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  #61  
Old 03-28-2015, 11:00 AM
WolfsongReborn WolfsongReborn is offline
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Nice patch overall but man......that Bolt spell/arrow collision thing. So utterly annoying lol.
I had to flat out stop using the bolt line in groups, as the hit box for the bolt seems rather large. If a groupmate moved like 0.0000004 mm to the left or right I end up hitting him, my pet...etc. Anything but the actual target.
  #62  
Old 03-28-2015, 04:43 PM
Sirken Sirken is offline
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bolts were a pita on live for that reason, especially on pvp servers
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  #63  
Old 03-29-2015, 12:42 AM
Kergan Kergan is offline
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Only time I remember using bolts on live was to face away and fire, then turn around and fire aiming at the person and they'd get hit with both at the same time.
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  #64  
Old 03-30-2015, 08:27 PM
Nuktari Nuktari is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
  • Nilbog: Prince Kermyt Keroppi no longer spawns.
[You must be logged in to view images. Log in or Register.]
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  #65  
Old 03-31-2015, 09:32 PM
Shibie Shibie is offline
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So how do I get the updated files so I can play??
  #66  
Old 04-01-2015, 10:06 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Shibie [You must be logged in to view images. Log in or Register.]
So how do I get the updated files so I can play??
No new files for this patch, but a link to the most recent files is included in this thread:

http://www.project1999.com/forums/showthread.php?t=2651
  #67  
Old 04-02-2015, 07:48 PM
joediddy joediddy is offline
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where is the link to DL patch?
  #68  
Old 04-02-2015, 07:54 PM
salimoneus salimoneus is offline
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This patch was a server-side update only, there is no client patch needed.

If you are just getting setup for the first time, or haven't played in a while, install the last client patch released which maskedmelon linked in the post above.
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  #69  
Old 04-06-2015, 04:24 PM
Whoa2323 Whoa2323 is offline
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Quote:
Originally Posted by Faffnirr [You must be logged in to view images. Log in or Register.]
So by creating collision effects on bolt/ranged weapons this has now caused issue's with sneak pulling / in general. Sneak pulling still does work as long as all mobs present for the pull are in line of sight to the player however when pulling a mob inside of building where says 2 mobs are out of line of sit but there backs are still to you they will stay agro while sneak is on even though social agro should not apply. The result of this in turn to me means that the bolt itself has a large enough hit box associated with it to pull the 4 mobs in total which i have also found to be true if mobs are to close together regardless if there in line of sight of the puller or not they will still link to each other while both backs are turned. I don't believe this to be a classic mechanic and am curious if anyone else can confirm that it was indeed this way in classic.
Curious about this myself. Was this intended to nerf sneak pulling or does some code need to be tweaked? I'll be honest that I don't remember with certainty how it behaved in classic. Hopefully someone with a better memory than myself can chime in.
  #70  
Old 04-10-2015, 06:18 PM
RedXIII RedXIII is offline
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Nilbog can you give us a ETA on when you plan to release the Wizard Bane spells? (Hsagra's Wrath and Porlos Fury)!

Thanks and goodjob.
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