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#1
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Don't wipe anything - just open up a new pvp server already. Aint no saving the old one.
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#2
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Not trying to be a dick, but I always thought they people who wanted a wipe were the ones doing the RMTing/boxing. Figured there would be more money in it with newer servers.
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#3
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It would be way more fun to have that scramble to 50 and chasing other guilds out of sol b / guk without the abuse of root nets and wands that cheapened the server's initial roll out
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#4
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I agree with this poster:
02-09-2014, 11:39 AM "Most guilds give up trying to contest Nihilum. This is explained to devs in and out repeatedly by persistent annoying people like me, with no action taken for a year+ to correct the situation, leading to a scenario where its basically join Nihilum or dont see end game content. Nihilum then gets a year+ of gearing up free lunch uncontested because of the ruleset." Nothing will ever change here, Nihilum will always dominate. | ||
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#5
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Quote:
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#6
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ITEM LOOT SERVER PLZ
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#7
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What has happened here has happened before, and will happen again no matter how many times it is reset.
If you want EQ PVP to work, you need to change the base rules and do so without changing the spirit. Some suggestions: Cap guilds at 18 members (three groups), forcing ever-shifting alliances/backstabbing/politics/drama/hilarity Upon reaching level 46 in classic, (55+ post Kunark), character erasure after X number of deaths from either raid mobs or PVP. If you die in Sebilis to frogs, it doesn't count. If you die in Sebilis to Trak, it's a strike. If you die in Hate period, it's a strike. If you are PK'ed, it's a strike. If you act like a douche, engage Trak, realize the guild is wiping and try to run out to die to frogs, you get banned for cheating. Server wipe/reset after x number of months or upon the death of X raid mob (this is still going to lead to stagnation, but at least delay the inevitable and keep things fresh.) One character per account, per IP address, per CPUID (not sure if you guys can pull CPUID from the clients that connect, but that would be cool if you can), or whatever you can do to restrict people to one character on the server Leave the itemization as it is, don't mess with item loot, don't mess with teams...none of that is going to make a difference, don't waste time on a Sullon Zek ruleset. It didn't 10 years ago, why will it now? Try something totally new, totally fresh. | ||
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#8
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Really glad to see the staff considering wiping or opening a new parallel pvp server, possibly with a hard-coded teams ruleset. Should be popular and will be a lot of fun.
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#9
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I really don't see how most people who played the box since the start can consider any time other than the initial ~6 months the best time in the server's history. Fights over manastone camps, tranix, guises every day. Guilds blowing up / merging / disintegrating left and right, alliances formed, relatively even competition at the top with dragons going down to both sides. Who knows how it would have ended up with GM intervention didn't result in the banning on one side of the competition.
PS, let's remember the last good video Smedy produced, fitting for this occasion. https://www.youtube.com/watch?v=2kJXGKRSSmQ | ||
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Last edited by lethdar; 08-07-2015 at 05:55 PM..
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#10
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It's interesting to me that the so-called hardcore pvpers who cry for wipes do nothing to show up and disrupt our raids which are literally at zone lines that would be easy as fuck to storm. Sure, they might die, but then they can call LNS and casually stroll in and loot in our faces. They don't do this because they are too pussy to take YT for EQ Elf Sim Ego. They'd rather backstab nakeds who pop up @ dumb bind points during raids.
/yawn
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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