higher AC only trends the average hit to be lower among a predefined list of possible hits coded into a mob. It isn't like WoW where AC actually reduces the highest possible hit. 2. Paladins and Shadowknights are considered better group and short term tanks because they could snap aggro on EQlive due to OP spell aggro. Any spell that debuffs a stat on a mob has a ridiculous amount of "hate" added to it. A shadowknight or Paladin only had to disease or stun a mob once on live and they would have never ending aggro. 3. There is no real difference between the raid tanking abilities of the 3 classes because they can all wear the the same armor. The only thing that separates them is the cap on their defense skills and their total HP. Warriors have a higher HP total, but Knights get more AC from shields. 4. Stats like Str, Dex etc are bullshit. They work on a tiered system. Offense + weapon skill + Str gets you another damage table around level 30-40. Or at least that's how it worked on live. By level 40 all melee classes are equal they just upgrade to the final table earlier than others depending on how many points of str you put in on character creation. 5. Dexterity only increases proc chance on weapons that have a proc from 1.0 every 60 seconds to 1.5. Once you hit that tier of effectiveness all further dex is lost. 6. TLDR: Roll whatever you want. | |||
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#2
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||||
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#3
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The 20 values are DB + X * DI where X is an integer from 1 to 20. For example, according the Steel Warrior archives which I trust more than my memory, Trakanon had a DB of 120 and a DI of 25. So, he could hit for the following values: 145, 170, 195, 220, 245, 270, 295, 320, 345, 370, 395, 420, 445, 470, 495, 520, 545, 570, 595, and 620 This is a perfect example of a mob to use defensive on, because that cuts the max hit from 620 to 370 by altering the damage formula to DB + (DI * X/2). | |||
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#4
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Last edited by Noselacri; 01-01-2011 at 02:38 PM..
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#5
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Everyone get's the same returns from AC in Classic. Softcaps didn't come around until Luclin. I'm 99.9% sure that's how dex effects procs. But I don't really care to dig through 1000 pages of decade old Steel Warrior threads to find something to cite from a dev. | |||
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#6
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#7
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Also, there were a small number of weapons (less than 50) that had an additional modifier on them to make them proc more or less than this standard rate. However, none of them were in classic iirc. | ||||
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#8
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Hmm, I didn't know offhand had a different table for procs than main hand. If anything I thought it would be higher than MH to make up for the fact offhand swings less due to dual wield.
Nice find. | ||
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#9
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Thanks.
__________________
Krone - Troll Warrior
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#10
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Weapons generally proc more on emu, so it's not really worth drudging up old classic findings.
__________________
I am Reiker.
![]() lol wut | ||
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