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  #61  
Old 02-01-2015, 12:01 AM
Gooch Gooch is offline
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What I remember of rangers on live.

Kunark rangers got double damage above level 46? for mobs not moving and not rooted (viable in groups). Is that in this emu?

Quivers gave bow haste in velious (should have been sooner).

In PvP archery was at I think 60% plus and went to as high as 80% sometime shortly after PoP then nerfed a year or so later back to original same time DD spells nerfed to 80% player health? (aa's made archery insane)

It went up to 80% PvP again at some point.

I really don't remember much beyond the haste addition to quivers and better gear/spells in Velious. Which sucked for nonPvP rangers. Especially in min/max setting.
  #62  
Old 02-01-2015, 07:40 AM
azeth azeth is offline
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Quote:
Originally Posted by Ziggy [You must be logged in to view images. Log in or Register.]
Having a pet doesn't make them a pet class. Ranger's weren't meant to be anything, they were an afterthought added to the game in the last minute.
actually in q4 1997 when EQ was teased, ranger was the only class [You must be logged in to view images. Log in or Register.]

in fact Aradune was a ranger. a ranger that held the Fiery Avenger
Last edited by azeth; 02-01-2015 at 08:26 AM..
  #63  
Old 02-03-2015, 05:59 PM
fadetree fadetree is offline
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I agree about the bow damage, that would be the untimate fix; some kind of long ranger quest that wound up with the equivalent of am3/eq.
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  #64  
Old 02-04-2015, 12:58 AM
Taffan Taffan is offline
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They get better in velious, with no exp pent and predator - i believe they get a combat skills boost as well, don't quote me on that though.
  #65  
Old 02-04-2015, 09:35 AM
fadetree fadetree is offline
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Also get Weaponshield, which is kinda useful on raids for getting a mob slowed and pissed off.
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  #66  
Old 02-04-2015, 01:58 PM
doodoobrown doodoobrown is offline
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terrible idea >.>
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