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  #61  
Old 03-16-2015, 05:03 PM
Slathar Slathar is offline
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Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
i mean, do you have any evidence of us using lockets or binding melees to bind rush before or are you just talking out your ass?

forum posts? logs? screenshots? fraps?
There was no precedent of guilds using Trakanon's Tooth on a regular basis on Live PvP servers, but yet it still got removed. People here have the benefit of 16 years of Everquest knowledge. Of course people will use the Locket of Escape in nefarious ways to trivialize difficult PvE encounters and PvP encounters. Next question, please.
Last edited by Slathar; 03-16-2015 at 05:05 PM..
  #62  
Old 03-16-2015, 05:20 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
This is not a troll. I am addressing an issue that would break the server in every aspect; PvE and PvP.

You say that Golem Metal Wands shouldn't be rechargeable because they still drop. This means that you feel because you didn't have the time, ability, or forward planning to camp Lockets of Escape that a special exception should be made for people who don't have one so they may bind in Plane of Mischief. This is the definition of bias.

Item recharging will throw this server back into the era of instant death, plummet the population into double digits, and serve only the self-centered players who didn't take initiative to camp Lockets of Escape in advance.
I'm in favor of full classic, rechargeable golem wands, PVP clickable trak teeth etc. I'm willing to support a compromise as several people have complained that they don't want clickies involved in PVP.

How exactly will allowing mallets and lockets to be recharged result in a era of instant death?
  #63  
Old 03-16-2015, 05:21 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
There was no precedent of guilds using Trakanon's Tooth on a regular basis on Live PvP servers, but yet it still got removed. People here have the benefit of 16 years of Everquest knowledge. Of course people will use the Locket of Escape in nefarious ways to trivialize difficult PvE encounters and PvP encounters. Next question, please.
Basically what you're saying is that people were stupid on live so therefore these things shouldn't be allowed to an emulator 15 years later.

How will lockets trivialize content? You can bind in Kael already and Skyshrine, that was your argument previously?
  #64  
Old 03-16-2015, 05:24 PM
Slathar Slathar is offline
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Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
Basically what you're saying is that people were stupid on live so therefore these things shouldn't be allowed to an emulator 15 years later.

How will lockets trivialize content? You can bind in Kael already and Skyshrine, that was your argument previously?
Kael and Skyshrine are only two zones. There are an uncountable number of situations where an army of melee binding at the same spot would trivialize content and PvP encounters.

Let me reiterate, item recharging on Red99 will absolutely destroy the integrity of PvP in every way possible.
  #65  
Old 03-16-2015, 05:42 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
Kael and Skyshrine are only two zones. There are an uncountable number of situations where an army of melee binding at the same spot would trivialize content and PvP encounters.

Let me reiterate, item recharging on Red99 will absolutely destroy the integrity of PvP in every way possible.
Ok, so you're implying that Holocaust has enough lockets to give to 40-50? melees and we will use them at encounters to bind at specific targets to bind rush them down?

and you believe this because....?

You're either in ultra troll or you're just a fucking idiot.

Lockets are almost exclusively used in Velious to bind melee characters in plane of mischief. Not sure why/how you're being so obtuse and trying to confuse people with your conspiracy theories of how the evil and nefarious holocaust guild will suddenly have 100 lockets and bind rush raid targets.
  #66  
Old 03-16-2015, 05:43 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
Kael and Skyshrine are only two zones. There are an uncountable number of situations where an army of melee binding at the same spot would trivialize content and PvP encounters.

Let me reiterate, item recharging on Red99 will absolutely destroy the integrity of PvP in every way possible.
Example?
  #67  
Old 03-16-2015, 06:01 PM
Slathar Slathar is offline
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Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
Ok, so you're implying that Holocaust has enough lockets to give to 40-50? melees and we will use them at encounters to bind at specific targets to bind rush them down?

and you believe this because....?

You're either in ultra troll or you're just a fucking idiot.

Lockets are almost exclusively used in Velious to bind melee characters in plane of mischief. Not sure why/how you're being so obtuse and trying to confuse people with your conspiracy theories of how the evil and nefarious holocaust guild will suddenly have 100 lockets and bind rush raid targets.
Where did I mention any guild? This isn't a guild issue. This is a server issue. I don't care which guild can or cannot bind an infinite number of melees an infinite number of times. I just don't want it put back in game for the previously mentioned issues.

If you're trying to get the staff to make a change because you don't have lockets that seems like a biased effort. Things were changed for a reason. Keep item recharging off Red99.
  #68  
Old 03-16-2015, 06:03 PM
Slathar Slathar is offline
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Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
Example?
One raid force has lockets and the opposing raid force does not. 12 melees from the raid force with lockets bind themselves in the zone to bind rush.

That's one very generalized example of an infinite range of possibilities that were never seen on Live PvP servers. This is similar to Trakanon's Tooth being clicked. It wasn't done hardly ever on Live. On Red99 it was commonplace. The same thing will happen with Lockets of Escape being abused.
  #69  
Old 03-16-2015, 06:16 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
One raid force has lockets and the opposing raid force does not. 12 melees from the raid force with lockets bind themselves in the zone to bind rush.

That's one very generalized example of an infinite range of possibilities that were never seen on Live PvP servers. This is similar to Trakanon's Tooth being clicked. It wasn't done hardly ever on Live. On Red99 it was commonplace. The same thing will happen with Lockets of Escape being abused.
Can't make this up Lady Angel Nilbog. Slathar truly believes a guild will use lockets to mass bind melees during PVP in an effort to bind rush pvp/raid targets.

your example doesn't make sense and it didn't make sense when you first posted it. Melees can bind in kael/skyshrine and lockets don't allow you to bind in dungeons aka temple of veeshan, dragon necropolis, or siren's grotto.

So essentially you're worried about a guild using lockets to bind rush these four mobs: Klandicar in WW, Sontalak in WW, Kelorek`Dar in Cobalt Scar and Wuoshi in Wakening Lands.

That's your argument to create non-classic changes? Not instant PVP death but you're afraid of 12 melees bind rushing these four mobs?

Thankfully, Emperor Rogean and Lady Angel Nilbog sees through shit like this argument pretty easily.
  #70  
Old 03-16-2015, 06:21 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
Can't make this up Lady Angel Nilbog. Slathar truly believes a guild will use lockets to mass bind melees during PVP in an effort to bind rush pvp/raid targets.

your example doesn't make sense and it didn't make sense when you first posted it. Melees can bind in kael/skyshrine and lockets don't allow you to bind in dungeons aka temple of veeshan, dragon necropolis, or siren's grotto.

So essentially you're worried about a guild using lockets to bind rush these four mobs: Klandicar in WW, Sontalak in WW, Kelorek`Dar in Cobalt Scar and Wuoshi in Wakening Lands.

That's your argument to create non-classic changes? Not instant PVP death but you're afraid of 12 melees bind rushing these four mobs?

Thankfully, Emperor Rogean and Lady Angel Nilbog sees through shit like this argument pretty easily.
Or you could bind everyone in WW outside of ToV. Or anywhere else where a huge PvP fight may happen. The sky's the limit because you could change it any time you want, however many times you want. That's the whole point.

Thankfully the staff removed this broken mechanic. Let's keep it that way to make sure PvP doesn't become completely broken again.
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