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#1
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TMO on blue official endorses a rotation for Velious. This will allow more casual guilds access to content.
I suggest a 6 hour window for guilds to attempt a dragon then it goes FFA. Add a bag limit of two MAYBE three mobs in Velious so every guild has an attempt to see content. Add a lockout to prevent the same guilds from cherry picking mobs and you're all set! This would really solve all the issues we have in terms of pulling mobs and racing. This should also be GM enforced and guilds that break rules should be punished with raid suspensions, we cannot trust guilds to follow it alone. | ||
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#2
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Quote:
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Gobble?
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#3
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It's a little off topic, and really has no place in this thread, but you're really upset because blue has more players online an AFK than red has total? I can see that making me mad, too.
But please, leave that shit for red server forums. This thread is for constructive posts about pulling in ToV. | ||
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#4
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I just reported 4 people and 2 of them 3 times just from this one thread . Keep it up empire
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#5
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I started it after 3 red posts were made about how Red has PvP? What?
Please refrain from trolling this forum.
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#6
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This should help:
8. You may not disrupt the normal playability of a zone or area. Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to:: -Monopolizing most or all of the kills in an area. - Deliberately blocking a doorway or narrow area so other players cannot get past. - Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by a P99CSR. - Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.). - Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.). - Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.). | ||
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#7
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One more for you:
12. You may not operate a guild that habitually violates these rules. Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings, and can even be permanently disbanded. Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules. | ||
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#8
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The way I read "intentionally training NPCs on other players,etc." is:
If there are groups, raids, or a single person in a pull path that was there before you pull, inform them of your intentions. If they don't move because of some reason, then pulling over them and they die, then that is breaking the play nice rules. If you check and no one is in the pull path or the area in which you are pulling (already have been because they weren't there in the first place) and suddenly they show up and get in the way, then the people who just showed up are not playing by the 'Play Nice Rules'. Woooooooooooooooooo | ||
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#10
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I dunno, I feel Kael is pretty similarly set up. You've got the arena "wing" in the north and Tormax "wing" in the south, each accessed by a single hallway and an archway signifies entry to those wings. May be worth including Tormax and Derakor/Statue/AoW to this. Can't pull them out of their respective wings/beyond the archways as that would disrupt activities going on in other parts of the zone.
Zlandicar definitely shouldn't be pulled out of his room, Yelinak shouldn't be brought out of his room/ring circling his room, WW Dragons should be fought near their spawns or local zone-outs. Dain... You have to fight in well basically. Velketor/Lord Bob need to be fought in their room otherwise derpytrains ensue. Wuoshi/Kelorek do whatever you want with. Is that everything in Velious?
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