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  #61  
Old 02-28-2015, 01:14 PM
Swish Swish is offline
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Originally Posted by Basenji [You must be logged in to view images. Log in or Register.]
Are casinos banned here? I assume they are because otherwise I'm sure they'd be here shouting in the tunnel, and I've yet to see a single one. And in terms of game mechanics, they're at least as "classic" as MQ'd epics.

If you can ban casinos then you can ban epic MQs or loot rights. Take away the advertising channels and the market will slim down a lot. They'll still happen, of course, just like RMT. And they'll be a higher price. But it probably won't be so often that MQ sellers would be regularly interfering with legit questers.

I'm not necessarily saying it's the right move without more proof that this is a problem. But I'm certain that it could be policed effectively enough that there's really no reason to throw our hands up and say "welp, nothing to be done."
They weren't banned, but then the RMT'ers were laundering plat through them so predictably that got stopped. Nilbog was working on a casino NPC, hopefully we'll see him appear sometime [You must be logged in to view images. Log in or Register.]
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  #62  
Old 02-28-2015, 01:31 PM
Basenji Basenji is offline
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How were they handled on live? I don't remember them ever actually being banned.

But I guess the same point applies to RMT. If you can ban RMT, then you can ban epic MQs at least as effectively.

The question is still more about whether we should. I don't think it's a valid argument to say that it's "classic" just because the game mechanics support it. The game mechanics also support kill stealing and griefing, but it's still not allowed by policy.

I believe that the goal is to make this server feel like the classic experience. Classic mechanics are the primary means to that end, but they are not the sole arbiter of "classic." The staff is. Everybody on the server has a different opinion of what that means, because everyone has a different story from live. Someone has to play referee to the shared story and ultimately make the decision about what counts. That's literally what a Game Master is.
  #63  
Old 02-28-2015, 01:46 PM
Swish Swish is offline
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fwiw, Brad McQuaid responded to someone who played here (forget who asked him) and said that it was never intended for level 1 rogues/clerics/etc to be carrying epics around.

The fact that it was possible makes it classic... but I hate the MQ culture we've now got because of it, because people should be able to complete their epics unhindered and without needless bottlenecks.
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  #64  
Old 02-28-2015, 02:03 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
fwiw, Brad McQuaid responded to someone who played here (forget who asked him) and said that it was never intended for level 1 rogues/clerics/etc to be carrying epics around.

The fact that it was possible makes it classic... but I hate the MQ culture we've now got because of it, because people should be able to complete their epics unhindered and without needless bottlenecks.
Samwise asked him.
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  #65  
Old 02-28-2015, 02:05 PM
Swish Swish is offline
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Thanks Zander, thought it was either Samwise, Heartbrand or Abacab [You must be logged in to view images. Log in or Register.]
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  #66  
Old 02-28-2015, 03:57 PM
Messianic Messianic is offline
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Stupid post. Too much whining about other players doing legitimate things that you have a preference against. Too much whining about a free service.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #67  
Old 02-28-2015, 09:30 PM
Clark Clark is offline
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Tl;Dr

Try leveling your character not writing short stories on the forums. [You must be logged in to view images. Log in or Register.]
  #68  
Old 03-01-2015, 10:40 AM
Toodles Toodles is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
The staff have made decisions to protect the integrity of the game. They have embraced the well reasoned principles of simplicity and objectivity. Their design goals are to recreate the classic mechanics and they remain objective in their implementation to avoid the inevitable ferris wheel of insanity associated with feeling based decision making.
Wow what a load of white knight shit.

Get a dictionary so you can look up "integrity." Make sure it's got one of those sentence examples, so you can understand it in context.

Then drop by one of the 'summits'(coughakaareasonforSirkentoraisehistwitch channelprofile), and find out from them how Variance is a 'well reasoned principle of simplicity and objectivity.'

After you're done with that, have a read through the guild sub forum archive and provide us a few examples of 'objective' behavior towards the implementation of classic mechanics.


Free doesn't have to mean bad, and it furthermore doesn't have to mean bad attitude. A soup kitchen is free food for homeless people, it doesn't mean you can also disrespect them and then go 'hey stfu, it's free, so you can't complain.'

The reality is, bad decisions have been made and nothing is done to accommodate what the staff all knew would happen even before the server launched.

Hopefully the liveserver works out, because the variable of money will encourage Daybreak not to let the MAJORITY suffer(which constitutes all of the players who mare not happy about MQs, EPIC mob blocking and bot camping, the variance, three years of Kunark, exploits, RMTs, TMO, corpsing and every other issue we have).
Last edited by Toodles; 03-01-2015 at 10:52 AM..
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