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View Poll Results: How should we fix this KSing loop hole
Don't change the rule: I'm bad at pvp and this is my only option 20 32.79%
Revamp it: GM invesigation if the person has access to characters in range of the kser 5 8.20%
Abolish it completely 36 59.02%
Voters: 61. You may not vote on this poll

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  #61  
Old 12-29-2015, 06:48 PM
vouss vouss is offline
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Im sure you already have 5 in each bracket. Just FD some mobs on him if hes farming on a low level toon, am i right?

But seriously, do you get an endorphin release when you HT yourself? Is it like jacking off while you strangle yourself over a chair?
it is an amazing feeling it's a shame I havent been able to do it since well before veliouse release
  #62  
Old 12-29-2015, 06:51 PM
Colgate Colgate is offline
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watched beastagor harmtouch himself within 4 seconds of the pvp free for all event start earlier this month



























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  #63  
Old 12-29-2015, 06:55 PM
vouss vouss is offline
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lol I wouldn't go to a pvp event in the arena
  #64  
Old 12-29-2015, 07:34 PM
druid1 druid1 is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
watched beastagor harmtouch himself within 4 seconds of the pvp free for all event start earlier this month

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Almost as good as taking credit for pvp after showing up to a PVE wipe in ToV
  #65  
Old 01-20-2016, 01:05 PM
Tune Tune is offline
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  #66  
Old 01-20-2016, 01:45 PM
easy_lee easy_lee is offline
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This is a great example of why the current level rules don't work for PvP. To offer another, suppose an entire raid were to form comprised of level 50 players. There would be no way for normal raiders to PvP them, meaning they could freely take any targets they were able to kill.

Level ranges for PvP just don't work past about level 45. And the current level ranges are too small, as we can group with people who we can't even PvP.

My thoughts: you should be able to PvP with anyone you can exp group with. Just use the same code and call it good enough. If that presents too much of an advantage for high level players, then we should look at the resist and hit code and take a character's level out of the equation when calculating chance to hit / resist for PvP. That would fix it so that this kind of thing wouldn't be as common. It would also make it easier for low level players to fight back against gankers.

And before anyone complains that level 60 wizards would gank level 45 players, is that really such a bad thing? Work for your levels.
Last edited by easy_lee; 01-20-2016 at 01:59 PM..
  #67  
Old 01-20-2016, 02:18 PM
Tameth Tameth is offline
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Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
This is a great example of why the current level rules don't work for PvP. To offer another, suppose an entire raid were to form comprised of level 50 players. There would be no way for normal raiders to PvP them, meaning they could freely take any targets they were able to kill.

Level ranges for PvP just don't work past about level 45. And the current level ranges are too small, as we can group with people who we can't even PvP.

My thoughts: you should be able to PvP with anyone you can exp group with. Just use the same code and call it good enough. If that presents too much of an advantage for high level players, then we should look at the resist and hit code and take a character's level out of the equation when calculating chance to hit / resist for PvP. That would fix it so that this kind of thing wouldn't be as common. It would also make it easier for low level players to fight back against gankers.

And before anyone complains that level 60 wizards would gank level 45 players, is that really such a bad thing? Work for your levels.
I can get into this
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  #68  
Old 01-20-2016, 02:21 PM
georgie georgie is offline
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Good suggestion, bad idea.
  #69  
Old 01-20-2016, 03:20 PM
Baugi Baugi is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
And before anyone complains that level 60 wizards would gank level 45 players, is that really such a bad thing? Work for your levels.
Work for them how exactly? There's essentially no counter-play against that in most of the 45+ exp zones.

Seems like a pretty excessive reaction to purely theoretical lvl 50 endgame zergs.
  #70  
Old 01-20-2016, 04:20 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Work for them how exactly? There's essentially no counter-play against that in most of the 45+ exp zones.

Seems like a pretty excessive reaction to purely theoretical lvl 50 endgame zergs.
OP's post wasn't theoretical, though. And I've been in vent chats with people talking about making level 50 zerg guilds. None have gotten off the ground, but it's been talked about a lot.

As far as fighting back, there's plenty of things that can be done. Staying in groups and killing the wizard when he appears is one or those things. Even lowbies in unrest know to stop pulling and huddle up, backs to the wall, when a known twink rogue enters the zone. Safety in numbers.

Or, you can just take your group to a less populated zone; I talked about a few good dungeons with basically no gankers in one of my posts.

But honestly, watching out for gankers makes the leveling process a lot more exciting. Currently, it's kind of boring a lot of the time. In MM, for example, it's very common for gankers to not even be able to PvP half the people in the zone. And that's at times when the zone actually has people in it, which is not as often as before since there are so many zones for our small population. It's kind of ridiculous when you think about it.
Last edited by easy_lee; 01-20-2016 at 04:25 PM..
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