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Old 09-01-2015, 01:49 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Or anyone could jump on live, go let vyemm beat on them for 10 minutes, and then take the amount of rounds he does, divided by the duration of the log in seconds, and there's your attack speed.
Tried was down on Xegony
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Old 09-01-2015, 01:16 PM
Daldaen Daldaen is offline
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Tried, was down on Xegony and Test.
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Old 09-01-2015, 01:54 PM
Skydash Skydash is offline
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Heres another resource that says max hit is 1190, dated 10/22/2001
http://room369.sakura.ne.jp/eq/perso...diary0110.html

Quote:
Lord Vyemm - Temple Veeshan of Vulak'Aerr and No.1 is a monarch in the Dragon, is said to be vying for the seat of the No.2 Dragon. And damage of Max 1190, AE Knockback + have combined Graviflux, not amusing even if just said that the strongest its power. Vane is 6 Party in the Dragon called need 60 people from 45 people to win, will challenge in about 36 people. (It can be said only also not enough people (sweat))
The time required for the ...... 3 hours or more Pull. The difficulty is I have that would have been blown away until the valley bottom of the Temple of Veeshan by intense Knockback.
PS: thats google translate.
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Old 09-01-2015, 02:23 PM
Ele Ele is offline
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May have been posted earlier.

August 2001
http://www.eqclerics.org/forums/showthread.php?t=10890
Quote:
NToV is quite entertaining... there aren't many actually _hard_ dragons (meaning significantly harder than say Tormax or Yelinak). Really once you learn them and are equipped well enough you can 30man Ikatiar, Eashen, Aaryonar, Feshlak, Mirinella, Koi'doken, Sevalak, Cekenar, Jorlleag, Zlexak, Nevederia... but that is sort of the idea and some of these dragons are far from trivial before you learn them (Aary and Zlexak especially, Neve to some degree). Kreizenn and Dagarn aren't difficult, but do need some melee power to take out (36-42 certainly, but I doubt 30). Vyemm is the most difficult one, though it needs some brains to figure out and I'm sure it'll be a lot less fun when it's well posted where are the best places to fight it etc. Still, quad 1190 is nothing to scoff at and your agro control better be good, since him turning around a lot is something you do NOT want to see

Still I would probably be gone for EQ had NToV not pulled me in for the final challenge. What worries me is that a lot of guilds are 'finishing' Velious too early. We've killed everything short of Ventani (might be capable, but not interested looking at what BotS got for their troubles) and Tunare and the farm rounds of ToV are getting trivial (one wipesized loss during the whole raid to a misplaced Vyemm who died within 30 minutes of the wipe). Sure the loot is godly, but such a great amount drops every clear and farming for what.. 3-4 months really isn't my idea of fun :/
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Old 09-01-2015, 03:02 PM
Rogean Rogean is offline
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We've been given logs from several raid mobs of them attacking for a decent amount of time. We can use these to determine the correct attack speed values for the mobs. Hopefully nothing has changed much.
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  #6  
Old 09-01-2015, 03:14 PM
Fazlazen Fazlazen is offline
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Here is a list of the stats of the NTOV mobs my guild used in velious, then in Luclin. It was updated throughout the timeline so it might not be 100% accurate.

Name: Eashen of the Sky
HP: Estimated 100K
AE: Wave of Heat / Wave of Cold (200 dmg / 350 dmg)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: No
Baneable: No
Misc: Need Fire and Cold resists, all types of nukes land.

Name: Ikatiar the Venom
HP: Estimated 100K
AE: None
Max Hit (Without Defensive | W/ Defensive): 750 / 500
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: No
Baneable: No
Misc: All nukes land, no resists needed.

Name: Aaryonar
HP: Estimated 350K
AE: Cloud of Disempowerment (Mana drain, ATK debuff, 500 HP DoT)
Max Hit (Without Defensive | W/ Defensive): 900 / 550
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: Yes
Misc: Need high MR, all nukes land to my knowledge.

Name: Lord Feshlak
HP: Estimated 200K
AE: Wave of Cold / Wave of Heat (350 dmg / 200 dmg)
Max Hit (Without Defensive | W/ Defensive): 960 / 640
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: Yes
Misc: Need Fire and Cold resists.

Name: Dagarn the Destroyer
HP: Estimated 200K
AE: Rain of Molten Lava / Wave of Heat (300dmg / 200dmg)
Max Hit (Without Defensive | W/ Defensive): 754 / 504
D/T/Q: Quad
Rampage: Yes
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: No
Misc: Need Fire resists.

Name: Lord Kriezenn
HP: Estimated 200K
AE: 250dmg + Stun
Max Hit (Without Defensive | W/ Defensive): 950 / 560
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: No
Baneable: Yes
Misc: Need Cold resist, his AE also has a 1 second stun component as well as DD.

Name: Jorlleag
HP: Estimated 200K
AE: Frost Breath (500 Max dmg, Dispells 1 buff)
Max Hit (Without Defensive | W/ Defensive): 925 / 550
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: No
Slowable: Yes
Baneable: No
Misc: Need cold resist, all Fire nukes land. Cast CH I believe, and gate. (correct me if I am wrong).

Name: Lady Nevederia
HP: Estimated 350K
AE: Bellowing Winds (Stun, 750 dmg DoT over 3 ticks)
Max Hit (Without Defensive | W/ Defensive): 900 / 525
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: No
Slowable: Yes
Baneable: Yes
Misc: Need high MR resist, all nukes lands.

Name: Cekenar
HP: Estimated 150K
AE: Electric Blast (275 HP DD, 175 mana drain)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: ?
Misc: Need magic resist. Very easy dragon.

Name: Sevelak
HP: Estimated 100K
AE: Chaotic Weightlessness (GFlux nuke)
Max Hit (Without Defensive | W/ Defensive): 600 / ? (Unsure)
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: No
Slowable: Yes
Baneable: No?
Misc: Need magic resist. Very easy dragon.

Name: Zlexak
HP: Estimated 66K
AE: Diseased Cloud (1250 DD, 55% slow)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: ?
Slowable: Yes
Baneable: No
Misc: Need high Disease resist.

Name: Lady Mirenella
HP: Estimated 150K
AE: Cloud of Fear (Silence for a short time, few seconds, 300 HP DoT in 2 ticks)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: ?
Slowable: Yes
Baneable: Yes
Misc: Need magic resist.

Name: Lord Koi`Doken
HP: Estimated 150K
AE: Tsunami (400 dmg + 1 second stun)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: ?
Slowable: Yes
Baneable: No
Misc: Need cold resist.

Name: Lord Vyemm
HP: Estimated 350K
AE: Screams of Chaos (Knockback, some sort of DD)
Max Hit (Without Defensive | W/ Defensive): 1190 / 690
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes (Diseased based)
Baneable: Yes
Misc: Need magic resist.

Name: Vulak`Aerr
HP: Estimated 500K+
AE: Ancient Breath (250 dmg + 40% slow)
Max Hit (Without Defensive | W/ Defensive): 950 / ? (Unsure)
D/T/Q: Quad
Rampage: No
Flurry: Yes
Enrage: Yes
Slowable: Yes
Baneable: Yes
Misc: Need magic resist. Needs to be sieved for gate.
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  #7  
Old 09-01-2015, 03:34 PM
Colgate Colgate is offline
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either dragon regen in general is very, very high here, or those hp values are much different than what they currently are

pretty sure our parses end up having 300k+ melee damage alone on every single one of those mobs listed

vyemm had 92% hp after 78k melee damage over 100 seconds the other night
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Old 09-01-2015, 04:27 PM
Rogean Rogean is offline
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I've been looking into why some are reporting 1190 and some 1200. Either Vyemm was changed at some point during Velious, or we are missing some factor such as warriors having an innate mitigation. The 5% innate mitigation that was patched into the game for warriors in December of 2003 would explain this if it was applied to the DB instead of the DI (200 * .95 = 190 + (50 * 20 = 1000) = 1190. It would also be explained if Warriors some how had a 1% innate mitigation to DI (50 + .99 = 49.5 * 20 = 990 + 200 = 1190).

For right now we will leave it at 1200, as that has more evidence supporting it with the other damage intervals we are seeing being divisible by 50.
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  #9  
Old 09-01-2015, 04:36 PM
Torven Torven is offline
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I've already parsed all the NToV raid bosses on Live. I assume Rogean is talking about my spreadsheet and logs.

The sheet is here: https://docs.google.com/spreadsheets...GfOJULlWOmGK7Q

I've done a lot of research over the last couple of years for TAKP, so I can clarify some things.

First, Luclin AAs did not change the max damage that you could be hit for. They increased avoidance chance and reduced the chance a high DI would roll. Max hits could safely be deduced from any log that is pre-shielding gear.

Second, mobs COULD five hit round back then. Innate triple attack was granted to NPCs as well as PCs. I estimate the chance to be 10% on a successful double attack. (rough estimate though) For more information/proof, see: http://www.eqemulator.org/forums/showthread.php?t=38708

Vyemm's min/max/DB/DI is 250 1200 200 50 on Live right now, and was on Al'Kabor.

I can also verify that during much (or all) of Velious, the min/max/DB/DI were 240 1190 190 50. I have an old screenshot of my warrior tanking Vyemm back then, and the damages match that DB and DI. I can post the screenshot here if desired. God knows why Sony gave him an extra 10 damage. Few Velious raid bosses have actually changed over the years however. Most hit the same now as then. I can't say if Vyemm's max hp changed with his extra 10 damage, but his current HP is 350k. As for regen, the current regen on Live is actually quite low. (30 hp/tick) I can't say if that has changed.

As for attack speed, I wrote an attack speed parsing script which can be found here: https://drive.google.com/open?id=0B9...mxHMW9EQmsyMGs (requires lua)

output looks like this:

Fight #6 [3] Lord Vyemm - Fri Apr 11 02:59:28 2014 - Duration: 1m 8s
Rounds: 51; Bashes: 9; Dmg Type(s): claw; Swings: 166
rounds with 1 swings: 1 (2%)
rounds with 2 swings: 7 (14.5%)
rounds with 3 swings: 27 (56.2%)
rounds with 4 swings: 13 (27%)
3 rounds excluded for having special attacks or being double

Avg pre-slow round delay: 1.36; Rounds/sec: 0.735; Swings/sec: 2.441
Preslow Swings: 166; Preslow time: 68; Avg Swings/Round: 3.254
Adjusting for 0 outliers, 3 double rounds, and 8 post-cast rounds
Adjusted avg pre-slow round delay: 1.266; Adjusted rounds per second: 0.789
(2)1(3)2(3)1(3)1(C4)1(3)1(3)2(4)2(DC5)2(4)1(4)1(2) 1(3)2(3)1(C4)1(3)2(3)1(2)1(3)2(4)1(C4)2(D7)2(3)1(3 )2(C3)1(2)1(3)1(3)2(4)1(C4)1(3)2(3)1(3)1(3)1(3)2(2 )1(4)1(3)2(3)1(3)1(C4)2(4)1(3)1(3)1(2)2(4)2(D6)1(3 )2(C2)1(3)1(1)

Avg pre-slow bash delay: 8.25; Bashes per second: 0.121
Adjusted avg pre-slow bash delay: 8; Bashes per second: 0.125
C8-C8-C9-C8-C8-8-C8-C9

NPC spell casts screw up the attack delay timer somewhat, causing rounds to 'double up' into the same second, so fast attacking NPCs with a lot of casts will make it less accurate. A 40% disease slowed Vyemm parsed at 2.0-2.16 delay. Slowed mobs give more precise results. His attack rate is around 1.2 or 1.3 rounds per second.
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  #10  
Old 09-01-2015, 04:41 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
Stuff
This man. I like him.

So he seemed to be hitting every 1.2 to 1.3 seconds? I'll go in the middle. We'll set his delay to 1250 milliseconds.
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