![]() |
|
#61
|
||||
|
Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
|
|
||||
|
#62
|
|||
|
No hardcore pvpers left on the bix. Just raiders, griefers, and weirdos
__________________
Current Games:
Naw | ||
|
|
|||
|
#63
|
||||
|
Quote:
__________________
Current Games:
Naw | |||
|
|
||||
|
#64
|
|||
|
What has happened here has happened before, and will happen again no matter how many times it is reset.
If you want EQ PVP to work, you need to change the base rules and do so without changing the spirit. Some suggestions: Cap guilds at 18 members (three groups), forcing ever-shifting alliances/backstabbing/politics/drama/hilarity Upon reaching level 46 in classic, (55+ post Kunark), character erasure after X number of deaths from either raid mobs or PVP. If you die in Sebilis to frogs, it doesn't count. If you die in Sebilis to Trak, it's a strike. If you die in Hate period, it's a strike. If you are PK'ed, it's a strike. If you act like a douche, engage Trak, realize the guild is wiping and try to run out to die to frogs, you get banned for cheating. Server wipe/reset after x number of months or upon the death of X raid mob (this is still going to lead to stagnation, but at least delay the inevitable and keep things fresh.) One character per account, per IP address, per CPUID (not sure if you guys can pull CPUID from the clients that connect, but that would be cool if you can), or whatever you can do to restrict people to one character on the server Leave the itemization as it is, don't mess with item loot, don't mess with teams...none of that is going to make a difference, don't waste time on a Sullon Zek ruleset. It didn't 10 years ago, why will it now? Try something totally new, totally fresh. | ||
|
|
|||
|
#65
|
|||
|
Well if you want to just look at the end result you won't really see the point of a fresh server, yes the same people that can play 16 hours + a day will end up on top and the same guilds that exist now will probably reform and be in their exact same positions.
It's about the journey tho and the environment in which it takes place IMO. A fresh server would first off bring in some more players which I think everyone wants, a fresh server does create a more level playing field or at least a feeling of a more level playing field for the majority of the players in the short term. People are more likely to stick around if they feel like they have a chance, and they are more likely to invest more of their time and energy into the game and server as well. The first month alone with everyone running around in rags would be more fun than I could have in years of playing on the servers in their current states. There are also plenty of other reasons completely unrelated to feels. How many exploits have been patched since red launched? How many plat dupes? I know we will never get the answer but that is something to take into consideration.
__________________
![]() | ||
|
|
|||
|
#66
|
|||
|
wrong - item loot is the only way to go
| ||
|
|
|||
|
#67
|
|||
|
i think item loot would be horrible for server population
| ||
|
|
|||
|
#68
|
|||
|
item loot means everyone is hugging zone lines with gate pots.
wait we have that even without item loot LOL plz 2 make discord box
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
|
#70
|
|||
|
It's not fair to start a server with classic xp and then when you realize the pop dropped by half, increase it.
| ||
|
|
|||
![]() |
|
|