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Old 11-12-2014, 09:07 AM
Raavak Raavak is offline
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The players don't create these situations. The ruleset creates these situations.
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Old 11-12-2014, 09:16 AM
arsenalpow arsenalpow is offline
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Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
The players don't create these situations. The ruleset creates these situations.
That might be the most TMO thing I've ever read.
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Old 11-12-2014, 09:23 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
The players don't create these situations. The ruleset creates these situations.
Nailed it. There needs to be some changes. Obvious ones that would help this server completely.


1. If you wipe on an engage and another guild is present to attempt that engage you can't engage it again until the other guild/guilds attempts it and wipes. Within reason of course. A guild can't take 20 to 30 minutes to take their shot. They need to do it in a timely fashion.

2. If a guild is engaged on a mob and other guilds are present at the encounter it is their responsibility to camp out leaving 1 or 2 FD classes there to report how the engage goes. 9 times out of 10 aggro on another guild happens because they sit there with 30+ people watching an engage with fraps on hoping 1 mob aggros them so they can petition.

3. Lower the variance and put a rule in place on the number of people a guild can have in the zone "Tracking and racing" for these mobs. It's a funny and true thing about EQ. The more people you have trying to do something...The more likely a fuck up is going to happen. Simply because all players aren't as attentive as they should be. Anyone that has led a raid or a guild knows this.
  #4  
Old 11-12-2014, 09:26 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Nailed it. There needs to be some changes. Obvious ones that would help this server completely.


1. If you wipe on an engage and another guild is present to attempt that engage you can't engage it again until the other guild/guilds attempts it and wipes. Within reason of course. A guild can't take 20 to 30 minutes to take their shot. They need to do it in a timely fashion.

2. If a guild is engaged on a mob and other guilds are present at the encounter it is their responsibility to camp out leaving 1 or 2 FD classes there to report how the engage goes. 9 times out of 10 aggro on another guild happens because they sit there with 30+ people watching an engage with fraps on hoping 1 mob aggros them so they can petition.

3. Lower the variance and put a rule in place on the number of people a guild can have in the zone "Tracking and racing" for these mobs. It's a funny and true thing about EQ. The more people you have trying to do something...The more likely a fuck up is going to happen. Simply because all players aren't as attentive as they should be. Anyone that has led a raid or a guild knows this.
The answer to too many rules is more rules?
  #5  
Old 11-12-2014, 09:45 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
The answer to too many rules is more rules?
No. Just specific ones. Not ones left open to interpretation.
  #6  
Old 11-12-2014, 09:29 AM
Joyelle Joyelle is offline
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Pretty sure nobody from Taken petitioned you dumbshits. We know know repops work.
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  #7  
Old 11-12-2014, 09:44 AM
Lazie Lazie is offline
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Originally Posted by Joyelle [You must be logged in to view images. Log in or Register.]
Pretty sure nobody from Taken petitioned you dumbshits. We know know repops work.
I didn't think you guys did honestly. Anyone in fear saw the train that caused CT aggro was on Wavaran. Got a lot of people killed.
  #8  
Old 11-12-2014, 09:30 AM
Prismaticshop Prismaticshop is offline
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I noticed TMO Camps when we engage Trak, but honestly the temptation to remain logged in is too good, cause if the opposing guilds wipes and trains, they need to forfeit the mob anyways. No idea why you guys keep logging during our engages.
  #9  
Old 11-12-2014, 09:38 AM
ssfarmer ssfarmer is offline
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Quote:
Originally Posted by Prismaticshop [You must be logged in to view images. Log in or Register.]
I noticed TMO Camps when we engage Trak, but honestly the temptation to remain logged in is too good, cause if the opposing guilds wipes and trains, they need to forfeit the mob anyways. No idea why you guys keep logging during our engages.
IB going to forfeit next Trak then? have fraps of you training a jug or two onto us after you killed trakanon....
  #10  
Old 11-12-2014, 09:36 AM
ssfarmer ssfarmer is offline
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/sigh he never said that the number of rules was the problem.

mostly that the rule set given is not defined, leaving it open to multiple interpretations and that no rulings are given until punishments are handed out and then they are handed out randomly via he said she said / who has the angle on fraps that shows that their side wins

/cough ib training themselves in VP yet tmo takes the punishment since their fraps has a FD class to watch the engage so pushes blame onto them /cough
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