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#61
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Last edited by Slathar; 03-16-2015 at 05:05 PM..
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#62
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How exactly will allowing mallets and lockets to be recharged result in a era of instant death? | |||
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#63
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How will lockets trivialize content? You can bind in Kael already and Skyshrine, that was your argument previously? | |||
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#64
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Let me reiterate, item recharging on Red99 will absolutely destroy the integrity of PvP in every way possible. | |||
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#65
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and you believe this because....? You're either in ultra troll or you're just a fucking idiot. Lockets are almost exclusively used in Velious to bind melee characters in plane of mischief. Not sure why/how you're being so obtuse and trying to confuse people with your conspiracy theories of how the evil and nefarious holocaust guild will suddenly have 100 lockets and bind rush raid targets. | |||
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#66
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#67
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If you're trying to get the staff to make a change because you don't have lockets that seems like a biased effort. Things were changed for a reason. Keep item recharging off Red99. | |||
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#68
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That's one very generalized example of an infinite range of possibilities that were never seen on Live PvP servers. This is similar to Trakanon's Tooth being clicked. It wasn't done hardly ever on Live. On Red99 it was commonplace. The same thing will happen with Lockets of Escape being abused. | |||
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#69
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your example doesn't make sense and it didn't make sense when you first posted it. Melees can bind in kael/skyshrine and lockets don't allow you to bind in dungeons aka temple of veeshan, dragon necropolis, or siren's grotto. So essentially you're worried about a guild using lockets to bind rush these four mobs: Klandicar in WW, Sontalak in WW, Kelorek`Dar in Cobalt Scar and Wuoshi in Wakening Lands. That's your argument to create non-classic changes? Not instant PVP death but you're afraid of 12 melees bind rushing these four mobs? Thankfully, Emperor Rogean and Lady Angel Nilbog sees through shit like this argument pretty easily. | |||
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#70
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Thankfully the staff removed this broken mechanic. Let's keep it that way to make sure PvP doesn't become completely broken again. | |||
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