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#1
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Quote:
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#2
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Tried, was down on Xegony and Test.
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#3
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Heres another resource that says max hit is 1190, dated 10/22/2001
http://room369.sakura.ne.jp/eq/perso...diary0110.html Quote:
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#4
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May have been posted earlier.
August 2001 http://www.eqclerics.org/forums/showthread.php?t=10890 Quote:
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#5
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We've been given logs from several raid mobs of them attacking for a decent amount of time. We can use these to determine the correct attack speed values for the mobs. Hopefully nothing has changed much.
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#6
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Here is a list of the stats of the NTOV mobs my guild used in velious, then in Luclin. It was updated throughout the timeline so it might not be 100% accurate.
Name: Eashen of the Sky HP: Estimated 100K AE: Wave of Heat / Wave of Cold (200 dmg / 350 dmg) Max Hit (Without Defensive | W/ Defensive): ? / ? D/T/Q: Quad Rampage: No Flurry: No Enrage: Yes Slowable: No Baneable: No Misc: Need Fire and Cold resists, all types of nukes land. Name: Ikatiar the Venom HP: Estimated 100K AE: None Max Hit (Without Defensive | W/ Defensive): 750 / 500 D/T/Q: Quad Rampage: No Flurry: No Enrage: Yes Slowable: No Baneable: No Misc: All nukes land, no resists needed. Name: Aaryonar HP: Estimated 350K AE: Cloud of Disempowerment (Mana drain, ATK debuff, 500 HP DoT) Max Hit (Without Defensive | W/ Defensive): 900 / 550 D/T/Q: Quad Rampage: No Flurry: No Enrage: Yes Slowable: Yes Baneable: Yes Misc: Need high MR, all nukes land to my knowledge. Name: Lord Feshlak HP: Estimated 200K AE: Wave of Cold / Wave of Heat (350 dmg / 200 dmg) Max Hit (Without Defensive | W/ Defensive): 960 / 640 D/T/Q: Quad Rampage: No Flurry: No Enrage: Yes Slowable: Yes Baneable: Yes Misc: Need Fire and Cold resists. Name: Dagarn the Destroyer HP: Estimated 200K AE: Rain of Molten Lava / Wave of Heat (300dmg / 200dmg) Max Hit (Without Defensive | W/ Defensive): 754 / 504 D/T/Q: Quad Rampage: Yes Flurry: No Enrage: Yes Slowable: Yes Baneable: No Misc: Need Fire resists. Name: Lord Kriezenn HP: Estimated 200K AE: 250dmg + Stun Max Hit (Without Defensive | W/ Defensive): 950 / 560 D/T/Q: Quad Rampage: No Flurry: No Enrage: Yes Slowable: No Baneable: Yes Misc: Need Cold resist, his AE also has a 1 second stun component as well as DD. Name: Jorlleag HP: Estimated 200K AE: Frost Breath (500 Max dmg, Dispells 1 buff) Max Hit (Without Defensive | W/ Defensive): 925 / 550 D/T/Q: Quad Rampage: No Flurry: No Enrage: No Slowable: Yes Baneable: No Misc: Need cold resist, all Fire nukes land. Cast CH I believe, and gate. (correct me if I am wrong). Name: Lady Nevederia HP: Estimated 350K AE: Bellowing Winds (Stun, 750 dmg DoT over 3 ticks) Max Hit (Without Defensive | W/ Defensive): 900 / 525 D/T/Q: Quad Rampage: No Flurry: No Enrage: No Slowable: Yes Baneable: Yes Misc: Need high MR resist, all nukes lands. Name: Cekenar HP: Estimated 150K AE: Electric Blast (275 HP DD, 175 mana drain) Max Hit (Without Defensive | W/ Defensive): ? / ? D/T/Q: ? Rampage: No Flurry: No Enrage: Yes Slowable: Yes Baneable: ? Misc: Need magic resist. Very easy dragon. Name: Sevelak HP: Estimated 100K AE: Chaotic Weightlessness (GFlux nuke) Max Hit (Without Defensive | W/ Defensive): 600 / ? (Unsure) D/T/Q: Quad Rampage: No Flurry: No Enrage: No Slowable: Yes Baneable: No? Misc: Need magic resist. Very easy dragon. Name: Zlexak HP: Estimated 66K AE: Diseased Cloud (1250 DD, 55% slow) Max Hit (Without Defensive | W/ Defensive): ? / ? D/T/Q: ? Rampage: No Flurry: No Enrage: ? Slowable: Yes Baneable: No Misc: Need high Disease resist. Name: Lady Mirenella HP: Estimated 150K AE: Cloud of Fear (Silence for a short time, few seconds, 300 HP DoT in 2 ticks) Max Hit (Without Defensive | W/ Defensive): ? / ? D/T/Q: ? Rampage: No Flurry: No Enrage: ? Slowable: Yes Baneable: Yes Misc: Need magic resist. Name: Lord Koi`Doken HP: Estimated 150K AE: Tsunami (400 dmg + 1 second stun) Max Hit (Without Defensive | W/ Defensive): ? / ? D/T/Q: ? Rampage: No Flurry: No Enrage: ? Slowable: Yes Baneable: No Misc: Need cold resist. Name: Lord Vyemm HP: Estimated 350K AE: Screams of Chaos (Knockback, some sort of DD) Max Hit (Without Defensive | W/ Defensive): 1190 / 690 D/T/Q: Quad Rampage: No Flurry: No Enrage: Yes Slowable: Yes (Diseased based) Baneable: Yes Misc: Need magic resist. Name: Vulak`Aerr HP: Estimated 500K+ AE: Ancient Breath (250 dmg + 40% slow) Max Hit (Without Defensive | W/ Defensive): 950 / ? (Unsure) D/T/Q: Quad Rampage: No Flurry: Yes Enrage: Yes Slowable: Yes Baneable: Yes Misc: Need magic resist. Needs to be sieved for gate. | ||
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#7
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either dragon regen in general is very, very high here, or those hp values are much different than what they currently are
pretty sure our parses end up having 300k+ melee damage alone on every single one of those mobs listed vyemm had 92% hp after 78k melee damage over 100 seconds the other night | ||
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#8
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I've been looking into why some are reporting 1190 and some 1200. Either Vyemm was changed at some point during Velious, or we are missing some factor such as warriors having an innate mitigation. The 5% innate mitigation that was patched into the game for warriors in December of 2003 would explain this if it was applied to the DB instead of the DI (200 * .95 = 190 + (50 * 20 = 1000) = 1190. It would also be explained if Warriors some how had a 1% innate mitigation to DI (50 + .99 = 49.5 * 20 = 990 + 200 = 1190).
For right now we will leave it at 1200, as that has more evidence supporting it with the other damage intervals we are seeing being divisible by 50.
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#9
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I've already parsed all the NToV raid bosses on Live. I assume Rogean is talking about my spreadsheet and logs.
The sheet is here: https://docs.google.com/spreadsheets...GfOJULlWOmGK7Q I've done a lot of research over the last couple of years for TAKP, so I can clarify some things. First, Luclin AAs did not change the max damage that you could be hit for. They increased avoidance chance and reduced the chance a high DI would roll. Max hits could safely be deduced from any log that is pre-shielding gear. Second, mobs COULD five hit round back then. Innate triple attack was granted to NPCs as well as PCs. I estimate the chance to be 10% on a successful double attack. (rough estimate though) For more information/proof, see: http://www.eqemulator.org/forums/showthread.php?t=38708 Vyemm's min/max/DB/DI is 250 1200 200 50 on Live right now, and was on Al'Kabor. I can also verify that during much (or all) of Velious, the min/max/DB/DI were 240 1190 190 50. I have an old screenshot of my warrior tanking Vyemm back then, and the damages match that DB and DI. I can post the screenshot here if desired. God knows why Sony gave him an extra 10 damage. Few Velious raid bosses have actually changed over the years however. Most hit the same now as then. I can't say if Vyemm's max hp changed with his extra 10 damage, but his current HP is 350k. As for regen, the current regen on Live is actually quite low. (30 hp/tick) I can't say if that has changed. As for attack speed, I wrote an attack speed parsing script which can be found here: https://drive.google.com/open?id=0B9...mxHMW9EQmsyMGs (requires lua) output looks like this: Fight #6 [3] Lord Vyemm - Fri Apr 11 02:59:28 2014 - Duration: 1m 8s Rounds: 51; Bashes: 9; Dmg Type(s): claw; Swings: 166 rounds with 1 swings: 1 (2%) rounds with 2 swings: 7 (14.5%) rounds with 3 swings: 27 (56.2%) rounds with 4 swings: 13 (27%) 3 rounds excluded for having special attacks or being double Avg pre-slow round delay: 1.36; Rounds/sec: 0.735; Swings/sec: 2.441 Preslow Swings: 166; Preslow time: 68; Avg Swings/Round: 3.254 Adjusting for 0 outliers, 3 double rounds, and 8 post-cast rounds Adjusted avg pre-slow round delay: 1.266; Adjusted rounds per second: 0.789 (2)1(3)2(3)1(3)1(C4)1(3)1(3)2(4)2(DC5)2(4)1(4)1(2) 1(3)2(3)1(C4)1(3)2(3)1(2)1(3)2(4)1(C4)2(D7)2(3)1(3 )2(C3)1(2)1(3)1(3)2(4)1(C4)1(3)2(3)1(3)1(3)1(3)2(2 )1(4)1(3)2(3)1(3)1(C4)2(4)1(3)1(3)1(2)2(4)2(D6)1(3 )2(C2)1(3)1(1) Avg pre-slow bash delay: 8.25; Bashes per second: 0.121 Adjusted avg pre-slow bash delay: 8; Bashes per second: 0.125 C8-C8-C9-C8-C8-8-C8-C9 NPC spell casts screw up the attack delay timer somewhat, causing rounds to 'double up' into the same second, so fast attacking NPCs with a lot of casts will make it less accurate. A 40% disease slowed Vyemm parsed at 2.0-2.16 delay. Slowed mobs give more precise results. His attack rate is around 1.2 or 1.3 rounds per second. | ||
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#10
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So he seemed to be hitting every 1.2 to 1.3 seconds? I'll go in the middle. We'll set his delay to 1250 milliseconds.
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