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#61
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tee hee! [You must be logged in to view images. Log in or Register.] JK!!!!!!!!!!!!
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#62
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Secondly, recruitment is almost never an issue because as the top guild you get your pick of the server for the most part(even cross-server in some games and in later Everquest expansions). When guilds close off recruitment it's because they don't need anybody else at that time but most guilds never fully cut off recruitment and the doors are open for exceptional applicants. Furthermore, the few people that do join are either 1) already geared or 2) they gear up pretty quickly because the majority of people who have been farming the content already have the common / lesser drops. It was actually a running joke in our guild because would join us and get decked out in the best gear in their first 1-2 months of joining because they are getting all the items that normally rot. It never slowed us down because 1) new recruits were never playing any important roles on raids and they were getting geared up really quickly anyway and 2) recruitment was always available. You'd be surprised how many people from the 2nd and 3rd best guilds on the server would quickly jump ship given the opportunity. Basically, monopolizing the loot is not a "bad thing" for guilds (regarding that top guild's future progression) and even moreso, just to point out, if you look at the guilds who were competing for world firsts back in original EQ none of them were coming from loot rotation servers so the argument that it actually hinders the guild is nonsense because it doesn't in any way. Some people play Everquest for the community and working towards a common goal is a big deal but you also have to understand that some people play for the competition it provides, and some people like being able to be the best and control their fate. Some guilds killed content they didn't need the loot from simply so the other guilds couldn't get the loot and their guild would be in a better position to maintain their top guild status on new content. That was planned and done intentionally by many guilds. I definitely care more about the community this time around as opposed to how I played on live but I do understand why guilds would be opposed to a loot rotation and I'd rather not be a part of one because it takes a lot of competition off of the server. | |||
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#63
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What I think a lot of you Pro-Rotation people seem to think is that a lot of people want to share their pie with everyone.
I would imagine, if there was a rotation with IB/Div/DA, there would be some good favor to it. This solution also puts every guild under them at a reduced class and makes them feeder guilds for the "Big 3" and ruins the fun for anyone not in those guilds/potential new guilds. If you force the big three to share with say, 8 guilds, which I can EASILY see happening with a widespread rotation, why would any of these 3 agree to it? they can all get raid mobs when they feel like it and get more than 1 every two weeks. They could have 3-5 every week, potentially. They won't agree to it, and it's as others have said, big guilds will be cockblocking, for lack of a better term, old type content to gear up newer members, pad their guild bank, and bring new recruits up to gear(ish) the moment they join and earn their favor. A rotation, as much as you want it, will not work on the sole fact that there are too many people who have done this, and too many people that would jump at the chance to monopolize the server and raid frequently. | ||
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#64
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The only content mess I ever really experienced was Velious/Luclin. Even though I hated the dirty play and brutish tactics of so many of the guilds, nothing - and I mean nothing - has ever matched the exhilaration of mobilizing an entire guild, prepping on the run, and hitting a target before other guilds could do so. No other game has ever created that sort of tension and excitement for me. A server rotation does away with that.
You have to take the good with the bad. And that sort of good only comes when there's the possibility of bad behaviour. It's worth putting up with the crap just to keep that sort of dynamic IMO i.e. server rotations create less fun, not more. | ||
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#65
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#66
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I would rather see some spawn tweakage solutions. For example, randomly resetting all the bosses one day a week like what happened a week or two ago. Sure it's not classic but either is spawn variance. All i'm sayin' is that we should start thinkin' outside the bun here folks!
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#67
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I enjoy raiding because of the competition, I like the race, I like putting something on the line (if we fuck up they get the kill). I also like not wasting my time with people who don't understand that their action causes other people to waste their time. I don't want to tell people how to play. If you have fun fucking around for 9 hours clearing a plane then go for it. I personally would like to do it as fast as possible because really I got better shit to do in RL. People are not only lazy they are also greedy. Rotation is not practical to implement. Guilds will be splitting up to form mini guilds your 10 guild list will soon evolve to 20, then to 30. So what on a 7 day mob you'll need to wait 210 days to get a 2nd shot at the same boss eventually? So instead of pushing for everyone to be miserable (hardcore and casual) if you're serious about keeping it "fair" then the way to go is for every guild to have their own boss whenever they want and NOT about rotating. Problem with that is it isn't classic EQ, the GM's have made it more than clear that they aren't interested in policing or implementing anything like that. So instead of arguing about what's rightfully yours, why not focus all that energy towards something more productive. Either join a raiding guild that will allow you to experience such content or make a guild to get you there. No one is preventing you to kill Vox or Naggy, the rules are first to engage. Find other people to mobilize and compete or join a guild that's doing so atm. When Kunark comes out, older content will free up and competition will become less of an issue. Between farming the 9839829 items in kunark, finishing your epic, outdoor bosses + end game content etc.. There's plenty of things to do even before the old world bosses. | |||
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#68
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__________________
5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | |||
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#69
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You don't presume to speak for them, do you Sir? .
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Spleef, Gnome Enchanter of 52 Seasons
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#70
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Which leaders? The ones that aren't getting the 5 big targets? I won't speak for DA, but I doubt they would give targets to smaller guilds.
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5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | ||
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Last edited by Ponden; 11-26-2010 at 02:00 PM..
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