![]() |
|
|
|
#1
|
|||
|
But at the same time that's exactly when they took out player charm/fear and it doesn't even exist on this server so you never know... haha
| ||
|
#2
|
|||
|
I do feel that this ruins the spirit of pvp on mages just the same as spamming clicky items you can get with one ruby or charming someone and sitting them underwater in a lake or spamming fear ruins the pvp spirit. I've also tested firebolts and they don't even go very far at all, not close to what they are supposed to. You can fire one at a straight shot target no obstacles on flat ground and it won't hit after a bit of range it falls to the ground and dies lol. Also pets have NPC resists so their spells should be resist rolled as NPC as well and not as player spells. All around the worst class on the box because of how strong they were when blue started they never got over that initial nerf spree. I suppose mage population can stay at that solid 2% haha
| ||
|
#3
|
|||
|
Bump
| ||
|
#4
|
|||
|
bumping for laughs shits a joke
__________________
![]() | ||
|
#5
|
|||
|
this pet's resists recently made an otherwise good pvp encounter not so fun
totally agree if we're going to make charm fuk their pet we could make it more useful otherwise ++runspeed ++++resist all hopefully as simple as just changing a few #'s | ||
|
#6
|
|||
|
Lol pretty easy to root that pet wasn't it Nirgon.
| ||
|
#8
|
|||
|
Or, just don't expect a mage to PvP well?
| ||
|
#9
|
|||
|
trying to balance any class for pvp, good one lol
__________________
Current Games:
Naw | ||
|
#10
|
|||
|
Being able to poof any mage pet with a quick charm doesn't seem right. At least with rooting the pet or other forms of CC it bring more depth to a fight where the mage has to manage pet buff slots and choose between dispelling the pet, nukes etc making for a much more entertaining engagement.
| ||
![]() |
|
|